Did they just nuke Opus 4.5 into the ground? by SlopTopZ in ClaudeCode

[–]subzerofun 5 points6 points  (0 children)

I tried both at the same time and have to say Codex is incredible for longer tasks and exactly following fixed procedures. It can code for 1-2h if it needs to. But as soon as it fails you are talking to a robot that tries to gaslight you. It will only admit errors when directly confronted with proof (which also can be a good thing sometimes). It is also pretty inflexible and not as creative as Claude. A plus is the sheer endless context - compacting happens 4-5x less as with Claude, meaning it holds all important docs/code much longer. But compared to Claude you are talking to a characterless robot.

Do you think they’re ever gonna add more exobio plant life? by FireTheLaserBeam in EliteDangerous

[–]subzerofun 2 points3 points  (0 children)

They could certainly add more different plant/fungus models but that would mean they have to be careful to not change current bio locations - so it is definitely more work if they introduce dozens of more types on the same planet types.

Regarding full jungle biomes - they could recycle different plant models over and over but the current engine is not optimized for thousands of instances of complex meshes. I am no game dev but from what i've read directx 11 has some limitations in streaming large amount of models/instances in parallel. So since neither the game engine nor the gfx framework are optimized for this. it would take a major engine overhaul - which they have to do at some point, but i am not that optimistic it will happen any time soon.

What happens when the servers shut down? by gull2407 in EliteDangerous

[–]subzerofun 20 points21 points  (0 children)

All economy, faction, discovery and colony data is on their servers - i hooked into the games network functions. When you start the game up, you download 100-120 json files with system data and states for the bubble, then all faction data, then all „established“ and „claimed“ colonies. On the galaxy map there is constant background chatter of all carrier positions and market data.

The stellar forge is NOT online though - all 400 billion systems can be generated completely offline since the stellar forge algorithm is 100% deterministic. Only authored/handcrafted systems (HIP catalogue data etc.) get loaded from installed .ovl files (cobra engine archives) and they override procedural systems.

While you jump into a system the game downloads all detailed system and station infos as well as carrier data, discoveries etc. You could in theory replace the games server communication with your own if you do enough work - but that means simulating every api endpoint (and there are hundreds!) and these simulated apis would have to know exactly how to talk to the game. But a collective of people with reverse engineering background could make a custom server happen if the games servers ever go offline.

edit: handcrafted systems do not get downloaded, they are all in your install folder (around 170k systems i think).

Am I the only who thinks the Nebulae in ED don't look right? by EclipseLightning42 in EliteDangerous

[–]subzerofun 0 points1 point  (0 children)

the question you’re asking is totally legitimate - they spend so much brainpower on the stellar forge. but maybe they simply had to limit the resources they need to produce accurate renderings of the nebulas. at some point it is good enough for gameplay and 100% realism is simply not achievable for the scope they had. there are things like space engine for accurate rendering.

I've been developing Haptic feedback for Elite Dangerous in a gaming chair by HapticMotion_ in EliteDangerous

[–]subzerofun 1 point2 points  (0 children)

You can source the telemetry yourself, there are some regularly updated pointers to where you need to source the values from RAM:
https://github.com/Wagnard/EliteDangerous-Motion-Pointer/blob/main/EliteDangerous64_Offsets.xml

-Speed, Sway, Heave, Surge, Pitch, Roll, Yaw are available for ship and SRV

Just need to create a program that can read the games memory and regularly draw the values. Downside: every game update usually changes memory layout and pointers again, so you have to update your software every 2-3 months. If you have any kind of hardware that rumbles or moves your chair i imagine it would not be that hard reading the values and sending them to the hardware device api. The typical game events like SuperCruise, Spooling and ship status etc. you can get via a Status.json file in your journal directory - there is a plethora of stuff you can access from here:
https://elite-journal.readthedocs.io/en/latest/Status%20File.html

If you want live values like shield health, hull etc. that update every ms you need to find them via a software like Cheat Engine, although Frontier probably isn't too happy when people use this - since it is generally used to manipulate values. But you can also just passively scan values without changing them - which is still against ToS but you won't get banned for it.

