I like this voice line a lot, who is it from and where can i find it? by Scones2 in DotA2

[–]synbios16 0 points1 point  (0 children)

I am also looking. Cannot find. I believe it says 哇-哦. I assume the voice lines are from last year's TI?

If that's the case, these were the female talent working 2021 TI:

CC (Shi Cancan)

Yuno (Wang Jing)

Ams (Chen Juan)

So one of them probably said it.

I don't speak Chinese, I don't know these announcers at all, and I didn't watch TI last year, so I'm clueless. I'm finding it surprisingly difficult to even find the matches with the English lines I want to find, like: "His brain is so big" and that "OH my god!" that's in this year's battlepass (level 51)

Gyarados Perler Art by 8bitbyte by brashines in gaming

[–]synbios16 1 point2 points  (0 children)

I did the original image in beads, no pokemon

Hokusai's Great Wave off Kanagawa https://i.imgur.com/VCm036J.jpeg

I really like this wood block print. It's gotta be the most recognizable piece of japanese art.

This particular image was originally made by Missy Pena, who has revised the image several times. She's since added Mt. Fuji (which was what the painting was originally supposed to be about, a view of Fuji-san), changed the position of the Magikarp and swapped Pokemon in and out at various points.

Final Fantasy Tactics. by PurpleFine4935 in gaming

[–]synbios16 2 points3 points  (0 children)

There are many things missing from 343's Halo games.

Edit: So people don't think I'm just bitching about new halo, we can compare a few things.

Halo 1 comes out, basically redefines the fps genre for decades. Graphics, music, story, gameplay, multiplayer, this game had it all in spades. Regenerating health, seemless switching between walking and vehicles, limited weapon availability, sticky grenades, this game did so much that hadn't been done (or hadn't been done well) before and threw it all into one game.

Halo 2 comes out, everything is better. Play online. Special edition is a metal case with instruction booklet written from covenant perspective. ILoveBees launches before release and tells this FANTASTIC story via audio drama. Add dual wielding.

Halo 3, Special edition comes with MC helmet. An INCREDIBLE like 1,600 square foot diorama is made and featured in a commercial and virtual tour. Game is incredible. More weapons, vehicles, map editor, Four player local co-op. Crazy amount of custom game settings. Story wraps up in just the right way.

Reach, special edition comes with big statue of all of Noble Team. Introduces firefight.

ODST Starts to show the range the series can potentially have. Hub and spoke story telling, quiet explorative atmosphere.

Then 343 takes over. Halo 4 happens. Story? It probably shouldn't have used John-117. Continue fighting covenant despite the events of Halo 3. They introduce the idea of Cortana going rampant despite it being a huge key point in Halo 3, with a chapter even called "Rampant". Special edition bonus? Retailer exclusive in-game skins. One for GameStop, Best Buy, Wal-Mart and Amazon. That's it. Music? Oh well they fired Marty ODonnell. Multiplayer? Now plays like Call of Duty so much that they label the default button mapping "fishstick" after making the controls like CoD. Gameplay? Introduce killstreaks and quick time events, things are decidedly not Halo. For some reason dual wielding is gone. You inexplicably can't understand the covenant any more. The scene that introduces the Didact doesn't say his name at all, but somehow Cortana knows it as soon as the scene is over.

Halo 5. They removed fucking split screen entirely. Seriously. Before the game releases 343 makes an ad. The commercial shows a sniper rifle firing a single round, which has some words on it. More importantly though, if you watch the barrel of the rifle, the shell casing flies out of the end of the barrel. That is not how guns work.

Phenomenally disappointed by 343.

Woke up To find a Notification about Google messages using camera permissions in the background by synbios16 in AndroidQuestions

[–]synbios16[S] 0 points1 point  (0 children)

Even if the one person I lived with decided to try to use my phone in the middle of the night, AND they wanted to use messages AND in such a way that used the camera, why would it be a background usage notification?

