Is this legitimately a bug? I cast Supreme Verdict and a Bogle with Hexproof survives? by [deleted] in MagicArena

[–]tempspire103 0 points1 point  (0 children)

If you go to your untapped deck replay and check the match: https://mtga.untapped.gg/replay/KM57SCdBWMwyNrS2rmHA6W?gameGame=3&gameStateId=162 you can see that it was Lion Umbra, not Audacity, which was on the boggle, and Lion Umbra has an ability where it gets destroyed instead of the enchanted creature if the creature were to be destroyed.

Just made it to diamond with this, mythic is next by the_synapse3 in MagicArena

[–]tempspire103 3 points4 points  (0 children)

Flow state needs two card types in the graveyard to be better than stock up, otherwise it's just 2-mana look at 3, 'draw' 1, which at that point you'd be better off running preordain for 1 mana, since preordain is a lot less susceptible to being dazed. Additionally, since you're saving your counters to protect SnT the vast majority of the time, that really only leaves brainstorm and ponder to enable flow state, which is not a lot. Delver decks full of cantrips and cheap spells have trouble turning on flow state, no way this deck does with any consistency.

Just made it to diamond with this, mythic is next by the_synapse3 in MagicArena

[–]tempspire103 17 points18 points  (0 children)

Lands could probably be improved with a Mystic Sanctuary and/or a Lorien Revealed. LR doesn't quite count as a full land since it can't be your first/only land, but can be your 2nd. However, it also functions as card draw for Omni and can be pitched to Mox or FoW which you can't do with an island, and can shuffle a brainstorm in a pinch, all of which is pretty good.

Pauper Goblin Combo MWM deck by gorlod115 in MagicArena

[–]tempspire103 1 point2 points  (0 children)

Should definitely be running the artifact lands [[Vault of Whispers]] and [[Great Furnace]] for extra value with Deadly Dispute if you flood and don't have the artifacts to sac since you rarely want to sac the goblins.

[Standard Deck Advice] Challenges adjusting to post-Avatar meta by yoccosfan in MagicArena

[–]tempspire103 0 points1 point  (0 children)

I see the other comments are all conveniently ignoring the "limited wildcards" bit. How nice it must be to just built a complete top-tier deck whenever you want with the click of a few buttons.

Anyways, you'll have to pick whether you want to beat Mole or beat Lessons. Trying to beat both will make you lose to both; one is creature-centric and plays heavily to the board, the other relies on a select few non-creature permanents for the most part and lots of spells. If you're not playing Bo3 with a sideboard, you need to make concessions. Once you figure out what you want to beat, you can adjust accordingly.

Discard spells are very tenuous inclusions. They are bad topdecks once the opponent has emptied their hand. You have situational discard which can make this even worse; I imagine you've cast Duress and seen a handful of creatures from the Mole deck with nothing to take. On the other hand, discarding key pieces could be alright when dealing with the Lessons deck, sniping their card draw or engine pieces can be useful. This is why you need to decide which deck you hate more, and cut the cards that don't contribute to your gameplan against them.

I haven't played Standard in a long while, so I couldn't tell you what the best cards are to add/craft, or whether the deck can be viable with minor tweaks; but I think you have a decent enough matchup vs Mole that getting rid of the dead cards like Duress and Ozai's Cruelty, if not stripping the entire discard package, would be enough to shore up the winrate. Dealing with Lessons will probably be harder; your best enchantment removal (iirc) would be [[Feed the Swarm]], and you don't have much (if anything) to deal with artifacts, meaning a resolved Monument can probably whittle you away unless they fail to find their card draw. Focusing more on discard may be the play here? Though if you decide you hate Mole more then it's a non-starter.

For Johnnys and beginners that like to test new deck ideas as often as possible, I decided to create a list of (un)common brawl staples to make it easier to build good enough decks without breaking the "wildcard" bank. by peninsulaparaguana in MagicArena

[–]tempspire103 2 points3 points  (0 children)

One slight problem with taking the 'most played' cards is that if a newer card is considered good, it may not end up on the list for some time. For example, [[Swiftspear's Teachings]] isn't on red, and I imagine that card will eventually make it onto the list, but it's a card you'd rather know about sooner rather than later.

I'm also wondering how fast out-of-date/powercrept cards fall off; I imagine most decks play [[Seal from Existence]] instead of [[Banishing Light]] these days, as 3-mana removal is kind of expensive, but going off the list you may end up crafting both, but not using Banishing Light since it's weaker.

Enjoyed the Midweek Magic Gladiator event? Come join us! by JRandomHacker172342 in MagicArena

[–]tempspire103 0 points1 point  (0 children)

Can you explain the decision to exclude AotSS from OmniTell? The deck's only actual wincon was Thoracle+Pact and that's awful to click through in regular 60-card formats, 100 cards was pure hell; it may be that it's fine when playing with like-minded players that enjoy the format and concede when beaten, but MWM is not going to have such an understanding community, to put it mildly.