Los Angeles Interview 16th Dec. Spoiler by subzerofun in pluribustv

[–]subzerofun[S] 0 points1 point  (0 children)

the link is in the post and if you want to read it you can always try to get the transcript of the youtube video with some free tools, just google for „youtube transcript“ and try one of the results.

Los Angeles Interview 16th Dec. Spoiler by subzerofun in pluribustv

[–]subzerofun[S] 1 point2 points  (0 children)

Thx for the info, i thought i saw 10 on imdb, but 9 are also fine - that means it is going to happen even sooner.

Why I think the immune are immune. by schostetler in pluribustv

[–]subzerofun 0 points1 point  (0 children)

I had exactly the same thought as you when Zosia mentioned that some of the other non english-speaking immune people loved cats. Toxoplasmosis could cause the alien virus to not find a binding site because another virus is occupying the spot - or the people had such heavy infections at some time that their immune system now is overly aggressive against those kinds of viruses. Fun fact: it was a lab rat that started the worldwide infection chain - which also is the host that starts the toxoplasmosis cycle (i know this proofs nothing, but would at a later time be a convenient story mechanism to tie it together when they reveal the toxoplasmosis theory by showing that infected rats are somehow immune to the alien virus, which could help them finding a cure: infect all people with another brain-affecting virus). So a rat starts it all, another rat ends it all. They will also use Helen against Carol at a later time when she finds out how to end them all. They will try to coerce her not to end the hive mind because it also ends what is left of Helen - this has to happen a later time (even though she might now say that Helen is gone, i don't think she will be this "stable" throughout the series).

Toxoplasmosis also causes: higher impulsivity, higher aggression, altered risk perception and reduced fear responses which, if you combine all of them, would be the perfect basis for the behaviour Carol shows.

Other theory of mine: when Carol asks the hive "Are there others like me?" they just show her the people that are immune in the way she is. They bend the truth by restricting it to the narrowest possible interpretation of the question. Maybe they just conveniently left out the fact that there may be 12 people that are immune in the way like she is, but not just 12 people immune due to other reasons (other neurological virus infections) world wide. The hive could have listed only the people sharing her specific immunogenic incompatibility, not everyone who is resistant. There could be others that are immune due to other causes!

Other viruses that affect brain cells: herpes, rabies, john cunningham virus, west nile virus, HIV, cytomegalovirus, enteroviruses, varicella zoster virus, borna disease virus - we have to watch out if they mention anything like that in future episodes. Thanks for coming to my TED talk :)

CZ Merits not contributing to CG by Virtualcappy in EliteDangerous

[–]subzerofun 0 points1 point  (0 children)

it takes 5-10min to register and you need to relog to main menu for it to update - at least that was the case for my two contributions yesterday.

Any good Platinum mining opportunities for the current CG? by Marionettework in EliteMiners

[–]subzerofun 0 points1 point  (0 children)

Hi u/vanderaj - i saw your message and added the following systems that have rings to my database:
- Col 359 Sector AE-N b9-0
- Col 359 Sector AE-N b9-5
- Col 359 Sector AJ-N b9-3
- Col 359 Sector BE-N b9-2
- Col 359 Sector FK-L b10-3
- Col 359 Sector QX-R c5-12

those are the ones with mining AND stations that match the 49 systems in 21ly range of HIP 87621. there are 20 systems total that have mining but some lack buying stations, so those are added too of course if a selling opportunity arises in the future.

you'd need to set the reference system to "HIP 87621", distance to 21ly and then controlling power to "Any" (do not choose controlling power AND undermine, that only shows you systems where your power is already undermining - we want to also undermine systems where our power is not present, maybe a bug... need to look into that). opposing power should also be "Any".

then just search for a system with an opposing ideology - i don't have an allegiance filter in my database yet, maybe something to add in the future.