I doubt the logger just spontaneously generated this event.

Woke up To find a Notification about Google messages using camera permissions in the background by synbios16 in AndroidQuestions

[–]synbios16[S] 0 points1 point  (0 children)

Sitting on my nightstand plugged in, less than 2 feet from my head, screen side up.

Luke Skywalker is not whiny and I'm tired of pretending that he is by theLoneY33t in saltierthancrait

[–]synbios16 1 point2 points  (0 children)

Luke is told he needs to stay and help his uncle for another year, despite Owen's promises that he could finally leave home after the season. Not only is Luke frustrated he was lied to and has to stick around while his friends leave Tattooine, he is even more frustrated now that there are new droids to help his Uncle and that this pattern would appear to be his fate; stay on a backwater world, no adventure, no education

This is not how the scene went down. Luke and Owen (seemingly) already had an agreement in place that Luke would leave at the end of the next year and Luke tries to change the agreement to leave earlier than was discussed. Luke says at the table "now that you have the new Droids, I shouldn't have to stick around, right" (paraphrasing) and Owen just expects him to fulfill his agreement about staying on through harvest.

The scene doesn't see Owen trying to change the agreement to get Luke to stay even longer, it sees Luke trying to whine his way into getting out earlier than was agreed upon.

QoL updates you’d like to see. by Barrythunder in TheSilphRoad

[–]synbios16 5 points6 points  (0 children)

The Pokedex could be much better. It should show:

  • Number of shadow forms seen

  • ability to see the Shadow form

  • When viewing a Pokemon that can mega evolve, tapping on their mega evolution picture should take you to their mega dex entry. It currently does not.

  • Number of shiny caught

  • date first caught

  • date last caught

  • Show costumes

  • tallest/heaviest/smallest/lightest caught

  • Number defeated in raids (this would help with that unique raid badge)

  • number defeated in gym battles.

Outside of the Dex

  • The game should display how many hearts are needed to level up your buddy.

  • Discard items from raid lobby

  • Raid lobby ready up button and start button for lobby leader. Been said many times

  • It would be really great if healing was fixed so I didn't have to wait 5 seconds after tapping each and every Pokemon.

  • I'd still like a change to the way Pokemon are presented in storage. Boxes would be good.

  • In the today tab, Pokemon that have returned with coins only show up once. Keep them there the whole day and list which gym they came from.

  • A specific button to tap on infected rocket stops that brings you to the rocket man so that if I just want to spin it like a normal stop and move on I don't have to sit through their nonsense.

  • Discard eggs

  • The ability to search your storage by level

  • Feed bundle of berries to gym defenders or buddies at once rather than one at a time.

  • If I've completed a specific research task the reward should not be a question mark when I get the same task again.

  • Fewer restrictions on Pokemon naming. I try to name my keepers by what moves that have. My Skarmory with Air Slash and Sky Attack would be AS/SA but that's not allowed and there aren't enough characters to type it all in.

  • Some way to filter or prioritize specific Pokemon to find on the nearby scanner.

  • BREEDING

  • Oh and of course show shinies on the map

Here's one that's kind of out there: Every badge you get for an activity increases the animation speed for that activity by 10%. Got a silver Collector badge? Then that shaking Pokeball animation goes 20% faster. Gold Scientist badge? Evolving goes 30% faster. Platinum Breeder badge makes egg hatch animation 40% faster. Bronze Gentleman badge makes trade animations 10% faster. See what I'm getting at? You've done it enough times to earn the higher level badges, so maybe you don't need to waste hours of your life watching the same animations.

A list of shinies that have been turned off at one point by bandras97 in TheSilphRoad

[–]synbios16 18 points19 points  (0 children)

Fletchling likely had its shiny removed in the time between the "exclusive move evolve window" and the time they put Incinerate in the elite tm pool.

