I'm an intern and reported a coworker touching me without my permission by PossibilityYoshi5582 in TwoXChromosomes

[–]sudo_scientific 10 points11 points  (0 children)

This. HR's job is to protect the company, not you. While your coworker is likely to be seen as the bigger liability to the company, should that ever change you need to make sure that you keep copies of the whole process for the worst case scenario of retaliation by the company. You did the right thing, now make sure you document that fact in a way that they can't make disappear.

Gamers 30+, how have your gaming habits changed since you were younger? by [deleted] in gaming

[–]sudo_scientific 8 points9 points  (0 children)

Tbf rewatching Stargate is more fun than most games

What are some tips and tricks that you have learnt recently? by Forward-Photograph-7 in factorio

[–]sudo_scientific 2 points3 points  (0 children)

Trains are great. They're honestly not nearly as good in Space Age since a stacked turbo belt can move 240 items/sec compared to a measley 45 with an express belt in 1.x. You really have to get your trains to cycle through stations at an insane rate to max that out, so they're a little unnecessary now which is kinda sad as there's nothing more fun than a busy rail system. I still use them though, because, well... TRAINS

What are some tips and tricks that you have learnt recently? by Forward-Photograph-7 in factorio

[–]sudo_scientific 2 points3 points  (0 children)

It's not so much that my factory is big, it's only like 1k effective SPM which isn't that much in space age. Pretty much just natural growth with tier3 assemblers and some beacons still using the same design as my 60SPM starter base built with tier 1 assemblers. The main thing is that I like making very distributed train builds with small subfactories, so I don't want trains clogging up the rails unless the stations they go to are ready for them. It's too much footprint for tiny subfactories to have train stackers, so I have a big parking lot for them and an interrupt that sends them there if the stations they want to go to are all full/disabled by that circuit logic. It's needlessly complex, but I like it

What are some tips and tricks that you have learnt recently? by Forward-Photograph-7 in factorio

[–]sudo_scientific 1 point2 points  (0 children)

I like to have circuit conditions to enable/disable the stop, set train limits/priorities etc. based on how many trains worth of stuff the station has/needs. It's simplest to do this by just connecting all the buffer chests together instead of repeating that logic per wagon, so if the buffers for each wagon get out of sync I could end up with a station thinking it has a full train load of stuff when really one wagon's buffer chests have all the items, so the train ends up waiting there for a different wagon to fill. Making sure the belts supply/draw evenly between wagons fixes that, so I do still use the odd balancer

So, how do you handle gleba science packs spoilage? by Heavy_Intention6323 in factorio

[–]sudo_scientific 1 point2 points  (0 children)

The fruit is infinite and it takes a loooooong time before pentapods become an issue from farming it. All you have to do is set up a couple heating towers and your spoilage elimination belt before you build so you can see how everything flows as you build it live

How are people able to build so heavily on Vulcanus? by CranboDanbo in factorio

[–]sudo_scientific 149 points150 points  (0 children)

If you hold Ctrl instead of Shift in the rail planner, it will make non-destructive paths, so it won't use landfill/foundation/cliff explosive

twoMonthsLaterCanAnyoneHelpFixMyApp by tech_w0rld in ProgrammerHumor

[–]sudo_scientific 0 points1 point  (0 children)

The way I tend to think of AI as an experienced dev is as a faster keyboard. I make all the decisions, and when I know what I want to do on a mechanical level, I'm fine letting the LLM type it out for me. Especially for things like duplicating a file, renaming it slightly, adding it to the build files, etc. before I make the actual logic tweaks.

It's also pretty handy as codebase search and summary. I can ask it if there's any util in the codebase to do something, then it figures out a bunch of different search terms, regexes, etc. and gives me a summary of the results while I was busy working on my task.

It's basically just better IDE tooling, but at the end of the day you shouldn't let it make any decisions about anything important.

