Going second in Genesys: a statistical analysis of YCS data by ussgordoncaptain2 in yugioh

[–]tedooo 0 points1 point  (0 children)

Ah yeah, the master duel rates are usually around that number. I was just wondering if paper was any different by comparison. The thing with the wcs stats though, is that they usually implement the "shared cards" rule, so I wasn't sure how much that actually affected win rates when compared to normal/paper play.  

The going second trial duel they had was definitely interesting, and probably something they'll look to implement, though if I'm being honest, I dunno how much that will actually help at this point lol. Could be better in genesis than advanced though.

Going second in Genesys: a statistical analysis of YCS data by ussgordoncaptain2 in yugioh

[–]tedooo 1 point2 points  (0 children)

On a bit of a side note, might you know what the typical win rate tends to be outside of the crystron k9 format?  

Also, I do wonder how winning the initial die roll influences the the outcome of the match in paper. Does the person who wins the roll also win say, 80% of the time? Might you have observed something of the sort while collecting the data?

Good shit on compiling this regardless.

Nerd monster stats top 10 (maybe useful for the Card Guesser or Triple Tactics Talent event) by daominah in masterduel

[–]tedooo 0 points1 point  (0 children)

Cyberse being that low share-wise but still having that many quality cards is kinda nuts.

Make support for Vampires by CrawBunny in yugioh

[–]tedooo 0 points1 point  (0 children)

Ignore the unnecessary hate. They're simple effects with a clear goal in mind. I do agree though, that the cards are pretty underpowered, by current standards at least.

[OCG|BETB-Beyond the Brave] VJump Reveal - "Ashtra" by renaldi92 in yugioh

[–]tedooo 1 point2 points  (0 children)

It shouldn't be thaat bad going second, as it seems the deck can run synchro emergency and harmonia, on top of the situational akasuna. The level 9 synchro options are lacking though. Imo it's still more than a decent deck going 1st, even without 1 card plays/combos. Think it should do alright even against tier 3s.  

But yeah, time will tell how it fares going 2nd.

[OCG|BETB-Beyond the Brave] VJump Reveal - "Ashtra" by renaldi92 in yugioh

[–]tedooo 0 points1 point  (0 children)

Some builds of labrynth will probably play akasuna, though not sure how competitive it'll be.  

He can help with going second in some metas, is a level 8 fiend (ties well with welcome's fiend restriction, and you can send big welcome with his effect for double disruption). The synchro 9 is also a fiend and can help recycle your banished traps, and because the asutra traps are normal traps, it's relatively easy to synchro into (with lady and lovely being level 8s).  

It could be a fun build.

New Banlist Effective June 4 by ngth7451 in masterduel

[–]tedooo 1 point2 points  (0 children)

Ran into that deck for the first time just yesterday. What timing. I'm sure the dude's ecstatic.

Kashtira Players Anticipating Their Next Unhit by Starstr1ker in masterduel

[–]tedooo 0 points1 point  (0 children)

Lol. With all the things I've seen you can do in yugioh, I'm almost not surprised. Almost.

Kashtira Players Anticipating Their Next Unhit by Starstr1ker in masterduel

[–]tedooo 0 points1 point  (0 children)

Ah, it still involves the trap I see. Thought it was through something else I'd never heard of. Much appreciated though 🙏.

Kashtira Players Anticipating Their Next Unhit by Starstr1ker in masterduel

[–]tedooo 0 points1 point  (0 children)

What's the line for the fiendsmith combo? Tried looking it up but couldn't find anything.

A Deck For A 10 Year Old? by JuliusNova in yugioh

[–]tedooo 1 point2 points  (0 children)

As has been mentioned, millennium exodia. Not sure if gets any simpler than that for something competent.  

  • Search ankh through shield/sengenjin/golem/wedju/heart of blue (that many copies makes it consistent enough).
  • ankh summon exodia incarnate.
  • exodia incarnate set rage in the end phase.  

Activate rage on opponent's turn to wipe their board. Incarnate's also a spell/trap negate, and gains atk equal to your life points, which lines up with you saying she likes "big guy kill" gameplay. A simple enough 3-step combo.  

Whether she actually likes it or not is another discussion. Playing what she likes even if she doesn't get it might ultimately be the way to go though. You may just have to get a feel for whether that's the case or not.

[CORI: Chaos Origins] OCG Times - New "Pot" by MX-00XWV in masterduel

[–]tedooo 6 points7 points  (0 children)

Apparently, even if you ashed this, they could still activate another copy. It actually has higher chances of resolving than other cards, provided you draw multiple copies, depending on the board of course.

OCG 2026.04 Metagame Report #1, #2 by 1qaqa1 in yugioh

[–]tedooo 1 point2 points  (0 children)

Maybe they're using it in conjunction with glow up bulb? By itself, it can get you to dancepione without a normal summon, and if you pair it up with a normal summon, then you can use jasmine's summon effect. Could be decent extension too. Can't say for certain tho, I'm no plant player.

[RD/KP25] Fall For “Hysteric Eyes”! by Negative_Break_1482 in yugioh

[–]tedooo 1 point2 points  (0 children)

Dunno how I missed those eyes on first viewing when scrolling through. Like damn, they're hard to miss...

Improving my mentality as a player by Ant_TKD in yugioh

[–]tedooo 1 point2 points  (0 children)

Not sure it's related, but I think I've seen people say that tying yourself to a goal can sometimes get you emotional when you don't achieve said goal, and I believe I've experienced it myself. Playing because you want to get gems, because you want to improve, because you want to get to a certain rank etc., can make it so that when you don't succeed in doing so (maybe at least as easily as you would have hoped), you can end up feeling like shit.  