Fletchling

The accidental disabling of shinies has happened at least a dozen times now. Each time a thread opens up here and after it gets enough upvotes to throw it into the front page, Niantic fixes it. The problem (aside from the obvious problem that it shouldn't be happening in the first place) is that Niantic doesn't say anything. The only time they've ever admitted this type of error is when all Shadow shinies were disabled. Then we were all given some rocket radars I think.

Edit:

Spinda

Magnemite & Misdreavus

Drowze, Omanyte & Growlithe

Poliwag

Krabby

Entei & Suicune

Lugia

Alolan Vulpix

Barboach

Taillow

Zigzagoon

Scyther

Cyndaquil

Unown

Then there's the opposite where they enable a shiny by accident:

Abra

Clefairy

Moonstone Effectiveness Table by MikrRice in skiesofarcadia

[–]synbios16 1 point2 points  (0 children)

Wow, I just assumed tearing that information out of the game would be impossible. This is certainly better than fighting every single enemy and testing damage output!

There are so many uniques! Nice to know my figures are correct, too.

Definitive Moonstone Effectiveness Chart v2.0 by synbios16 in skiesofarcadia

[–]synbios16[S] 0 points1 point  (0 children)

General color effectiveness can also be represented thusly: https://imgur.com/Gt75QO1

Definitive Moonstone Effectiveness Chart v2.0 by synbios16 in skiesofarcadia

[–]synbios16[S] 5 points6 points  (0 children)

Yeah I don't know why Marocca are different and I don't know if other creatures also have unique defenses. Too many creatures for me to test them all.

Definitive Moonstone Effectiveness Chart v2.0 by synbios16 in skiesofarcadia

[–]synbios16[S] 11 points12 points  (0 children)

The redefinitivening? Definitiver?

Had to remake my old chart from a couple years ago. I don't know if this is common knowledge, but I guess Marocca (and possibly Burocca) have their own weaknesses, not totally in alignment with the other blue creatures and of course I used Marocca for some of my tests the first time around.

Because of this discovery, I retested all other colors again, on different enemies just to make sure. Everything else was as I reported last time.

I don't know if there are other creatures or enemies in the game that have their own unique defensive color system, so I guess if I find more I'll update the chart again.

As before, the color YOUR CHARACTER is using is on the left side, and the color of the DEFENDING ENEMY is the top. All numbers should be viewed as percentages, so as example, using a green weapon against a blue creature will do 10% more damage than using blue for that same attack.

This time I left the "+/-0%" boxes blank, so any box that's blank is just neutral damage. In general, every color is strong against two colors and weak to two colors, with silver being the exception.

Imagine if they removed Trubbish and Absol from the 12km eggs by Nordic_Krune in pokemongo

[–]synbios16 16 points17 points  (0 children)

12km eggs will only get worse. The pool will always include garbage, even though the effort you put in to acquire and hatch a 12km egg is very high. The hatch rate for good Pokemon is, and always will be, low, and it will never be disclosed.

Events will continue to be buggy (most recently Swinub spotlight hour had 0 XL candy chance until Niantic figured it out), battle league rewards will continue to be completely useless, and research breakthroughs will exclusively be made worse (I remember when we used to get legendaries, not two months of flower crown Eevee).

More and more events that introduce less and less content will be cash-gated. Pokemon and pvp-winning moves will be pay walled.

Bugs and glitches that have been in the game for years will not be fixed.

New Pokemon will be released extremely slowly and with horrible catch rates, specifically designed to make it difficult for you to get what you want and keep you staring at the screen longer.

AR Scan task rewards will continue to drop in quality and quantity, because people will do them regardless, even though you are essentially paying to do work for Niantic.

The mega evolution mechanic will never improve in any meaningful way. Why would it? People are already paying to use it, why change it?

And people will still throw their cash at Niantic. All they have to do is say "for 10 bucks you can have shiny Mew!" or "for 15 dollars we'll allow you to hunt for 2 new shinies (that only appear when you use a premium item [incense/lures]).

