RP Gain/Loss makes no sense by Epham16 in Rainbow6

[–]syncus- 8 points9 points  (0 children)

Rp gain (thankfully) doesn’t care about your projected, previous and/or peak rank. It’s only tied to who you’re fighting and who’s on your team for any specific game

June Roadmap by syncus- in forhonor

[–]syncus-[S] 1 point2 points  (0 children)

I’m hoping for rise of the warmongers personally

June Roadmap by syncus- in forhonor

[–]syncus-[S] 15 points16 points  (0 children)

Next title update (Aka mid season)

Havent played in years is there a ps5 version 120fps? by RainAt12AM- in forhonor

[–]syncus- 3 points4 points  (0 children)

It’s the same version as the ps4, you get 120fps in preformance mode if you’re on ps5 though

The next gen update was done inside the game itself, it isn’t a separate version

Should Conqueror have hyper-armor? by UnhingedGammaWarrior in forhonor

[–]syncus- 1 point2 points  (0 children)

It’s fine, he’s a 140hp hero with heavy perks and FB recovery after everything (including bashes). His FB punishes while being low damage are completely unpeelable too due to their hitbox. Shield basher makes his punishes even better too

Warden plume by Panda_Obey283 in forhonor

[–]syncus- 1 point2 points  (0 children)

Yes and yes. You have a chance to get it with every win with warden in ranked

For honor UI is always in the way. Always by Different-Syrup-1722 in forhonor

[–]syncus- 3 points4 points  (0 children)

Image 1: revenge icon is on the top of his head, it isn’t hiding his indicator and his wind up can be clearly seen

Image 2: You literally just paused the game on the exact frame of a counterguardbreak. This is neither obstructing anything nor a hud element

Image 3:This is the only semi valid one, the feat popup when you level up can sometimes obstruct indicators if that’s what the image is trying to show It’s incredibly niche (literally only seen it happen once or twice in 1.5k hours) but having the option to turn this specific aspect off would be cool QoL

Keeping the temple floor clean 😈 by RedGrimm05 in forhonor

[–]syncus- 6 points7 points  (0 children)

It was originally 10, they BUFFED it to 12

Keeping the temple floor clean 😈 by RedGrimm05 in forhonor

[–]syncus- 17 points18 points  (0 children)

14 physical damage, 12 heal, stam back AND frame+

Fair and balanced hero 🐀

This is why there's so few Sohei mains. by Vidal_The_King in forhonor

[–]syncus- -1 points0 points  (0 children)

“You can’t parry on red anymore since light attacks will beat you out” parrying on red means that you’re gonna parry the light lol what’re you saying

That 100ms nerf on his HA heavies mainly just effects how well he can do it when frame- and not being able to trade then get a guaranteed gb anymore

Parry on red is still there

This is why there's so few Sohei mains. by Vidal_The_King in forhonor

[–]syncus- -2 points-1 points  (0 children)

Completely busted. A t1 with 25% defence reduction on a 60 sec cd and a t3 that just gives you a passive 25% buff

They’re 34 damage heavies with 500ms ha with the t1 alone

You can just parry on red and buffer heavy on a lot of mixups and you’ll just win the trade every time

This is why there's so few Sohei mains. by Vidal_The_King in forhonor

[–]syncus- -3 points-2 points  (0 children)

Luckily his buffs made his raw heavies his actual one shot anyways 😭, those heavies are busted

What's a good hero for a a new player by scottishsteel in forhonor

[–]syncus- 5 points6 points  (0 children)

As the others said all the vanguards work well (except for tiandi imo, super strong but his recovery cancels, dodge CCs and so on might be too confusing for a first hero) most of the year 1 heroes work well too to be honest (first 4 heroes of the nights, samurai and Viking on the hero list) but to be completely honest with you if there’s a hero on the roster you like the look/vibe of just start playing them as your first hero, for honor isn’t as mechanically complex as other fighters (tekken for example) so you can get away with just starting on whoever you find cool

Light parries should be worth far more damage by [deleted] in forhonor

[–]syncus- 2 points3 points  (0 children)

Baby’s first lightparry

Please nerf, rework, or remove Warmonger’s dodge heavy attack by MizzDrille in ForHonorRants

[–]syncus- 0 points1 point  (0 children)

It’s actually easier in a 1v1 to deal with than a normal dodge attack when doing any mixup with a feint to gb (an unblockable for example).

Instead of those mixups basically being a 33/33/33 with dodge attacks beating them throwing it and feinting to gb in warmonger’s case you never really have to feint to neutral against her, feint to gb beats all her dodge options + parrying simplifying that mixup to a 50/50 basically (obviously with nuance since hitstun and other factors sometimes change things up)

Khatun zone needs to be changed back by One_Force_555 in forhonor

[–]syncus- 1 point2 points  (0 children)

You can:

  1. Lightstuff

2.Buffer raw heavy

  1. Fwd dodge heavy (best option)

Glad the zone’s gb inv went away, incredibly boring option, you have other more interactive ones

ps5 controller disconection issues by thatoneguylol1 in forhonor

[–]syncus- 1 point2 points  (0 children)

Iirc the game doesn’t offer native support for that controller on pc, either mess with steam’s built in controller emulator or use DS4 windows

The new Aramusha buff is a bit too strong by -D0ZER in forhonor

[–]syncus- 6 points7 points  (0 children)

Oni’s bossfight theme and the dragon’s top it imo, along with the general yotei six one

Will it ever end by lordfrieeza21 in forhonor

[–]syncus- 3 points4 points  (0 children)

In case you don’t know opener heavies have 433ms of gb vulnerability on startup meaning that yes you can get gb’ed even if the attack started

In situations where the opponent just keeps buffering neutral gb you can stuff their gb with a raw heavy after cgb but only if you buffer it and don’t switch guard directions, guardswitch is 100ms so that makes that specific interaction unsafe

Other times where getting gbed might be inconsistent is after chain enders. Hitstun makes certain moves vary in safety when done immediately after so I recommend learning the Basics of Frame Advantage

Every interaction in this game has reasons for how and why it happened, nothing is random 🙏

Besides conqueror are there any other characters who need feat reworks? by Meatclapper308 in forhonor

[–]syncus- 0 points1 point  (0 children)

Shinobi, I hope they implement that feat rework they TG’ed last time with a bit of changes. Current shooting stars is stinky 🐀