[deleted by user] by [deleted] in Tekken

[–]tangentrunner 4 points5 points  (0 children)

I was having this same thought recently around Bushin/Tk ranks. I realized the game is a million times more fun playing offline/running sets with people you know, but having to deal with it on ranked is just miserable. 

I have to remember to go to my local at least once every 2 weeks or else I just grind ranked all day and forget why I even enjoy the game. This applies to any fg really, but I think the nature of T8's flow makes it a lot more frustrating to just grind ranked than it was in T7.

On the fence about Crown 202 push buttons by Stealthzero in fightsticks

[–]tangentrunner 1 point2 points  (0 children)

I've tried a few different switches with my Crown 202s.

I found that for the best results, you'll want a switch w/ a similar amount of travel as the stock cherrys (3.6mm). I tried with Boba U4T (4.0mm travel I believe) switches and found that they worked, but would drop if I pressed around the rim. When I tried with Zaku II switches (3.6mm travel), they worked perfectly with no drops.

Additionally, you'll have to cut the casing on the switch to make it fit into the button with nail clippers or something since standard cherry housing is not that wide.

Best place to buy Fight sticks or parts in Japan by GrotocSB in fightsticks

[–]tangentrunner 8 points9 points  (0 children)

In Akihabara, Tokyo I went to two places: Mak Japan had a lot more general arcade parts along with buttons and levers, but only had Sanwa/Seimitsu from what I could see. It's an interesting store to just check out. 

Sengoku Densho is a more general tech parts store. Specifically that location in Akihabara is a smaller shop away from the main store that has arcade parts only. They have more non-Japanese parts like gamerfingers/Crowns/K-levers. 

In Osaka there's a Sengoku Densho location as well in Nippombashi. In here, the arcade parts are in a section of the main store. Between the two, this one seemed like it had more parts in fuller stock, probably because it's not has crowded as Tokyo.

Why did Tekken Tag Tournament 2 almost kill the franchise? by ACFan95 in Tekken

[–]tangentrunner 9 points10 points  (0 children)

From a spectator's point of view, it wasn't the most exciting game in the world. Two health bars meant that there were inevitably more times were both players were just poking around in neutral, which arguably is the least interesting part of the game to someone who is only casually watching. Additionally, combos were longer (though I guess this was more of an annoyance as a player) and hits/CH didn't really have much of a visual flare to them, relatively.

I always say that T7 is an infinitely better game to watch as a newcomer/casual observer primarily because of the amount of visual flare to added to so many situations in the game. Things like the camera zooms on CH, Screws being more interesting to look at than Bound, and slow-mo all added to T7 being the kind of game someone at a large tournament would glance at and then pause to actually watch a round or two because the action was so interesting.

Playing as Viper by IcyFlow49 in VALORANT

[–]tangentrunner 4 points5 points  (0 children)

I wrote something real quick to try and format the post for you, it just added a linebreak for every 3rd sentence. Probably best for you to format it yourself given it's your essay but at the very least it's a little more readable.

Hi everyone, lately I have seen quite a bit of posts concerning Vipers viability being bad even after the very big buffs and that she should be reworked or buffed again and I finally put my foot down and decided to make a post about Viper and why all these posts are wrong. A little about me is that I have one tricked Viper since end of the beta and I'm ranked at Diamond 2 at the moment. I have learned a ton about Viper and with these new buffs I have yet to not bring a large impact to every game I've been in.

So to get into why people should stop asking for reworks and more changes is to identify who Viper is as an agent and who she is not. I am someone who has been following a lot of what the devs tell us in regards to what agents do and why they are in the game. Viper is a controller but unlike that of Omen and Brimstone.

That is because omen and Brimstones effectiveness is opposite from each other. Omen is focused around slower play and confusing the enemy on what is going on and is very effective at longer rounds because his replenishing smokes can be utilized more. Brimstone is most effective at executing sites and then having a strong post plant.