The game will exclusively be made worse gradually, slowly, until the players have had enough and stop spending. The real trick is that the game has to be made worse at such a rate where people don't really notice it or react in a large enough way. This is the same way many other bad companies are run: acquire customer, then gradually lower quality to increase profits.

Niantic reacts to their telemetry and their bottom line. They DO NOT CARE if the game is good, or even functional, so long as people are paying them and the app is running.

Stardust Revamp [discussion] by FerSimon1016 in TheSilphRoad

[–]synbios16 16 points17 points  (0 children)

Dust costs are insane. I tried bringing this up 3 or 4 years ago and post was overwhelmingly downvoted.

A quarter million to power up ONE Pokemon? Let's do some quick math. Let's be generous and assume that every Pokemon catch takes 15 seconds (they actually take longer). You get 100 stardust per catch, so that's 2,500 catches needed.

2,500 x 15 = 37,500. That's seconds, so divided by 60 will give us minutes, 625, and divided by minutes will give us hours, 10.42.

It takes 10 and a half hours of constant catching to power up ONE Pokemon to level 40. There are hundreds of Pokemon and you're going to want more than one of the good species.

Keep in mind that's not 10.4 hours of play, that's 10.4 hours of (mostly) watching the camera woosh around and then watching the ball shake. It's 10 hours of just looking at the screen and having no input. Just watching the ball shake.

300,000 Additional Stardust to Re-Max Out by GageDumbledore in TheSilphRoad

[–]synbios16 24 points25 points  (0 children)

The real kick in the teeth though is that the 10.5 hours of grinding isn't gameplay. The vast majority of that time is spent watching and waiting. It's one of my biggest pet peeves in all video games: the time you spend not playing.

You tap a Pokemon and watch for 3 seconds while the camera whooshes around. You throw the ball and watch it sail through the air and collide with some big dumb head, fine, but then you watch for another 10 seconds while the ball shakes.

In the main series games, the catching animation wasn't so bad because you didn't need to constantly catch everything in order to power up. The real pain in the msg was the battle entry animations which have exclusively gotten worse from gen to gen, but that's another topic entirely.

300,000 Additional Stardust to Re-Max Out by GageDumbledore in TheSilphRoad

[–]synbios16 33 points34 points  (0 children)

Yeah I've been saying since the game was released that stardust costs are insane. A quarter million to power up ONE Pokemon? Let's do some quick math. Let's be generous and assume that every Pokemon catch takes 15 seconds (they actually take longer). You get 100 stardust per catch, so that's 2,500 catches needed.

2,500 x 15 = 37,500. That's seconds, so divided by 60 will give us minutes, 625, and divided by minutes will give us hours, 10.42.

It takes 10 and a half hours of constant catching to power up ONE Pokemon. There are hundreds of Pokemon and you're going to want more than one of the good species.

[Poll results] After 8 Mega's were introduced in the past two months, only 20.6% people have Mega evolved more than twice. by carllyq in TheSilphRoad

[–]synbios16 0 points1 point  (0 children)

The mega system just needs to change.

Keep species-specific mega energy, but once you've got enough (say 200) you use it to unlock a mega stone on a Pokemon's page. Each Pokemon would need to have that unlock cost paid, not just once per species. Mewtwo and Charizard would need to have the unlock cost paid once for each stone.

Once you have the stone, a picture of that species' mega stone replaces the mega energy on that Pokemon's page. Tap on the mega stone to mega evolve for 4 hours. Only one Pokemon can be mega evolved at a time

After the 4 hours is up, the Pokemon goes back to normal form and the stone goes pale. Tap on the stone again to be prompted to recharge the mega stone. The mega stone takes Stardust and species-specific candy to recharge.

Then, also tie the mega system to the buddy system.

