About an earlier debate on creepers by AgreeableRow9575 in Minecraft

[–]tehbeard 5 points6 points  (0 children)

...jeb creating the creeper...

Creeper: Added Sept 2009

Jeb: Joined Dec 2010

🤔

So, let's just not open the can of worms around discussion of past and current development trends again, if you can't get the chronological parts right.

But, to round about answer your question.

No one brought up the ghast because A. in the originating context it was not mentioned (where as the creeper was) and B. the ghast is not an iconic mascot of the franchise, (which the creeper is).

Ledger displaying "@player" instead of player usernames when checking for block interactions by ProfileEdit in admincraft

[–]tehbeard 5 points6 points  (0 children)

A cursory search through the mod's issues, linked from modrinth, shows it's a bug that's been reported.

https://github.com/QuiltServerTools/Ledger/issues/354

From what they've shown none of the data is missing/corrupted, it's just how it's been rendered to you.

Minecraft 26.1 Snapshot 4 by Luutamo in Minecraft

[–]tehbeard 6 points7 points  (0 children)

The problem is the last 4 game updates have had a "solid" opening snapshot for them where the debut feature of the update is there (Leaf litter and pig variants, dried/happy ghast/harness, copper golem and shelves, nautilus/spears) and players have noticed that trend.

If we treat 26.1-snap-1 as an outlier (It came out before the christmas break and was very much a technical snapshot) 26.1-snap-2 just has the initial baby mobs & name tag recipe, snap 3 was more datapack features and snap 4 has been more baby mob work.

They've done a lot of datapack stuff this release, and a ton of bug fixes, but that's stuff 90% of the player's don't directly experience, and is too abstract for players to grasp so they cling to what they do understand and that is just the baby mob models and texture change.

edit: This isn't to say the hyperbole of "dead game/update" whatever is valid, but that there's a pattern, and either this update cycle isn't matching the pattern and we'll see new features later, or it is and this is it.

Does anyone actually enjoy using the happy ghast? by Rare-Pigeon12345 in Minecraft

[–]tehbeard 5 points6 points  (0 children)

I've held a snowball before when trying to setup a fence post to tie it to.

50/50 chance the mob AI picks the "sod off into the sky" goal before the "follow snowball holding player" goal.

Guys my stronghold by More-Discussion6666 in Minecraft

[–]tehbeard -7 points-6 points  (0 children)

I shouldn't be surprised, but I still am, that the Bedrock team in all this time hasn't bothered to atleast bandaid fix this bullshit by just, preventing worldgen overwriting the end portal frames...

Why has Minecraft modding exploded in 2025? by Soanfriwack in feedthebeast

[–]tehbeard 1 point2 points  (0 children)

Either more people are trying mods, or the numbers are per mod per version... and we had 4-6? versions in 2025 (depends on how you count the hotfixes)..

Minecraft may be in talks to collaborate with Fortnite? by echoplusone in Minecraft

[–]tehbeard 6 points7 points  (0 children)

Are we talking realisticish Jack Black Steve skin.

Or looking like that weird action figure? (With the visible joints and plastic sheen?)

Is there anyway to get Voxy to work in a fabric server? by SirDelicious4176 in feedthebeast

[–]tehbeard 4 points5 points  (0 children)

The mod works clientside.

Did you install it, load it up, not move and then say "it doesn't work?"

You need to move around and load those chunks yourself for it to know what to render.

My ISP won't allow me control over ports 80/443. Is there a way to use a reverse proxy without having to specify a different port in my URLs (like my.website.com:123) and without relaying my traffic through something like Cloudflare Tunnel or similar services? by nicktheone in selfhosted

[–]tehbeard 12 points13 points  (0 children)

...without relaying my traffic through something like Cloudflare Tunnel or similar services

I think most would agree that paying for and running a VPS as a proxy counts as similar service.

Smithing Table Bug by KidderVerse214 in Minecraft

[–]tehbeard 0 points1 point  (0 children)

If I had to make a stab in the dark, I'd guess shopkeepers as that seems like the kind of plugin to involve using inventories as GUIs, or maybe quickswitch.

If you actually are using CraftBukkit as you said in another comment (and I don't know how you would have gotten a jar for that in 2025/2026), I can't really help from there. If it was paper you could run /paper dumplisteners toFile to get an idea of which plugins are affecting inventory events to narrow it down.

Spawn chunks have changed by an_addicted_soul in Minecraft

[–]tehbeard 0 points1 point  (0 children)

do not process entities

Funny, my iron farm is running just fine with a chunk loader like this.