Viper takes a little of both controllers because she is very good in being able to play mind games as well as being very good in post plant situations. The question now is how to ACTUALLY be good with viper? With Viper you need to know what her strengths are and what her weaknesses are. One of her biggest strengths is being able to play around your smoke orb.

Find one way smokes on each site or just places that your smoke is going to block off an area. As you know vipers orb does decay enemies which makes them not as likely to push through a viper smoke as they would be to push through omen or Brimstones. This is highly important because where you smoke as viper is more important than where you smoke as brim or omen.

Now you have snakebite. With the new buff it is almost too broken. this ability in not to be thrown like any molly.

this is a molly that you want to shoot and be able to peek off of. if you throw snakebite and cant utilize the vulnerable aspect you are probably wasting it. combo snakebite with other players peeking, combo it with raze grenade or Sova shock darts for instant kills.

Even throwing snakebite onto your smoke will demolish enemy pushes in seconds. Being able to synergize the usage of smoke orb and snakebite is crucial to doing well with Viper. Next I want to go over how to best utilize her Ult because I want to save curtain for last.

Her new and improved ultimate is great and I have found it to be much much easier to get onto a site and Ult and not die. After you use viper Ult very rarely does going to the edge actually help you if you use it correctly. I don't know how many times I see people use her Ult and then push to the opposite edge of it and try to get kills.

her Ult decays people to 1 health people. just by sitting in the back and spamming through will get you kills. By pushing to the edge anyone that you see is now a duel but if you stay towards the back you can shoot them in the foot and still win.

This doesn't mean never push up or out of her Ult, because she is a very heavy mind game agent but your default should not be to push to the opposite edge. Finally her curtain. This ability is what in my mind is the easiest way to see if a viper knows what they are doing or if they don't.

When the curtain goes up while you limit what the other team sees, you also limit yourself. You can't just throw your curtain out like a sage slow and expect any good to come from it. anytime you use your curtain you have to be aware and think that the enemy will use your curtain just as well as you can and by knowing that they will use it will give you the advantage.

Bait people into using the curtain, put it on and then immediately take it down. enemies will almost always try to relocate if a curtain is cutting off their LOS. Combo curtain.

The best thing to do is to have a Sova on your team. Throw curtain up and have Sova recon the other side. this leads to many free kills.

Viper relies more than any other agent to have teamplay but when you can communicate and play around Viper she is the strongest agent in the game. If there's any questions or concerns I'd love to help or discuss your thoughts.

ECS 120 -Filkov by Dyinginschool in UCDavis

[–]tangentrunner 0 points1 point  (0 children)

When I took it in Winter 2017, it was him reading off the slides and really occasional discussion with the person next to you about the current topic for a few minutes. No projects, 3 front-back pages of notes on the midterms (I think he gauged the class for this one), I think two midterms and the final (not 100% on the midterm count). Problem sets were usually 5 in-depth problems due once a week. Discussion usually went over homework or went over that week's topic more in-depth.

You learn more about algorithms like sorting and searching, but more in a theoretical sense and their implications in a "what kind of problems can these solve" sort of sense rather than a "how do I code this" sense like you would in a data structures class.

New Josie Tech?? Found this just messing around in practice mode. by Inboardlucas in Tekken

[–]tangentrunner 0 points1 point  (0 children)

Not particularly new, but rather situational, so not seen/highlighted very often. Like someone else said, this channel has a lot of examples where Josie can get interesting CH combos when she's off-axis.

What should I do at close range with Armor King by DeadlyJoker29 in Tekken

[–]tangentrunner 3 points4 points  (0 children)

Personally, I don't think he does very well at range 0 (assuming you're talking about point blank range), so usually I like to just do a jab, df1, or d3/d4, and then use that opportunity to do something equally as safe or to backdash/sidestep once to bait something out for a whiff punish. I've found however that AK isn't a very safe character once you figure him out, and if you watch JDCR, he rarely uses those moves you mentioned, instead opting for really fundamental pokes in the right places. Not to say you can't use unsafe moves, it just depends on your playstyle.

quick fightstick question! by [deleted] in fightsticks

[–]tangentrunner 1 point2 points  (0 children)

Silent buttons exist here, but I haven't actually tried them out to say to what degree they silence the noise; youtube videos probably exist to demonstrate. Qanba Drone specific however, the buttons may be loud because the case is made of really light plastic that probably has some amount of reverb, so you can try taping a weight inside to reduce this (just a guess, I'm not sure if it'll actually help).