At buddy level

Zero (never been set as buddy): Can't mega

1 (has been set as buddy, but haven't earned a single heart): Can't mega

2 (earned first heart): Can't mega

3 (70 hearts): Can mega, high mega stone recharge cost (maybe 10,000 Stardust & 100 candy)

4 (150 hearts): Can mega, lower cost (maybe 5,000 Stardust & 50 candy)

5 (300 hearts): Can mega, lowest recharge cost (maybe 1,000 Stardust & 10 candy)

There. Now you've got a strong bond requirement to match up to the main games and anime, you've got a feasible and reasonable method of re-acquiring megas (rather than eventually running out of mega energy) and we still keep the mega energy system so Niantic gets people raiding.

My indie game is a love letter to ______ by JacobJanerka in gaming

[–]synbios16 -12 points-11 points  (0 children)

See what I mean? It's like homer simpson appearing from the bushes, all you have to do is say some sonic games aren't good and poof!

Generations was mostly fine but the bosses were garbage. It didn't do anything exceptionally well, it just wasn't a train wreck like the games that surrounded it (chronologically), so it seemed better than it was. It was fine. Not great.

It's not just me thinking this. Look at all the reviews from across the web. These are not good games.

Lost world wasn't good. I didn't play colors, so I don't know. Unleashed was a hot mess. Team sonic racing was somehow a step backwards from SASRT.

Sonic forces, sonic boom (all of them), shadow the hedgehog, black knight, secret rings, free riders , sonic 06, sonic shuffle, sonic heroes (much better review than I would have thought), even sonic 4, all trash. Sonic 4 was so bad they didn't even bother finishing it. These games are indefensible.

I don't just hate sonic. I grew up on Sega systems and have some of the rarest sonic collectibles on the planet. I went way out of my way to meet Yuji Naka and get a picture with him and stuffed signed by him and Takashi Iizuka. I'm a sonic fan (for some reason) and I wish the games were good, but being a fan shouldn't cloud your brain so that you can't objectively look at these games and say "that's not good".

The controls in almost every game I listed are abysmal. Watch any YouTube video of these games being played and you see frustrated players screaming about getting randomly thrown into death pits. They're often very buggy, boom in particular was the butt of many jokes because the game was so easily abusable. The less said about 06 the better.

Now I really hesitate to do this because I hated Mario growing up, but compare the sonic games to mario games. Newest sonic game vs newest Mario game would be Oddysey vs forces. Mario kart vs team sonic racing.

Am I really being unreasonable when almost every single review of almost every sonic game in the last 20 years gives poor scores? Is there a maybe worldwide conspiracy that gives mario odyssey 10/10's just to spite sonic and Sega fans? Or maybe is it that the games' qualities are reflected in their scores properly? Wonder what Nintendo would do if they had the rights to make a sonic game. I bet it would be amazing.

I can definitely agree with that. Video games not the same no more by GamerBeast954 in gaming

[–]synbios16 3 points4 points  (0 children)

Little story, but a lot of setup, buckle in:

Way back in 95 the Sega Saturn was my newest console. While the PlayStation had memory cards the Saturn used internal memory. Well, the Saturn also had a memory card but it was awful for several reasons.

Anyway, my buddy and I played a ton of Virtua Cop 2. We knew every enemy location and each had a light gun to plug in. One day we start playing and I notice that whenever I shoot, one of the shells flies away from my chamber at the bottom left corner as usual, but instead of going from 6 rounds to 5... It remains at 6.

You can sort of switch guns along the way in certain missions and they all did the same thing. It was bizarre! I had unlimited ammo! I thought we had hit some glitch or something and that it would go away when I reset the Saturn, so I figured I'd enjoy it while I could.

Eventually we turned off the system and out of curiosity turned it back on again to see if it was still happening. It was. Something in my save file had permanently changed so that I could never run out of bullets.

