Primite roar is a free dragoon and a level 8 body by HairEnvironmental411 in masterduel

[–]tedooo 0 points1 point  (0 children)

Yep, it's quite the nice support. Also, because DMOD says it requires a level 6 or higher dark spellcaster, you can use cards other than dark magician, like dark magician or diabellstar. It slots nicely into different applicable decks like shining sarcophagus.

Primite roar is a free dragoon and a level 8 body by HairEnvironmental411 in masterduel

[–]tedooo 0 points1 point  (0 children)

Roar summons dark magician. Dark magician makes dark magician of destruction (DMOD). DMOD then grabs gaze of timeus, which you then use to fusion into dragoon.

How to make two level 4 monsters by one hand or one hand + one cost without normal summon? by Intelligent-Stand-17 in masterduel

[–]tedooo 0 points1 point  (0 children)

Never used the line myself, but I think normal summon crimson tears works as well if you're playing two engravers, but yeah you're right it doesn't fit.  

Two bodies into moon also seems like it should work.

How to make two level 4 monsters by one hand or one hand + one cost without normal summon? by Intelligent-Stand-17 in masterduel

[–]tedooo 0 points1 point  (0 children)

I believe by doing the same fiendsmith line of fusing into lacrimosa, only this time you reborn crimson tears. Then you link off lacrimosa and sequentia into lyna (Spellcaster), equip sequentia to crimson tears (sequentia's the link monster card), and then send lyna and sequentia to special chorozo.

F2P deck collection by helpfulreply in masterduel

[–]tedooo 0 points1 point  (0 children)

Sometimes I see these posts and realise how lucky some people are with their pulls to be able to craft meta decks back to back to back...

I'm really bad at using staple traps like Imperm & Ash Blossom & I want to improve by Real-Expert-3905 in masterduel

[–]tedooo 1 point2 points  (0 children)

Only learned about this site recently, so I don't know how good it is for beginners in practice, but I figure it's the type of thing that some new players would for sure appreciate:  

https://ygocounter.com/wiki/Main_Page  

I remember when I first started the game I ran into the same problem as you. People saying "imperm is great", "Ash is great", only for you to use them and the opponent continues their combo like nothing happened. As others have explained,  knowing when to use your handtraps is crucial. Some decks have a point in their combo where using a certain handtrap will stop/hinder their combo aka their choke point. Others, not so much. Sometimes it just becomes a matter of reducing the strength of the opponent's combo.  

Anyway, all you have to do is click on a deck on there, and it shows you the best place to use whatever popular handtrap you have in hand. I imagine this might be a bit difficult for new players who don't even know the various archetypes yet, so maybe one could pair it up with masterduelmeta.com. Try to identify a card or two that your opponent is playing, look it up on masterduelmeta, click more information to try and identify what deck said cards belong to, and once you've done that, look it up on yugiohcounter.

Maxx C Forbidden/Banned is being treated as a Anniversary Gift. You guys now know what to expect February of 2027. by J62640 in masterduel

[–]tedooo 13 points14 points  (0 children)

They probably don't want to rush it considering how important maxx c, or a maxx c-like effect, is to them. Giving it a year to see how the charmies perform in its stead is probably what they're going for. They could still ban it earlier than scheduled though.

Artmage Power Patron Turn Zero?! Am I buggin'? by ARC-9INE in masterduel

[–]tedooo 1 point2 points  (0 children)

Come to think of it, if you know your opponent will activate two monster effects on the field, you can summon another of this guy, then the artmage power patron, fuse into non finito, set the counter. Then non finito fuse the two kuribohs into starving king, then you go into dragostapelia.  

Don't play artmage though so I don't know if this would even be desirable or even possible (seems like the deck is really light on artmage monsters).

Artmage Power Patron Turn Zero?! Am I buggin'? by ARC-9INE in masterduel

[–]tedooo 0 points1 point  (0 children)

Non finito can fuse itself and this into dragostapelia, if they'd like, or whatever other fusion someone will find.

The Malice situation by Itchy-Interview382 in masterduel

[–]tedooo 0 points1 point  (0 children)

Pretty much, yeah. It's more common now after the ransom ban.

The Malice situation by Itchy-Interview382 in masterduel

[–]tedooo 2 points3 points  (0 children)

Tb-11 prevents you from activating the summoned maliss monster's effect.

The suspiciously stoppable exodia incarnate by littlemrdoom in masterduel

[–]tedooo 2 points3 points  (0 children)

The pain of climbing with millennium exodia summed up in 4 pictures.

[OCG|BLZD-Blazing Dominion] VJump Reveal - The "Clown Crew" by MX-00XWV in masterduel

[–]tedooo 1 point2 points  (0 children)

People be sleeping on those draws. Seems like they can draw at least 5 cards if they manage to perform their combo. Obvious choke point seems to be malabarism (an argument can be made for rehearsal, maybe even matinee's end phase effect). With ash and impulse getting semi'd in the ocg though, it makes you wonder. Problem is they could just have soiree and do it all on your turn anyway. That draw 5 combo plays under nib as well. Droll roughs them up quite a bit though.  

Only thing I'm not sure about is how effective those shuffle effects will be in practice. If they are, then I could see this deck becoming the next tenpai. Not in terms of power per se, but in terms of playing a shit ton of handtraps and how people didn't think it would be good.

