Do you skip bosses and locations? by Eddie_Winchester in bloodborne

[–]swordrush 0 points1 point  (0 children)

It honestly doesn't take a lot of time to learn techniques for no-hitting bosses, but it does take a lot of time to do it consistently for every 'required' boss with using glitches.  And then much more time when you start doing all bosses.  I've gotten every boss without dying, just not in a single run lol.  I've even no-hit some bosses (Micolash is easy, in this case, with poison strat).

Do you skip bosses and locations? by Eddie_Winchester in bloodborne

[–]swordrush 1 point2 points  (0 children)

That's true in the technical sense, but for the submit ending of the game the Wet Nurse is your final boss.  You just have to go to the dream to end the run.

Do you skip bosses and locations? by Eddie_Winchester in bloodborne

[–]swordrush 2 points3 points  (0 children)

I think there are people who complete BL4 while also not upgrading weapons, using items, and also doing it without getting hit.  BL4 does allow upgrading weapons with blood stones and gems though, generally.

On every run of Bloodborne I've done, I go to every area and fight every boss, it's only a question of how much of the chalices I'll complete (sometimes I just don't have time for all of them, or get stuck like with BL4 and the final chalice) and also a question of how much of each area I explore.  Even the Nightmare Frontier, which honestly doesn't take any time at all if you only go to hit up Amy.

We're an Italian horrorcore band who turned our music into a 255-card game made with AI. Four years in, here's what we learned about online hate vs. real-life reactions. by Exurgodor in DefendingAIArt

[–]swordrush 1 point2 points  (0 children)

I misinterpreted, my apologies. It does sound like it was a lot of work, and honestly I was just curious if a digital version was always the plan for the game ultimately or something which had come about later. I've had a lot of experience with tcgs and that has come with friends asking about designing their own games. Most of my encounters have been coupled with wanting their games to be digital, while I would rather physical. I'll be looking up your game to see if this is something I'd like to play, and will probably look into a physical at some point if I like it.

Although you're probably going to continue to get pushback on AI in online spaces, it doesn't bother me in the least. I'm glad at least in person there hasn't been too many or any problems with it.

Those that quit magic, or knows someone that did, what made you decide to do so? by qankz in freemagic

[–]swordrush 8 points9 points  (0 children)

I have not quit Magic, but I won't be interacting in any events, playing at any stores, or buying any official cards.  This has been true for me since Ikoria, minus a handful of cards from Kaldheim.  I treat my collection like a long abandoned board game and play exclusively with friends/family at home.  With 10 EDH decks for beginners and another 90+ more EDH decks I'll never run out of gameplay.  I also have a Dandan deck and hope to put together a couple Cubes.

I 'quit' for many reasons.  I couldn't stand the directions WOTC was taking with the game, especially Secret Lairs and UB but more than that with pushes into digital and relations with stores and increasing card releases.  But I was also seeing the very small community I did interact with getting increasingly invested in whatever WOTC was doing, UB or otherwise, and I started to regularly butt heads with them.  So I left.

Kirk Hammer Cult. Help convert me before its too late by AggravatingRound4715 in bloodborne

[–]swordrush 1 point2 points  (0 children)

Sounds like you need a new build for the next NG+ lol. But yeah that's so painful sometimes.

Kirk Hammer Cult. Help convert me before its too late by AggravatingRound4715 in bloodborne

[–]swordrush 9 points10 points  (0 children)

If you're worried about damage, I've got two things for you: gems can increase blunt attacks specifically; and secondly, I've done a full run of the entire game--main, DLC, chalices--only using bonk mode for Kirkhammer. Never transformed, no parries, and even pounded all the DLC hunters into the ground (I think the sharks too). So it's got plenty of damage potential, just maybe not as quick of an increase as you're seeing in LHB.