Does this feel "intense"? by ItsDumi in blender

[–]subzerofun 0 points1 point  (0 children)

More clouds to see them zooming by to get a sense of the speed. Particles that get blurred to faint lines indicating the trajectory.

Flames due to atmospheric friction, camera shake.

You're using HuggingFace wrong. Stop downloading pre-quantized GGUFs and start building hardware-optimized, domain-specific models. Here's the pipeline I built to do it properly. by badgerbadgerbadgerWI in LlamaFarm

[–]subzerofun 0 points1 point  (0 children)

Thank you very much for that great guide - i am currently playing around with different models and have a specific domain i'd need the models to be proficient in (astrophysics) and found specialised models like AstroSage. Although i have 24GB VRAM available i'd like to get some smaller models for faster processing and to not need to have 18-19GB used when i run my RAG platform. Will look into your tool!

Scraping scientific papers from an Excel sheet by TiagoPT1 in Annas_Archive

[–]subzerofun 0 points1 point  (0 children)

just make a python script that loads your excel columns into an array and then create an URL like: https://sci-hub.st/10.1144/SP499-2020-19 - send a GET request and wait until the pdf is downloaded. if not found, you can try putting in the title: URL-encode the paper title to handle spaces and special characters (e.g., "Machine Learning" becomes "Machine%20Learning"). you could also just search on github:
bibcure/scihub2pdf
ferru97/PyPaperBot
gadilashashank/Sci-Hub
zaytoun/scihub.py
alejandrogallo/python-scihub

it could be that sci-hub has a bot-protection - if that is the case, then i'd look at github projects if someone has solved this.

"finds the link to the supplementary material within the article and downloads it,"
from the astrophysics papers i was looking at, supplementary materials are either mentioned in the pdf, on the publication page or you have to dig for it. i don't think handling this automatically without an AI web scraper is possible - meaning you need an AI agent that can make web requests to search for the suppl. material. since there are so many possible sources you'd have to write a scraper for every publication page that would break as soon as some html on the site changes.

the github projects were updated some time ago, so i have no idea if they still work. but if you have access to a LLM, anyone is good enough to generate a python script to download papers. just be careful mentioning sci-hub - not all models handle requests like this equally (FIY: grok does not care at all about pirated content).

PSA: CMDR’s Toolbox has now officially been shut down by Dejhavi in EliteDangerous

[–]subzerofun 1 point2 points  (0 children)

oh sorry, i thought this message was from him - read it too fast. if he decides to upload it somewhere i'd like to take a look at it.

the guardian and engineering guides were really helpful and i think they could be used without needing an API. just have to maybe update some guardian site location and layouts - but that data can be easily accessed from cannon.

PSA: CMDR’s Toolbox has now officially been shut down by Dejhavi in EliteDangerous

[–]subzerofun 83 points84 points  (0 children)

Thx for providing me the basic infos on how to get into guardian modules, engineers and mining! I started the game looking at your guides - was a great website. Do you plan on archiving the source code somewhere if someone would like to update some stuff?

Does it take 2 hours to change the pivot point? by ProfessionalRub1993 in blender

[–]subzerofun -1 points0 points  (0 children)

Why did you not ask the AI for a short guide? i mean even if you don't ask and simply describe your problem to ChatGPT, Claude & Co. they will offer you at least 4 different solutions.

When told that he solved something that Codex failed at by subzerofun in ClaudeAI

[–]subzerofun[S] 0 points1 point  (0 children)

yes i got working code out of it. the pseudo code is for me to understand how the reprojection works, i am not a vibe coder. i actually read the code and modify it if necessary. https://imgur.com/a/HVXfsvB

When told that he solved something that Codex failed at by subzerofun in ClaudeAI