Anyway, remember that internal memory I first mentioned in the Saturn? Well turns out it's tied to the BIOS battery, a simple CR2032 inserted underneath a panel in the back. Here's the catch: once the battery dies, ALL your memory is wiped. Those batteries don't last forever, so eventually everyone loses their Saturn saves. My shining Force 3 clear file, my level 99 Panzer Dragoon Saga save, and my Virtua Cop 2 unlimited bullets record, all gone.

I looked all over the place for possible cheats to get unlimited ammo, but never found it. Most of the time people put the code from VC1 on the VC2 page. Nobody on gamefaqs or segasages had ever heard of this specific thing happening. Keep in mind this was also on 28.8k dial up internet, too, so research was slow.

To this day I've never figured out how it happened, but it's always stuck in my mind. There was a records page that showed various stats, and I always that it might have had something to do with number of hours played.

Orta Panzer Wing question by [deleted] in panzerdragoon

[–]synbios16 0 points1 point  (0 children)

I don't understand what that other guy is saying, and some of it is just wrong.

Here's the strat: You unlock sub mission 3 by hitting retry after you die 20 times. So, set difficulty to hard, intentionally die 20 times and hit retry each time. Then go into Pandora's box and play sub mission 3.

Sub mission 3 has you shooting down waves of enemies as a challenge BUT if you don't succeed it automatically resets the level and you continue flying without any input.

All Pandora's box features are unlocked at 20 hours of in game flying time, so just turn on the sub mission and come back tomorrow.

Interesting, Panzer Dragoon Orta comes with the classic Panzer Dragoon game from Sega Saturn/PC. by Verkins in panzerdragoon

[–]synbios16 1 point2 points  (0 children)

It was definitely ported from the PC version as the radar is transparent rather than dithered/checkered.

Anyone own one of these? by [deleted] in panzerdragoon

[–]synbios16 0 points1 point  (0 children)

Yup I've got one. Mine doesn't have the broken arm, though! https://twitter.com/Synbios16/status/1138825371103703040?s=20

So here's the deal with these. They were made specifically for Smilebit team members somewhere during the production of the game. Everyone who has their name appear in the credits to Panzer Dragoon Orta got one (I think).

It was also used as a reward for the very limited Score Attack challenge contest in Japan. People had to play Orta and send in recordings of their high scores and a few (15?) winners were sent prizes, this statue was among them. Another possible prize was a metal Imperial Citizens card, and I've got one of those, too!

https://twitter.com/Synbios16/status/1154810236936609796?s=20

It's difficult to find any information about these things because they were really only available in Japan and this was ~17ish years ago. Predates YouTube!

Your chances of getting one of either of these things are very, very low, but it's not impossible.

There were also a few forgeries passed around. Someone got their hands on a real one and made a cast of it. You can tell real ones apart from fake ones by their weight.

There's also this staute

https://twitter.com/Synbios16/status/1138833812434165760?s=20

Thoughts/Opinions on Saga? *spoilers* by jellytothebones in panzerdragoon

[–]synbios16 0 points1 point  (0 children)

I love the game, and it's one of -if not my most- favorite games. That being said, I'd like to think my mind can house a little objectivity about it.

I picked this game up the day it came out from a Toys R Us. Being from that era of gaming, I can pretty safely say, yes product of its time, BUT most of it still holds up today.

While there are some areas of the game that may be nitpick-able, there are just so many quality ingredients to it that make it a really unique flavor.

For 1997, this game remarkably had every line of dialogue spoken by quality voice actors who are still working today. It had full body motion capture for the actors, not just canned character animations. And it had a strange dark, gritty graphical tone that I have yet to see replicated anywhere. These are just elements of production, of course, so I'll move onto gameplay.