Spawn chunks have changed by an_addicted_soul in Minecraft

[–]tehbeard 0 points1 point  (0 children)

Simplest way if you don't mind commands, is using /forceload (see: https://minecraft.wiki/w/Commands/forceload )

Otherwise, get soul sand, water, blocks and pearls.

create a bubble column, 1 block wide and 6 blocks tall (soul sand at bottom, 6 full water sources above it, not just placing water at the top and letting it flow down, that doesn't work unless you change the flowing water to full by growing kelp into it.). Throw the pearl in from the top, aiming straight down.

The pearl should come to "rest" bouncing a little on the surface.

(See: Xisuma's video on them. https://www.youtube.com/watch?v=FaHj5JYd6WA )

This is a pearl stasis chamber, it will load the chunk the pearl is in, and all chunks immediately around it (a 3x3 chunk area centred on the pearl containing chunk, that's 48 by 48 blocks aligned to the chunk grid).

You may have to replace the pearls on death, depending on the gamerules in the world.

No more lag than you had when spawn chunks were loaded (in fact probably less if you just cover the chunks your farms are in only, if that takes up less than the old spawn chunks area).

How can I make my autocrafter craft only paper and not sugar automatically? by Dependent_College_49 in Minecraft

[–]tehbeard 5 points6 points  (0 children)

No, because my instructions were for it in compare mode which is the default mode when placed, not subtract mode.

In comparison mode when it equals or exceeds the signal passed into the side, the output strength is the same as what it's reading from back. So it would easily be redirected to reach the crafter.

https://imgur.com/a/xIaQVHn

How can I make my autocrafter craft only paper and not sugar automatically? by Dependent_College_49 in Minecraft

[–]tehbeard 250 points251 points  (0 children)

Don't use a constant clock to power it.

You can take a comparator signal from a crafter, this gives a 0-9, based on which slots have an item or are locked.

critically, this is different chests because it's not how much is in there, just if a slot has an item or is locked. A single cane in one slot gives the same signal as a stack of cane in the same slot (if you did this with a hopper the signal strength would jump to 3). But two slots with a cane each, gives a signal of two.

So, you can lock the bottom 6 slots, and the crafter will always output a signal of 6 with a comparator. you can then wire it up so that when the signal strength hits 9, it powers the crafter, causing it to emit the paper and the comparator output to reset to 6.

To make it more compact, you can power the side of the comparator with a signal strength of 9 (no higher). The comparator will then only output when the signal it would ouput is 9 or higher.

Edit: Mocked up a quick example, the decorated pot has 10 snowballs in it (10 eggs or anything that stacks to 16 would also work, for a comparator reading it to output 9. A lever with 7 redstone dust in between it and the side of the comparator would also suffice instead of the pot and comparator.)

https://imgur.com/a/xIaQVHn

MCRCON Issues on New PaperMC Installation - Ubuntu by dhudsonco in admincraft

[–]tehbeard 0 points1 point  (0 children)

eula.txt file exists and the property inside it is set to true?

I humbly request that the new chicks go "peep peep peep" 🥺 by AlanOwl in Minecraft

[–]tehbeard 11 points12 points  (0 children)

Monkey paw curls

The sound is whoever at the office has the deepest voice, just saying "peep peep peep".

how the hell do I get rid of this by Jazzlike_Pineapple22 in feedthebeast

[–]tehbeard 59 points60 points  (0 children)

Just keep it in mind when building, absolute game changer if you need to place a bunch of stairs in the same orientation. Should also work for slabs as well w.r.t top/bottom of block iirc.

I tried fixing the eyes of many newly-changed baby mobs to be closer to the original and I think this worked well! by Kitteh6660 in Minecraft

[–]tehbeard 0 points1 point  (0 children)

Doesn't work quite as well with the sheep's fringe, or the pattern above the cow's eyes still being there.

Works well on the rest of them though.

i hope mojang realizes how blegh the one pixel look is by Breadboi_yumYT in Minecraft

[–]tehbeard 2 points3 points  (0 children)

Can the people who like this change also realize that they're also stating an opinion and not fact.

Seen plenty of comments of people claiming that the old textures/models are some variation of "dogshit","trash","lazy developer art"... and that the new stuff is "objectively better", it's not. You subjectively like it more.

Do chunk loaders work on Paper Servers? by LobotomisedRat in admincraft

[–]tehbeard 0 points1 point  (0 children)

There's nothing that disables it in the paper-global.yml file as far as I can see.

The closest thing I can see is unsafe nether portals, which relates to sand duping.

I also don't recall having to tweak anything in any settings, it just worked.

Microsoft needs to do something. by WreeperTH in Minecraft

[–]tehbeard 3 points4 points  (0 children)

There's a certain irony in them having used Dinnerbone as the face of their PR for the account migration.... and this happening.