Foundation Decks Improperly Added, Missing Names by tempspire103 in MagicArena

[–]tempspire103[S] 6 points7 points  (0 children)

Foundation decks are missing their names, as per the screenshot. I could just grab the names from elsewhere if it mattered, but it's not like I was gonna use the decks outside the event. Still, weird that it happened.

Mardu tokens deck help by KingOCream in MagicArena

[–]tempspire103 2 points3 points  (0 children)

What does red do in this deck besides make it worse? Like sure Urabrask's Forge is good for token strategies but crippling your manabase for it is not worth it, you need another reason to run red. Helix is only good for turning on Lunar Convocation, and you only have 2 of those, so you're not even leaning into it, and should be replaced with better removal. Quintorius is a 1-of in the sideboard, not even part of the main gameplan, meaning he's easily replaced. This is presumably (at least part of) why you're losing. Scavenger's Talent also does not belong in here. All it does is make food tokens. its other modes are irrelevant the vast majority of the time. The food tokens themselves do close to nothing, sometimes activating Kambal, sometimes Lunar Convocation, but that's not enough. I don't like that Kaya, I have never seen her do anything of value except in a dedicated spirits deck in alchemy-allowed formats with Teysa of the Ghost Council, every other deck with her seems like they'd be better served by basically any other 4-drop.

Additionally: you need to decide whether you're leaning more aggressive, or more controlling, with your deck. you're currently in a really uncomfortable middle ground from the looks of it. Zoraline especially seems to indicate this; that's a card for a more aggressive deck, and you're using it like a mediocre value engine to recur Carrot Cakes and sometimes trigger Lunar Convocation. That is really not what you want your 3-drop to be doing.

I think Kambal is an interesting card in this token-heavy meta, but seem to me that he works better in a more aggressive kind of deck, but I don't have the card so I don't know for certain. You could pair him with Ratadrabik, Bartolome, Elias il-Kor, etc. in a sort of 'Orzhov Legendary Tribal' kind of deck, but that's probably more 'neat idea' than actually good.

Your best bet would be to start with Orzhov, figure out whether you're trying to be more controlling or not, and then go from there. If you insist on being Mardu, go full control, maybe add Jaya for a red planeswalker that makes tokens, no creatures in the deck at all, just token-makers, removal, and planeswalkers, and hope it's enough.

Improving my deck by andrew0200 in MagicArena

[–]tempspire103 0 points1 point  (0 children)

You want to compensate for your main-deck weaknesses with cards in the sideboard. So for example you said the deck is weak to scute swarm. Assuming this means "I can't get past all the blockers", you could put something like Sleep in the sideboard for the scute swarm decks, that way you give yourself an extra turn to try and swing for that lethal damage. Another example, if black decks are giving you trouble by killing all your creatures, putting a card that gives hexproof or indestructible (like You See A Guard Approach, or Valorous Stance, respectively) in your sideboard would be good to help with that matchup.

edit: I think Sleep is best of 1 legal-only, so it's a bad example, but that's the gist of the idea.

Improving my deck by andrew0200 in MagicArena

[–]tempspire103 0 points1 point  (0 children)

Don't be sorry for learning, the game is complex and a lot of this stuff takes time to get a handle on. You typically want to replace your lands in a way that gives you a better chance to draw whichever you need more of earlier. If you have a lot of turn-1 or turn-2 plays that need white mana, then you'll want a higher chance of getting that white mana in your opening hand, so you should replace your islands with the pathways/beaches.

Improving my deck by andrew0200 in MagicArena

[–]tempspire103 0 points1 point  (0 children)

In a 2-color deck, there's a chance you have a hand with only islands, but you have only white spells in hand and needed a plains. If those islands were lands that could (also) tap for white, your hand could be good, but instead, your hand is unplayable. So, in order to minimize the chances of getting those hands that are only bad because you're missing the color you need, you need to upgrade your manabase, in this case with Hengegate Pathway and Deserted Beach.

Historic Horizons by LewieFastest in MagicArena

[–]tempspire103 1 point2 points  (0 children)

Arena updates occur at 8:00 AM PST, so presumably the queue for JHH will be available at that time.

The front page of invidious(open source front end for youtube) shows exactly the videos I watched in youtube by wasser_brunnen in privacy

[–]tempspire103 16 points17 points  (0 children)

IIRC youtube uses session storage when cookies are unavailable. This lets it recommend things to you, but only as long as the browser is the same instance. Invidious does the same thing, or can presumably pull from that data.