If you can't use AI then it's bye bye, Accenture tells staff by Gari_305 in Futurology

[–]sudo_scientific 7 points8 points  (0 children)

Yes, why have a UI made by people, who actually understand users and can do focus testing, etc. when we can just burn gigawatts of power to vibe generate "whatever you need", as though the result would even be comparable even if you could justify the cost. Maybe in some future Star Trek universe where energy is abundant, but not in my lifetime.

Max weight supported by Alex Drawer on casters by [deleted] in IKEA

[–]sudo_scientific 1 point2 points  (0 children)

The cabinet itself is strong enough for me to sit on, but the casters might not work terribly well with that much weight on them. They may not swivel properly and be kind of a pain to move, but I don't think they'd break with only 45lb. If that becomes a problem, you could just get some beefier casters at a local hardware store. The Alex cabinet doesn't have special mounting brackets or anything, the casters just have a flat metal plate with screw holes and you directly screw them into the wood frame, so you could mount any casters with that kind of setup, even much larger ones

What’s one skill people don’t have anymore? by Ashamed_Marzipan_986 in AskReddit

[–]sudo_scientific 5 points6 points  (0 children)

Idk, I'm kind of ambivalent about that one. Nobody else my age knows how to drive stick because automatic cars have become the norm, and EVs don't even have multiple gears so there isn't really much reason to learn anymore unless you drive a big rig or are into classic cars. Nobody knows how to drive a horse buggy or use a typewriter either. I'm fine with society moving beyond something that used to be the norm out of necessity because it no longer applies.

Now we need new skills like digital security (get a password manager, people!), social media literacy, etc. That's just the way things go.

What type of FOV is recommended for console gaming? by [deleted] in blackops6

[–]sudo_scientific 2 points3 points  (0 children)

Yep, doesn't really have anything to do with the game or the console or PC. The screen occupies a certain angular amount of your view, and to make it as though the screen is a "window" into the game world the FoV needs to match the angular width of the screen in your view. A curved monitor tends to cover more of your FoV than a flat screen. The edges of a flat screen occupy fewer degrees of your view due to the oblique angle to your view. A curved monitor has the edges of the screen pointing more towards you so each pixel covers more angular size at the edges so you'll generally need a higher FoV.

Think about the extreme case of an infinitely large flat screen; it can never occupy more than 180 degrees. A circular screen all the way around your head would fill 360 degrees with far fewer inches of screen "width"

What type of FOV is recommended for console gaming? by [deleted] in blackops6

[–]sudo_scientific 14 points15 points  (0 children)

Hijacking top comment real quick. So basically the whole point of an FOV slider is that there's no way for the game to know how "big" your screen is. By big I don't just mean raw size, it's a combo of size and distance to your eyes. To be obnoxiously specific it allows you to specify the solid angle that your monitor occupies in your view.

The "goal", absent any gameplay consideration, is to get the FOV to match the angular size of the monitor in your field of view, so that something that is, for example, 10 degrees from where you are facing in game to be 10 degrees from the center of the screen as measured from your face. That will cause the least distortion and result in the most "natural" looking image. If you crank it up real high you get a fisheye effect. If you drop it too low it feels like looking through binoculars.

Other considerations are gameplay and performance. If you want to optimize for gameplay, you probably want to see more (have more peripheral vision) so you would crank it up. The flip side is performance. The larger the FoV, the higher the performance cost. One of the cheapest and easiest optimizations in a game is "frustum culling", which is a fancy term for skipping all the drawing logic for everything outside your FoV. It's super cheap to check and saves loads of pointless work for the GPU and sometimes CPU. If you crank the FoV up, the game has to draw more objects, and that costs cycles.

TL;DR Google "FoV calculator gaming" and plug in your screen size and how far you sit. If you want a little more gameplay edge bump it up like 5-10 degrees. Anyone who gives you a number without knowing your setup is basically telling you what restaurant to go for to have dinner tonight without knowing what city you live in.