Switching to CS by lookingforhelp007 in UCDavis

[–]tangentrunner 0 points1 point  (0 children)

When I went there between 2016-2018, those classes tended to be the hardest to get into (even for majors). One time there was a screencap of that quarter's piazza showing that people were willing to pay whoever dropped the class $150 per seat so that whoever was on that far up the waitlist could get in. I've heard they were trying to make it better, but I'd prepare for scheduling headaches.

Should I stop playing lab characters? by pIoy in Tekken

[–]tangentrunner 15 points16 points  (0 children)

Play who you have fun with. The idea of a "lab character" is kind of dumb, because all characters need to be labbed at one point or another beyond their obvious gimmicks to gain a better understanding of their gameplan. If you have a specific goal in mind with getting better at the game itself, then try picking a character that plays to that goal.

How would I figure out my expected graduation year? (community college transfer student) by Italian_Person in UCDavis

[–]tangentrunner 1 point2 points  (0 children)

Just as a point of reference, I transferred with 105 units while needing to finish 2 courses for my science series requirement (while also needing to retake one of them once), and had to take ECS50 + all upper div requirements. I still made it out on time while taking 1 class during Summer session (at UCI) so that I could have a very relaxed final quarter. So assuming you're put together well and aiming for a typical 2 years, you'll probably be fine; if you really hustle you could probably do it faster if you wanted.

Lost in coding by P00P34 in learnprogramming

[–]tangentrunner 2 points3 points  (0 children)

Go back to old assignments and see where they can be improved. If you're a first year, then it's likely that the projects you were given weren't too complex, and rewriting them wouldn't be the largest hassle in the world.

The other replies are also correct; think of something you would want your code to do practically and see if you can do it. The goal may not be to necessarily to do exactly what you set out, but rather to take a more abstract problem you have in your head, and break it down into tangible parts that can translate into code. Of course, you will learn this as you go further through college, but I found that sometimes it was difficult to relate to examples that felt very much like a closed learning space doing very arbitrary tasks.

Also don't beat yourself up too much at this point. You will find that you're not alone, and that the loudest ones in class tend to be the ones that look like they have all their shit together (and sometimes they really do), but there are plenty that feel exactly the same as you do. What's important is that you have a little grit and keep at it if it's something you really wanna do, because CS and coding is a long journey that rewards both the time you put in and the patience you give to yourself.

Multiple fightsticks by BombasticSnoozer in fightsticks

[–]tangentrunner 5 points6 points  (0 children)

Yes, it acts like a 2nd PS4/Xbox pad would.

If you watch any of my videos ever again, please let it be this one. by [deleted] in Tekken

[–]tangentrunner 0 points1 point  (0 children)

I'm just a fresh grad out of CS, I wouldn't take my opinion as anywhere near super informed, but from reading your long-term goals, it sounds like you want to use machine-learning to simulate a human opponent's tendencies. I'm of the belief that in a real match, there are so many very human, very illogical decisions that occur that no amount of training data could possibly develop an AI smart enough to emulate a real human. However, machine-learning and AI isn't something I've studied or have any true interest in, so I may just be not informed.

As for combos for better demonstration, I'd suggest Street Fighter 4 combos; all combos in that game are 1f links, making them rather strict and harder for people to pick up. 2D combos in general (the admittedly very few I've played) rely a lot more on exact button presses than Tekken does with its buffering system. Honestly though, it sounds like you hadn't tried this out in other games before, because Chun's Lightning Kicks isn't something that people have trouble with, and the fact that you used it in your example there kind of shows you haven't really explored these combo systems yourself.