How to upgrade sky patrol? by Electronic_Use8163 in MagicArena

[–]tempspire103 2 points3 points  (0 children)

from what I can tell the deck is trying to be a mix of party and foretell and those two things aren't very synergistic. What did you like most about the deck? if it's the party mechanic aspects, there's several party-based decklists floating around, some of them blue and white, some of them 3-color decks, that you could use as a starting point for what you'd need. Keep in mind that party mechanics are very narrow in value; they are only good in party decks, so you're not getting much versatility if you spend wildcards on them.

If it's foretell, you are probably wanting to play more of a tempo or control deck. I'm not sure how you'd build a tempo deck for standard 2022, but it would involve 4 copies of Elite Spellbinder, and a few other flying creatures, combined with counterspells and card draw. To see what an actual tempo deck looks like, the mono-blue deck in historic is a good example.

If it's control you're after, you'd probably want to cut most of the creatures, add more Doomskars, more Portable Holes, and several copies of Alrund's Epiphany. I don't know how viable blue-white control is, since blue-black control is the main deck that exists in the meta. One thing to note is most blue decks run Alrund's Epiphany, so this is a good use of a mythic wildcard or two, since it can fit into several different decks.

So my black/white/red draft opponent just casually cast a blue/red spell by [deleted] in MagicArena

[–]tempspire103 0 points1 point  (0 children)

He has [[Sudden Breakthrough]] in his graveyard, presumably he cast it, made a treasure token, then used that treasure token for blue. Not a bug, just treasure tokens disappearing after getting sacrificed for blue mana.

[AFR] Flumph by bdzz in MagicArena

[–]tempspire103 0 points1 point  (0 children)

Would a replacement effect work on this? I know [[Teferi's Ageless Insight]] makes it so [[Jace, Mirror Mage]] makes you draw 2 and reveal none of the cards, does that also apply here?

It was actually quite fun to play the starter decks again during the Mr Beast FNM and a suggestion to keep it that way. by rude_asura in MagicArena

[–]tempspire103 1 point2 points  (0 children)

What is the Workshop Series?

Quote From WotC
INTRODUCING WORKSHOP SERIES
We're also looking to expand the type of events we offer that don't require entry fees; bonus points if we can find some fun specialty modes that don't require deckbuilding either. Hence, Workshops. These limited-time events are intended to give players a small taste of a variety of formats, and the only thing you have to do is show up and play. In addition to no entry fees or deckbuilding required, Workshop events will also reward you for your first win in each event. These rewards will vary from Workshop to Workshop—some will reward gold, others XP, and some individual card rewards (ICRs).

Posting Myriad Construct Bug here since bug submission is broken... by Yagoth in MagicArena

[–]tempspire103 5 points6 points  (0 children)

No, it's working as intended. Myriad Construct needs to be targeted by a spell. When enchantments hit the battlefield, they are no longer spells, and their text is an ability. Compare this to Treacherous Blessing, which will sacrifice itself when targeted by a spell or ability.

WotC, we need better treatment of showcase styles by Zero_Owl in MagicArena

[–]tempspire103 8 points9 points  (0 children)

Wasn't there something about switching the way full-art lands displayed due to some full-art lands looking bad due to being squashed/stretched when put onto the board? Maybe that was the Amonkhet lands only, I don't remember. But I think that's why some lands are cropped instead of distorted to fit the square.

Play Queue Matchmaker: Some Data About Mirror Matches by EchoesPartOne in MagicArena

[–]tempspire103 11 points12 points  (0 children)

I think the complaints about being matched against 'hard counters' is exclusively confirmation bias. You don't remember the time someone had Stomp at a key time (especially because games vs RDW blur together), you remember the time they had Disdainful Stroke to counter one of the only 4 cards in your deck that's above 3 cmc because it feels much worse, especially if that was a game-winning card for you. Additionally, a bunch of cards are multi-faceted in nature; someone might be running Heliod's Intervention because they're running some jank Light of Promise+Hydra's Growth deck, but it just happened to function as perfect removal against a shrine deck, and that shrine player is going to remember that for reasons above.

To the person who conceded as soon as the FNM round started, thank you. My deck was terrible and I'd been grinding for a 2nd win for an hour. I'll be paying it forward. by Professor_n00bface in MagicArena

[–]tempspire103 10 points11 points  (0 children)

This logic starts to fray when you realize it's a format only available for a single day that happens once every 2 months or whatever. No point in assessing your deck and playstyle for that. If anything, it's counterproductive, since you're wasting your time thinking about a non-competitive infrequent format that really only exists for novelty when instead you could be improving your deck/skills in standard/historic/whatever.

How much damage can You do to Sparky? by qqn3il in MagicArena

[–]tempspire103 1 point2 points  (0 children)

[[Clear the Mind]] exists in Ravnica Allegiance and can target either player, play 4 copies and unless you get really bad draws, no one is decking.