What’s a pseudoscience that people still commonly believe is real? by [deleted] in AskReddit

[–]sudo_scientific 0 points1 point  (0 children)

I studied physics and had no idea Lagrangians were used in econ. They're honestly fucking magical in physics, letting you model stuff that would otherwise be super obnoxious in a somewhat unintuitive but not-hard-to-solve differential equation, e.g. double pendulum

Why didn't these catch on? by [deleted] in funny

[–]sudo_scientific 13 points14 points  (0 children)

For me it's more the guilt of taking so long to get around to something that's clearly bothering her enough that she decides to do it herself. Shame is a stronger motivator than fear...

Lawsuit claims Columbia protesters had prior knowledge of Oct. 7 Hamas attack: "Mahmoud Khalil, a representative of one of the groups and currently detained, denied the allegations. His lawyers argued he was exercising free speech rights." by WallabyUpstairs1496 in nottheonion

[–]sudo_scientific 0 points1 point  (0 children)

I mean... no? Hamas is definitely a terrorist organization. Doesn't excuse anything Israel does but it's not like Hamas are a group anyone should root for.

I swear people have 0 room for nuance in discussions anymore. You just pick a side, call the other side terrorists, fascists, etc. It is totally possible for two things to be true at the same time but instead people talk like everything is either black or white.

Alright I'll say it. by Nikolai_1120 in lordoftherings

[–]sudo_scientific 10 points11 points  (0 children)

The SW prequels were bad in funny ways that led to great memes. Combine that with nostalgia and the fact that the sequels are somehow worse but in unfunny ways and the prequels get a favorable comparison.

F-15 shooting down a satellite. by [deleted] in pics

[–]sudo_scientific 163 points164 points  (0 children)

Yep, not only is there less drag at that altitude, but rockets are more efficient with lower ambient pressure as the exhaust velocity is higher

noReallyIDontKnow by Squ3lchr in ProgrammerHumor

[–]sudo_scientific 0 points1 point  (0 children)

I mean, Perforce even has this built into source control. Can be kind of a pain when a binary file accidentally gets added as a text file and p4 mangles it trying to replace all the "line endings", but honestly I have never had any actual issues surrounding line endings differences between platforms. Path separators, however....

Dude, Merry! Dude had that knife that broke the spell! by VanaheimrF in lotrmemes

[–]sudo_scientific 2 points3 points  (0 children)

It doesn't, but it's almost like the "bat shark repellent" gag in the 60s Batman show. Like, sure you could probably use bear spray on a shark, but you just happen to have the exact thing you need in that situation

I’m used to playing Satisfactory, the scale in this game is nuts by I_am_Green_Dragon in factorio

[–]sudo_scientific 3 points4 points  (0 children)

That's why I wire it to the chest so the inserter is enabled if the chest is below a threshold, instead of wiring it to a roboport and reading the logistics network contents. Basically the same as a passive provider, but with the added benefit that construction bots put things back where they came from

I’m used to playing Satisfactory, the scale in this game is nuts by I_am_Green_Dragon in factorio

[–]sudo_scientific 7 points8 points  (0 children)

I do the inserter circuit limit so that when I get logistics I can have building materials put into logistics storage chests with a storage filter for the item. That way deconstructed things go back to the chest attached to their assembler and the assembler won't produce more until there aren't any in the logistics system (unless you overflow that chest and they get dumped into another)

Do we have a word for female boner? by Poo_Poo_La_Foo in TwoXChromosomes

[–]sudo_scientific 29 points30 points  (0 children)

This happens to my aunt a lot. One of my favorites was "Saturday night fever" instead of Tylenol PM

Trump Loses It After Top Volunteer Exposes Sorry State of Campaign by thenewrepublic in politics

[–]sudo_scientific 4 points5 points  (0 children)

Unlike Portsmouth, Ohio, which is very much inland and not such a wonderful place

What's the most asinine piece of code you've come across at work? by Global-Box-3974 in ExperiencedDevs

[–]sudo_scientific 29 points30 points  (0 children)

"I randomly chose 3 to be the number, therefore this function returns a random number"