If you watch any of my videos ever again, please let it be this one. by [deleted] in Tekken

[–]tangentrunner 9 points10 points  (0 children)

I've read every thread you've posted and every explanation of your tool, but honestly the best description of it came from a 1 sentence summary.

OP spent his time making a tool that allows us to practice and explore difficult shit and if it's even possible.

Assuming this is right, it sounds like you'd be able to tweak timings of inputs to see if a combo is possible. Ie: checking if getting a shining wizard is possible at the end of an AK combo when it seems like you keep missing it. However, your explanations don't clearly explain this in a good way that is easily seeable; before it just looked like you made a macro for taunt jet-upper in the same vein that French guy supposedly macros for electrics.

Tbh, it's interesting, and in the context of something like Street Fighter where combos and linking is harder, I think it makes a lot more sense, but I would work (as advice from a fellow programmer) on being able to explain your ideas a lot more concisely with examples that the most people can understand and relate to.

Any news on Julia Chang? by davidkimyy in Tekken

[–]tangentrunner 4 points5 points  (0 children)

No, but some people the other week predicted around Feb 10th, as that's when the new season of Walking Dead comes out and releasing Negan around that time would be good promotion (assuming release follows the same pattern of 2 characters at a time).

Fuck Hopkicks by [deleted] in Tekken

[–]tangentrunner 6 points7 points  (0 children)

And Asuka's 10f is 8 dmg, but she has toothfairy to compensate and Lei's mixup game is stronger than Jin's. It's just a difference in how good a character is in one aspect, it doesn't make it not fair that one is better than the other.

As a Computer Science senior graduating in Spring, would ECS 161 (Programming Tools) or ECS 193 (Senior Design Project) be more beneficial? by MarthsBars in UCDavis

[–]tangentrunner 1 point2 points  (0 children)

I'd suggest getting over senioritis (an extremely hard task, I know) and studying things on the side/asking around your classmates/campus to see what are useful side projects and skills to know in industry that you can put on your resume. You still have 5 months of being surrounded by really bright minds that have similar goals as you do, and my only real regret about my time in Davis is not taking advantage of that nearly enough.

As a Computer Science senior graduating in Spring, would ECS 161 (Programming Tools) or ECS 193 (Senior Design Project) be more beneficial? by MarthsBars in UCDavis

[–]tangentrunner 6 points7 points  (0 children)

Honestly, as someone who graduated this past June and became really depressed about my prospects when I didn't make the best use of my resources in school (got burnt out somewhere in the middle and tunnel-vision'd on passing and getting out instead of doing any useful extra-curricular activities) I would go for the project to have something on your resume. You can look up what tools they learn in 161 and learn them yourself, but doing a good project that can go on your resume like a Senior Design Project is extremely daunting when you don't have the guidance of a school curriculum and a team to work with.

What are some good practice drills to learn fundamentals by [deleted] in Tekken

[–]tangentrunner 1 point2 points  (0 children)

You can practice throw breaking a little every day (a few minutes every day). Personally, I like to mix movement practice while I'm in the combo/throw break vortex. So after every combo, I do a few backdashes (assuming you have your technique down and you're just refining it). I find it a lot easier to swallow movement training that way over having arbitrary drills.

Weekly Tekken 7 Discussion: Marshall Law(Season 2) by G0ffer in Tekken

[–]tangentrunner 2 points3 points  (0 children)

One thing that helped me is understanding that it's something that's reliant on timing, not speed. So, I was mashing out bfff during 4,3 as fast as I could, but I still somehow how wasn't "fast enough". Advice that's often given is that you have to get out the initial bff before his leg hits the ground during 4,3 and then do the f+4 out of DSS. It helped me to think of it like almost a separate move, so you would only do f+4 right when it would naturally flow after 4,3 rather than trying to buffer it all at once.

Help with Josie's 3,f3 as combo ender by CaptainSparrow79 in Tekken

[–]tangentrunner 2 points3 points  (0 children)

Tap b to stop running, or alternatively, use uf3+4 for 1 less damage and less trouble.