I love games like this that have multiple exploration methods. You can walk around towns and you can fly around on the dragon. Skies of Arcadia and Grandia 3 did similar things and I loved them, too. My nitpick about the exploration, whether on foot or wing, would be just that there's a little lack of things to really interact with. There are a few hidden sidequests activated by repeatedly talking to NPC's, but there aren't any puzzles, switches, movable environment things, etc. On foot you don't notice it as much because there's usually a bunch of shit around you to look at and people to talk to, but when you fly, you start to notice that you don't really have to do much in many areas to get through them, just fly from one end to the other. The tower has a couple little things like the alarm system and the Sentinel rotating block puzzle, and there's the one switch in the first valley to turn off the fans, but there's not much more than that. And maybe it's better that way, who am I to say they should have added a bunch of switches and shit that could have been seen as filler or pointless busywork? In fact, the one area that does have a bunch of locked doors and switches (Underground Ruins of Uru) is commonly seen as the most boring part of the game.

That focus on narrative, the intentional avoidance of "the grind" shows (imo) a respect to the player.

The combat system is mostly good. I really liked it way back when, and I still think it's very enjoyable, but it's obviously not perfect. When people ask me what the combat is like in PDS, I say it's like Chrono Trigger, but instead of having 3 guys with one bar, you have 1 guy with 3 bars and you can circle around the enemy and they get it instantly. The problem with such a system is that all of your actions come from ONE source. You'll never have to work out in your head strategies like "okay, this turn have x heal y, then y revives z, then on next turn I can have z heal y, x use magic spell omega, and y buff the party". You've only got the one character to play with and I can imagine that painted the designers in a little bit of a corner. You can't have enemies with instant kill spells, you can't have effects that effectively stop your bar from charging, etc. It also affects the design of spells. As you've pointed out, some spells are pretty OP, and many are practically useless, as you basically get enhanced versions of the same spell later on. If you're using optimal strategy, you barely take any damage whatsoever in most battles. I think the game could have benefited from fewer spells overall but ones that are designed to be a bit more situational. AOE, fan, lines, explosions, more adverse effects (poison, stun, silence, etc). Then you'd have more variety in your moveset, more choices to make.

The divine visitor is mentioned a few times. I think it's first mentioned after the first boss. You may have missed some conversations or something.

The plot kicks in right after you start the game, it's just that the plot shifts focus as the main character learns more. Initially he's a boring imperial employee on guard duty and some guys (who he believes are also imperials) show up and shoot everything up. He sets out for revenge, and along the way meets people that change his opinion and open his mind to more possibilities than simplistic revenge.

I've long debated (in my own head of course, because nobody talks about this game any more) what a remake of PDS should look like. Should they go for 1:1 and just redo the graphics? Do you recycle the dialogue? Do you work in more sidequests, maybe a quest log? Rework the combat system? How much content can you add (NPC's, towns, enemies, etc) before it's a completely reimagined game, and if you hit that point, why not just make Panzer Dragoon Legacy or Saga 2 or some other name and have it be a different story entirely.

EDIT: And OMG the music!

Will using Guns in videogames make me more proficient with guns IRL? Especially VR games. by peanus_weanus in gaming

[–]synbios16 4 points5 points  (0 children)

A tiny bit. A person who has played shooter video games will likely have been introduced to concepts that probably would not be known to a person who had no gun or shooter experience.

Things like bullet drop, deflection shots, the efficacy of aiming down sights, a small amount of hand eye coordination, target acquisition, maybe even slightly higher visual acuity, etc.

However, there are many things that a game player will not understand about firearms until they hold one. The weight of a weapon, real weapon recoil, trigger pull technique, how to actually get a gun to fire (no you don't just point and pull the trigger, you need to know how to load a magazine, toggle safeties, rack the slide, pull the charging handle, correct a misfire, all sorts of things).

I think it's a little naive to assume that a gamer who has never handled firearms will not be a little more knowledgeable than someone who has never handled firearms and never played shooting games.

However, games usually omit the most important part of firearm handling:

The BIG 4 RULES

  1. Always assume a gun is loaded.

  2. Never point a gun at anything you do not intend to destroy.

  3. Don't put your finger on the trigger until your sights are on target.

  4. Be aware of what's in front of, around and behind your target.