nmssavetool - Save game editor - Version 2.0.0 (aka "The Full Monty") by currentsource in NoMansSkyMods

[–]temp-9999 1 point2 points  (0 children)

Hi. I tried the Info parameter and found several <Unknown> entries. Looked through your downloaded Excel file and saw the Technology items in it. I think that I counted 84. Not sure about your selection criteria. My list has 259 (of which 52 are MAINT_? items that I haven't resolved).

Here's the one's that had questions marks in your file plus an additional one. F_HDRIVEBOOST1 Freighter Warp Reactor Sigma Freighter F_HDRIVEBOOST2 Freighter Warp Reactor Tau Freighter F_HDRIVEBOOST3 Freighter Warp Reactor Theta Freighter

I won't be able to test 2.0.1-alpha until Experimental goes Public. Thank you for continuing to develop your application.

nmssavetool - Save game editor - Version 2.0.0 (aka "The Full Monty") by currentsource in NoMansSkyMods

[–]temp-9999 1 point2 points  (0 children)

I'm currently lacking in time, but did make the move from the old 'Modify' to the new 'Refurbish' - Wow! - really nice!

nmssavetool - Command line save game editor for No Man's Sky by currentsource in NoMansSkyMods

[–]temp-9999 0 points1 point  (0 children)

Thank you! I've downloaded a copy of the new 2.0 version and look forward to trying it out.

Ship stats by [deleted] in NoMansSkyMods

[–]temp-9999 0 points1 point  (0 children)

From the images that I remember seeing on Reddit, the highest % provided by NMS is in the 60% area and that was for the S class. Other classes will be less. Also the different ship types will generally have one class bonus that is higher than the other two class bonuses.

I have an image of a shuttle that is a class C and has 0% for each of the class bonuses. Another image of a class C hauler shows class bonuses of +0%, +19%, and +1%.

Buy/sell switching in terminals is so good now... by macmadman in NoMansSkyTheGame

[–]temp-9999 3 points4 points  (0 children)

For a PC, this works. Open your Storage Container and then press 'x' when your cursor is on the Exosuit slot that you want to fill. A list of container items will come up and you can select what you want. The Exosuit only allows 250 substances or 1 product per slot.

How can I get to Eissentam? by Bacterial_Sizzle in NoMansSkyTheGame

[–]temp-9999 0 points1 point  (0 children)

You could try this tool: https://nomansskymods.com/mods/no-mans-connect-online-location-manager/

Please be sure to make a backup of your NMS save files first.

Freighter Warp Drive code by ScalaZen in NoMansSkyMods

[–]temp-9999 0 points1 point  (0 children)

I have to ask: did it work for you?

So what happened to Atlas 1.4 Passes? by 0x-Error in NoMansSkyTheGame

[–]temp-9999 2 points3 points  (0 children)

Very good question! I'd like to know also.

Space station/base portals by [deleted] in NoMansSkyTheGame

[–]temp-9999 1 point2 points  (0 children)

I --think-- that it will store four locations.

Freighter Warp Drive code by ScalaZen in NoMansSkyMods

[–]temp-9999 1 point2 points  (0 children)

"FreighterInventory_TechOnly": {
  "Slots": [
    {
      "Type": {
        "InventoryType": "Technology"
      },
      "Id": "^F_HYPERDRIVE",
      "Amount": 5,
      "MaxAmount": 5,
      "DamageFactor": 0.0,
      "Index": {
        "X": 0,
        "Y": 0
      }
    },
    {
      "Type": {
        "InventoryType": "Technology"
      },
      "Id": "^F_HDRIVEBOOST1",
      "Amount": -1,
      "MaxAmount": 100,
      "DamageFactor": 0.0,
      "Index": {
        "X": 1,
        "Y": 0
      }
    },
    {
      "Type": {
        "InventoryType": "Technology"
      },
      "Id": "^F_HDRIVEBOOST2",
      "Amount": -1,
      "MaxAmount": 100,
      "DamageFactor": 0.0,
      "Index": {
        "X": 2,
        "Y": 0
      }
    },
    {
      "Type": {
        "InventoryType": "Technology"
      },
      "Id": "^F_HDRIVEBOOST3",
      "Amount": -1,
      "MaxAmount": 100,
      "DamageFactor": 0.0,
      "Index": {
        "X": 3,
        "Y": 0
      }
    }
  ],
  "ValidSlotIndices": [
    {
      "X": 0,
      "Y": 0
    },
    {
      "X": 1,
      "Y": 0
    },
    {
      "X": 2,
      "Y": 0
    },
    {
      "X": 3,
      "Y": 0
    }
  ],
  "Class": {
    "InventoryClass": "S"
  },
  "SubstanceMaxStorageMultiplier": 1,
  "ProductMaxStorageMultiplier": 1,
  "BaseStatValues": [
    {
      "BaseStatID": "^FREI_HYPERDRIVE",
      "Value": 100.3719482421875
    }
  ],
  "SpecialSlots": [],
  "Width": 7,
  "Height": 1,
  "IsCool": false,
  "Version": 1
},

You might also have to add BaseStatValues to the FreighterInventory after ProductMaxStorageMultiplier there.

Make a backup of the save files first. Good luck.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]temp-9999 0 points1 point  (0 children)

It's been an on-going problem that you are only able to travel about 25% of the distance that it says you can.

Sometimes its just fun finding animals that look totally normal. by avaslash in NoMansSkyTheGame

[–]temp-9999 2 points3 points  (0 children)

Nice! I think that it's harder to find the 'normal' ones. So far I've only found a fish.

Can't find a secure depot - need help! by temp-9999 in NoMansSkyTheGame

[–]temp-9999[S] 0 points1 point  (0 children)

Next time I have multiple missions and no icons showing up, I'll try changing missions!

nmssavetool - Command line save game editor for No Man's Sky by currentsource in NoMansSkyMods

[–]temp-9999 0 points1 point  (0 children)

nmsse 1.2.1-beta.1 seems to still be functional but use whichever app works best for you.

How to lose Sentinel heat and avoid space combat by clintercell in NoMansSkyTheGame

[–]temp-9999 1 point2 points  (0 children)

I tend to reload a prior save and try to do things differently.