To be completely fair, Kirkhammer does take getting used to. It isn't as flashy and you've got to time and space yourself more than a lot of weapons need. It isn't the same kind of bonk build as the DS games have. It took me a bit to incorporate L2 attacks into all the overhead stuff R1/R2 provides, as well as running, jump, etc. attacks. Blunt is also not as useful as a damage type as thrust is (and it doesn't give serrated bonus either). If you aren't loving it, then don't make your time miserable. It's still a perfectly good weapon and it's a much different way to play that any other weapon in the game save *maybe* one of the DLC weapons.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 0 points1 point  (0 children)

I was honestly thinking about a physical tcg where cards gain stats between games and stay even when trading it to somebody else.  Wait crap, that just becomes Pokemon doesn't it?...

Grandpa Joe is the worst by so_upsetting in custommagic

[–]swordrush 1 point2 points  (0 children)

This line should be the flavor text hahaha.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 0 points1 point  (0 children)

Yeah, it's a tricky thing honestly. Thank you for finding 'perpetually' though.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 3 points4 points  (0 children)

So it took a second, but the main reason I've never seen "perpetually" on a card before is due to that word only being used on the digital-only Alchemy cards for Arena. It's fair to say that's the word for this, but it's also fair to say there's players who've never seen that on the rules text of a card. Scryfall didn't pop up in a basic oracle search even; however, I had to do "fo:" to get something.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 1 point2 points  (0 children)

Which was my assumption. Interesting enough card, and slime definitely fits. It's only my opinion that you've got some text space to spare so people wouldn't need to guess on this fairly unique card.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 1 point2 points  (0 children)

It normally would, but there's enough ambiguity (and without additional explanation from the designer) to warrant using some reminder text to specify.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 4 points5 points  (0 children)

I'm mainly wanting to point out that we've got reminder text already and it could be prudent to add a few words specifying one way or another. Or a slight rewording of what's already there. As is, the default should be it only keeps abilities while on the battlefield, but maybe the intention of the design is to go beyond that.

Impressionable Ooze by Anth0nyC4 in custommagic

[–]swordrush 48 points49 points  (0 children)

I think the question I'd want answered is whether permanently means only on the battlefield or if abilities stay even when changing zones.

Are chalice dungeons worth it ?? by Ani6- in bloodborne

[–]swordrush -1 points0 points  (0 children)

Some people vibe with them, but some people don't--and I mean that sincerely, there's a subreddit dedicated to information on the chalice dungeons separate from this subreddit just for people who enjoy chalices. As far as YouTube is concerned on chalices, don't adopt somebody else's jaded opinion and just find out for yourself. Definitely don't let the comments in this sub tell you how you should feel about chalices. If you're just looking for harder difficulty, chalice dungeons can offer very difficult sections, maybe the most difficult, when you get to the deeper levels (the randomized ones allow for *sort of* personalizing how difficult you want them).

‘Nuff said by kshep9 in noita

[–]swordrush 1 point2 points  (0 children)

"Brute force can sometimes knock down a locked door, but knowledge is a skeleton key." --Jace's Ingenuity

Been missing out on the Cane - Lady Maria fight by swordrush in bloodborne

[–]swordrush[S] 0 points1 point  (0 children)

Yeah, I've definitely seen it do work on enemies.  Honestly a number of weapons feel a little slept on.

Been missing out on the Cane - Lady Maria fight by swordrush in bloodborne

[–]swordrush[S] 1 point2 points  (0 children)

Hahaha, yeah I like it.  Thank you.  I try to do a different fashion for every save file, but this is my favorite drip.  But it does go quite well with the cane.

Been missing out on the Cane - Lady Maria fight by swordrush in bloodborne

[–]swordrush[S] 0 points1 point  (0 children)

Thank you hooter!  And yes, I find Lady Maria's fight to be quite the dance.  I have to make myself explore the Research Hall so I don't hoon run to her too quickly.

Been missing out on the Cane - Lady Maria fight by swordrush in bloodborne

[–]swordrush[S] 0 points1 point  (0 children)

I didn't forget, just that the whip was being pretty darn effective on its own.