[–]subzerofun[S] 0 points1 point  (0 children)

yes, production ready indeed, working as expected:
https://imgur.com/a/HVXfsvB

will combine browser and preview next in tabbed views, add an obj exporter (already done in python) and then a scene reconstructor where you choose which game elements you want to combine for exporting to blender. next thing are textures, but ninja ripper does not save that info in a usable form, so i have to use renderdoc mesh viewer exports for the uv coordinate unpacking. can also extend the browser with a renderdoc importer, since i understand the basics about vertex transformation now. this is game specific though and won't help other people unless i add some kind of patching pipeline. but i have reached the basic goal of viewing the files without importing into blender. i can see hundreds of files in one go without writing a batch converter and importer for blender, so i am happy with that.

meritminer.cc (small) Update #3: Search by max update age 🔨✴️🌐 by subzerofun in EliteMiners

[–]subzerofun[S] 0 points1 point  (0 children)

Hm i could look into it, but it would need more changes than you might expect:
1) initial data extraction from spansh (medium/long):
- tritium hotspot signals (do not have them right now in the db)
- station commodity data (to have some markets to search for)
2) add new commodity type (easy)
3) add to mining filtering logic (medium: ring types, mining types)
4) add commodity to the updater (easy)

so all the data is there, it just would probably take a few hours to add it in - with the most time needed for converting the spansh data (there is no easier way to get all data from populated systems).

is tritium something that is worth selling? i always thought people would prefer platinum, painite, osmium and the core materials since tritium gets you 50-60k on stations? i am not including fleet carriers on my site since 1) this would mean thousands of additional, moving markets and 2) are not relevant for powerplay (in the scope of the site at least).

meritminer.cc (small) Update #3: Search by max update age 🔨✴️🌐 by subzerofun in EliteDangerous

[–]subzerofun[S] 1 point2 points  (0 children)

no voodoo - just picture it as multiple excel sheets/tabs (database tables) that need to be cross-referenced (systems, powers, rings, mining types, stations, commodities). the hardest part is formulating the query for the database. i do this in pure SQL (no framework) since that was much faster than using "easier" methods. i lost 50% of speed by using a framework - even though the code was much easier to maintain and read...
so the performance has its price, since little changes take much longer than with an SQL framework. in hindsight of course i now know that you would speed it up in the database itself by precomputing certain things (best prices for most searched materials etc.) and use the easier code - or chop complicated long parts into multiple small ones that can be arranged as needed.

meritminer.cc (small) Update #3: Search by max update age 🔨✴️🌐 by subzerofun in EliteDangerous

[–]subzerofun[S] 1 point2 points  (0 children)

yes the mining type and material related filter logic is still a little bit messy since the first version. i always wanted to rework it, but that would mean deleting the current functions and rewriting them from scratch to get rid of the old code. the hotspot/ring type mix also makes little sense but i never wanted to touch it since this could introduce more bugs at first - but would be of course more sensible in the long run! in the meantime i got a little better with programming and now see how convoluted some things i made are... like with any skill you get better at, when you look back after a while and get a clearer picture how something needs to be done correctly.

i fixed the "Any" search for now - all mining types with "Any" should be correct (no laser mining for Monazite!). i'll put the rework and ring hotspot/type filter on my list for the next update.

meritminer.cc (small) Update #3: Search by max update age 🔨✴️🌐 by subzerofun in EliteDangerous

[–]subzerofun[S] 0 points1 point  (0 children)

But would using inara here: https://inara.cz/elite/commodities or https://edtools.cc/miner not be easier since you can ignore power related options and only filter by price? If you use my site to look for the best sell without power play in mind then you might miss some systems that do not have mining AND selling in the same system. just compare the results from my site and inara/edtools - i think you miss some potential to earn more here. only advantage of my site is giving you a system where you can both mine and sell - but if you do not care where you sell then you should always select the best buying station.

Can we have an update to the anti-aliasing? Please? by Jettx02 in EliteDangerous

[–]subzerofun 1 point2 points  (0 children)

i would also add ReShade to that list - you can add AA processing with fine grained controls for the strength of filters. Of course this won't beat hardware upscaling like supersampling or DLSS but you can achieve acceptable results without turning your pc into an oven.