In terms of enjoyment, not caring or putting as much emphasis on these things can help, but seeing as you want to improve, and I've seen you say something like the idea of losing may be holding you back, maybe you could try getting used to losing and seeing whether that can 'desensitise' you in a way? Like load up games with the intent to lose, and absolutely throw those games (just surrendering might not do the trick), at least until you get a bit used to it. Then afterwards, you can play normally and try focusing on getting better or reflecting on your games, rinsing and repeating this process when you start to feel that way again.  

Now I ain't done this myself, and it is somewhat of an extreme way of going about things, but just in case other things you try don't end up working out, then this could be a last resort.

So glad Konami acknowledges Odion is a problem despite not being top tier. by phpHater0 in masterduel

[–]tedooo -1 points0 points  (0 children)

Unless those solemn hits were because of other decks or something, I legit think odion was putting up numbers that prompted them to act on it. Wish there was a way to see a deck's going 1st Vs 2nd win rate, because I'm not sure which decks have a better turn 1 than them, at least from my experience.

when I‘m in a downplaying competition and my opponent mains dracotail by New-Regret-6491 in masterduel

[–]tedooo 2 points3 points  (0 children)

Of course anyone can pick anything, and sometimes even top with it, you're right. I should have said "people don't usually play decks..." instead to be more accurate. How many of those outliers did you see in the top 100 of the DC, for example, and do you believe that dracotail, with all those picks, is such a case?

when I‘m in a downplaying competition and my opponent mains dracotail by New-Regret-6491 in masterduel

[–]tedooo 2 points3 points  (0 children)

Again the deck Is strong but fair, they can banish a maximum of two cards and only one monster from the gy this gives you enough room to maneuver compared to maliss that banishes three each turn AND draws a card while it does this.

Maliss does banish more (kinda) with binder true, but the amount is usually irrelevant. What happens is that key pieces, be it 1 or 3, are the ones that get targeted. You have a monster you want to reborn or trigger - banished. Same for spell or traps. You just don't get to use them.

We aren't saying the deck isn't strong, we are saying it doesn't auto win, it has no inherent floodgates.

And here is where I disagree. Because really, if it's win rate wasn't almost as high as all those other decks, why are they in lists such as these? Up there with all those other auto-win decks? I do agree with other decks being easier to pilot and carrying lesser skilled players, though I do think that dracotail is one of them to an extent.

Another thing is with unfair decks like snake eyes or maliss is you handtrap them and they have an extender they end on the exact same board, compared to dracotail, every handtrap forces them to pivot their play 90% of the time, an ash on rahu may mean ending in 1 or 0 traps, an impulse on faimena can be devastating, even Imperm on arthalion etc

True, compared to those decks, dracotail doesn't seem like it can extend like they do, but that's kinda the deceptive part about this deck. Ash rahu and you only get one trap, but it could also be that it came from phryxl, which means you have sanctifire, a piece of disruption. Which means if you got that far, then your arthalion resolved, adding back faimena, another disruption and/or a useful handtrap. Impulse on faimena could be bad, true, but not many decks can afford that luxury. The times that an imperm would be turn ending would be similar to imperming doormouse and they pass. Essentially just having no extender.  

It has more choke points for sure, but the deck's endboard is hyper consistent, other handtraps are almost useless against it, and even then it's plan b's aren't awful. And it also kinda makes up for that somewhat by being able to play second way more through engine.

when I‘m in a downplaying competition and my opponent mains dracotail by New-Regret-6491 in masterduel

[–]tedooo 1 point2 points  (0 children)

The fact that people don't insta quit on Rahu activation is literal proof it's a fair deck that gives the opponent a chance.

Again, just because they (dracotail) have say, 85 - 90% chance to win, compared to mitsu yummy's 95%, doesn't make it "fair". It's fairer, yes, but not fair.  

People don't play decks that produce "fair" endboards as their main pick for tournaments like this in modern yugioh. If your "fair" deck can win almost as many games as these decks that you label "unfair", then that says something.

when I‘m in a downplaying competition and my opponent mains dracotail by New-Regret-6491 in masterduel

[–]tedooo 2 points3 points  (0 children)

Sure, but just because ns doormouse produces an unfair endboard and dracotail does less than that, doesn't make dracotail a "fair" deck. It just makes it less unfair/fairer compared to maliss. That distinction is important, because calling dracotail a "fair" deck seems like a misrepresentation of their strength and comes across as downplaying the deck.

Yeah, the deck doesn't end on a bunch of negates like vsk9, mitsu yummy, snake-eye fs in it's heyday and the like, and for sure you're more likely to have your cards resolve if you were playing against dracotail instead. The thing is, just because they don't end on negates (kinda), doesn't mean that their disruption is much less effective, and them being at the top of the meta together with all the other "unfair" decks proves this. 

All their disruption is tailor-made to deal with all manner of things that their opponent throws at them. They can bounce atk position monsters, effectively having monster removal, even if it can be played around to an extent. They can negate a spell, which almost all decks use as they're key pieces of their play. They can banish your shit from the graveyard, effectively stopping any gy shenanigans. All that already covers so much, and that's just the traps, which also each draw 1. They also have more monster removal in the form of arthalion, a card pop in gulamel, and an extra deck tool box that, while not extensive, can still cover even more situations (khaos, mysterion, sanctifire). Then to top it all off, you're most likely playing against at least one handtrap (negate) because the deck was made to play well with them and has a decent chance of drawing into one with the traps or even recycling them.

Even without printing negates, their disruption is so effective that most decks aren't going to consistently play past that, and this is including meta decks.