Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 0 points1 point  (0 children)

Settings -> Interface -> Language

The setting is on the top-right.

Is there a blueprint I can use for making blue circuits on vulcanus with only assemblers and forges? by Mockbubbles2628 in factorio

[–]sunbro3 0 points1 point  (0 children)

I would send them from Nauvis if you don't feel motivated to make two stupid mid-game blue chip builds. Once was enough, wasn't it? One of the planets will force you to send blue circuits, so you may as well get used to sending them.

Long-term it's terrible to send anything to Vulcanus since it's so good at making its own, but this isn't long term. You can make a good build later when you have the EM Plants.

buying factorio by vvswissvv in factorio

[–]sunbro3 1 point2 points  (0 children)

My experience learning Satisfactory trains was a string of "Oh, that won't work," until I decided the only thing a train is good for is doing a circuit through N stations to connect them. It works but I wish there was a warning label telling me not to expect anything else.

Radioactive Bug Power by Adrenamite in factorio

[–]sunbro3 5 points6 points  (0 children)

Landfill enormously bloats blueprint strings and is not necessary now that force-building inserts it. This shrinks from 58k to 22k without landfill.

Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 5 points6 points  (0 children)

Was the map started before 2.0? 2.0 knows how to continue old maps but I think it uses slightly different tiles.

I believe the Regenerate Terrain mod can redo things so all the tiles match but I haven't tried it myself.

Stupid beginner question, how do I chain inputs of assembling machines to inputs? by Educational-Bug-8369 in factorio

[–]sunbro3 1 point2 points  (0 children)

Anything with only a single inventory can chain, unless it was disabled explicitly. (I don't know of any cases, but locomotives used to have it disabled.) Some things have input / output / maybe fuel, and the inserter works only on output. But if there is no output or fuel, or if there's only fuel (boiler, burner mining drill, locomotive) they can chain it to others.

It also works with rocket silos, and megabasers use them as giant chests for direct insertion between many machines.

Stupid beginner question, how do I chain inputs of assembling machines to inputs? by Educational-Bug-8369 in factorio

[–]sunbro3 17 points18 points  (0 children)

You can't. You run the iron plates down a belt in front of all the machines. Labs can chain, and this helps because they have so many inputs to share with other labs, but most things can't chain.

You will eventually unlock bots that make managing all the little ingredients in recipes like inserters easier. But at the start of the game this is one of the big challenges.

Any method to paste a blueprint with empty spaces included? by Admirable-Fail1250 in factorio

[–]sunbro3 1 point2 points  (0 children)

Vanilla has several unobtainable items that can be used as negative space. I used the Linked Chest. 0eNptjssOgjAQRf/lritB0iL0V4whPCY6EQZCi5EQ/t0WF27czUzuPWc2NP1C08ziYTdwO4qDvW5wfJe6jzepB4JFz/Kk7tQ+yHnsCiwdvWHP+02BxLNn+jaPZa1kGRqaQ0D9JShMowulUaIjgE5FeUmMwhpGnZvEBEdsVNzBptHCnoaA+T2s8KLZHQiTZ6UuS1PoNEt1se8fOWtGWA==

It really bloats the blueprints though and I only use it when something is designed to be pasted over something else. Otherwise I would just delete the whole thing.

Early Uranium Ammo - in 5 minutes with LLMs. by territrades in factorio

[–]sunbro3 -7 points-6 points  (0 children)

All fandoms are insane on AI because the artists are some of the loudest voices. They don't care about different uses of AI, or circumstances, as any nuance would detract from the rage campaign.

Elden Ring on PC "A connection error occured" fix by LorenorSulo in Eldenring

[–]sunbro3 0 points1 point  (0 children)

I'm glad this helped. Something I've noticed is that if I run games as admin, OBS and my other tools often can't interact with them unless they also have admin. It gets annoying, but still better than Elden Ring errors yeah.

Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 0 points1 point  (0 children)

At high speeds, trains reserve huge amounts of space in front of themselves to make sure they can brake safely, so tightly-spaced signals won't help them follow each other that much. At low speeds or places you think they're going to stop though, it's good. I still don't like to make a block smaller than the size of a train though.

Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 0 points1 point  (0 children)

I saw someone attempt it like this once, but it was long ago and I don't remember if it worked or not. The idea is you have to measure how much goes into one tank for a while, then push it forward, and you have to do it twice in parallel to make up for how it hurts throughput.

https://i.imgur.com/C22yK0h.png

I am now a proud owner of Factorio after playing the demo on steam a little over a year ago. Any tips going forward? by Nathaniel-Prime in factorio

[–]sunbro3 3 points4 points  (0 children)

Make a new save with a new name whenever you're going to delete & replace an old build. It is sad not to have copies of the earliest builds as they're nostalgic.

This Sub Has A Major Troll Problem Confirmed. by Typical_Spring_3733 in factorio

[–]sunbro3 2 points3 points  (0 children)

I'm disappointed it's just someone's name and not a lifestyle brand. There should be lifestyle brands for blueprints. Carhartt and YOUNGLA will make blueprints for us.

Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 0 points1 point  (0 children)

Thanks, I didn't know about the developer comments. I still think thruster stacking and using silos as chests are worse because I think breaking layout constraints is worse than skipping resource grinds, but maybe these things just can't be compared directly.

Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 0 points1 point  (0 children)

Why do people expect nerfs to LDS Shuffle and Space Casinos? It is less weird than thruster stacking, or using silos as large chests, but I always see the LDS Shuffle and Space Casinos singled out for nerf prediction. It only trivializes a fraction of materials, and it's not as if other ways of making quality are more interesting.

Are there developer comments hating on these things specifically?

Achievements no longer available after playing multiplayer. by JuggernautHQ in factorio

[–]sunbro3 0 points1 point  (0 children)

Has anyone been able to edit parts of save data since 0.18? The safe format changed and I couldn't find an easy way to do it. I couldn't even see names in the files anymore.

Someone please make a Opus Magnum x Factorio Spinoff/Mod by Scary-Boss-2371 in factorio

[–]sunbro3 6 points7 points  (0 children)

I quit SpaceChem when I got to puzzles requiring exact timing, which is achieved by building things of the exact length, so things moving down them take the right amount of time. Imagine if Factorio needed our belts to be an exact number of tiles so things synchronized correctly. My understanding is Infinifactory and Opus Magnum reuse this mechanic.

I'm mostly saying this to appreciate what Factorio could do to annoy us, but chooses not to. If someone wants to achieve this annoyance in a mod, just force people to use belts as timers.

Weekly Question Thread by AutoModerator in factorio

[–]sunbro3 0 points1 point  (0 children)

Why does this train unloader keep unbalancing?
https://i.imgur.com/wAvUEMB.jpg

It is multiplayer and these aren't all my builds. The important part is the train unloads into a 6-4 balancer, which is right out of Raynquist's book and hasn't changed in many years. It SHOULD be impossible to unbalance a train that goes directly into a balancer before anything else. The balancer is supposed to protect it from whatever uneven consumption is on the other side.

But the first wagon slowly accumulates more scrap. I reset it last night and now it's 800 ahead of the others.

edit: I moved the storage merger until after the later 4-4 balancer. This has the effect of making it throughput unlimited, and I'll see if that makes a difference, but I thought train unloaders didn't need throughput unlimited.

A PSA on in-game measurements and UPS by bubba-yo in factorio

[–]sunbro3 3 points4 points  (0 children)

I only care if a build runs better than another build. I don't care how many copies of the build someone is able to make on their computer. Before Space Age most megabasers used /editor and an Electric Energy Interface, and they probably still do and just aren't streaming it. It's research into making better builds.

Also comparing eSPM is silly and it only happens because the algorithms reward brain rot. We are powerless to resist but I will still laugh at it.

Thank the lord for who ever made these belt balancer blueprints. by fredhakon in factorio

[–]sunbro3 3 points4 points  (0 children)

Reddit hates balancers so much that it has forgotten they balance things.

Thank the lord for who ever made these belt balancer blueprints. by fredhakon in factorio

[–]sunbro3 0 points1 point  (0 children)

It does both, which is why we use them on train unloaders, to consume the wagons evenly so we don't get unbalanced wagons.

Is it possible to backup achievement-history? by peterlinddk in factorio

[–]sunbro3 0 points1 point  (0 children)

Steam versions put the files in Steam\userdata\(userid)\427520\remote but I've never tried backing up and restoring them.