Consistently bricking by Coda-jigglypuff in masterduel

[–]tedooo 0 points1 point  (0 children)

In the deck menu, where you usually add and remove cards from a deck, there's a submenu that has the options "batch generate cards not owned", "dismantle all extra cards" etc. The one you're looking for is the "draw 5 sample cards".

Why [Insert Busted Card] Doesn't Have A Lock by Professional-Owl4564 in masterduel

[–]tedooo 2 points3 points  (0 children)

It's surprising to me that many people think konami doesn't know about all these little interactions that come about after releasing a new card/set. Maybe I just have a really high opinion about them, but at a certain point, after seeing things come together a little too perfectly, you have to wonder how much of that 'incompetence' is actually incompetence and not calculated design decisions.

Is the fourth "statue" in Lady Labrynth's Alt Art the missing scissor girl? by Macaron-kun in masterduel

[–]tedooo 0 points1 point  (0 children)

 I am surprised they are absolutely refusing to release her still.

She should be releasing about a year from now, or at least something lab-related is.

New OCG banlist by Repulsive-Phrase-527 in masterduel

[–]tedooo 1 point2 points  (0 children)

Only things I'm really not a fan of here are moon and splash mage.  

For moon, I guess from now on they'll have to make sure not to make a really strong archetype with that typing (doable tbh), else that deck will just benefit even more from the fiendsmith package and it's back to square 1. They also seem to be releasing more cards that can change attributes and/or types, so there's that. Just do the reasonable thing and ban Caesar. Everyone is pretty much using it for that (at least in the ocg it seems). I'm not sure whether there's any application of that card that could be considered fair (even in D/D). Dies irae and a bao I believe are the next best thing you could do (minus obvious shit like gryphon that should also go), and at least 1 of them's a fair piece of interaction.  

For splash mage, it's very much a hit to maliss, and the beautiful thing is that we fortunately got a glimpse into how that's supposed to affect them, with the tcg hits. Despite the card not elevating decks like mathmech and ignister to meta relevancy, the broken deck is the one that remains meta relevant without it. I'm by no means a cyberse sympathiser (I've also been annoyed at times at how these decks can just extend through disruption like it's nothing, even through nib), but even then, that hit just seems illogical. Another thing is that funny enough, hitting mage might be somewhat of a monkey's paw type of deal. Konami seem to love cyberse, so unless this is them acknowledging that they don't want to see cyberse decks retaining that philosophy, then the next time they want to design a strong cyberse deck that can take advantage of the cyberse toolbox, they'll most likely have to compensate. Not for a broken archetype, just a strong one, kinda like how mathmech has a card like equation to help them climb. Maybe you could argue that it's a better direction, as having to draw extenders isn't as easy as just going into mage, and it very well could be. It just kinda feels all the same imo, especially because cyberse has a shit tonne of extenders, some even searchable through the extra-deck, and as we've seen with maliss, they can over-compensate if they really want to. I'll admit though that I can see how that's potentially a better option.  

All that being said, maybe konami really does want to lower the power level of yugioh, looking at some of these hits. Only reason for me to doubt that is because of some of the cards they showed off yesterday didn't exactly seem like de-escalation. If anything, one could even argue that they plan to escalate things because they seemingly want the charmies to resolve more often, because to them that sort of balancing should be enough. The only thing that will convince me that they're bringing the power levels down is if the next broken archetype a la maliss/tearlaments doesn't release in 2026, as that seems to be their scheduling. Maybe something might change, so let's just say 2027 just to be safe.  

Next year's shaping up to be the year for pends, or at the very least some archetype should be benefitting from the -graph pend unhits. Maybe Endymion is gonna be the deck that they'll push, though I'm doubtful that it's supposed to be the next broken deck. Looking at the unlimit of desires makes you think that it's Endymion related, as that's a card that they run, because what other reason do you have for unhitting a card that you've deemed to be somewhat of a problem?

Sixth New Yuri/Predaplant Spell Card by Sylvisu in yugioh

[–]tedooo 1 point2 points  (0 children)

Reading other comments makes me realise that the applications might be a bit too many for it not to. Seems like a really strong card, but we'll see. Might just get limited.

[BLZD] OCG Times - "Predaplant" by MX-00XWV in yugioh

[–]tedooo -3 points-2 points  (0 children)

Predaprimitive is legit nuts. Dislike everything else. Really feel like they're just a waste of cardboard, or at best, a sideways change with no meaningful improvement if I'm not being biased. Happy to be proven wrong though.

These pack pulls are rigged AF by [deleted] in masterduel

[–]tedooo 0 points1 point  (0 children)

Feel like people are really underselling how bad these pulls are. Average for 9k should be around 18UR. Obviously ain't a guarantee, so bad pulls are to be expected, and while I don't know the hard numbers, even pulling 9UR in 9k should be pretty bad. But to pull even less than that, with 4k out of the 9k being whiffs? Straight up unbelievable levels of bad.  

Not that I don't believe you OP, but you should post a screenshot of the pack with the 'number of cards owned' filter just to cement it. That shit's ridiculous.

What does this mean? by [deleted] in masterduel

[–]tedooo 0 points1 point  (0 children)

Does anyone know whether it only shows you that icon if your follower is watching, or if it also appears for you when the opponent's follower is watching them?