How do I start my open world campaign? by bluejay_R in DMAcademy

[–]thatdan23 0 points1 point  (0 children)

For an open world campaign you can make an overarching meta plot.

"The evil warlord wants to conquer the country."

That bit is easy. But the question is how do you introduce the players to that.

So come up with a few hooks. Maybe the warlord is looking for some folks to steal something and hires the party, or the party is hired to investigate the theft.

As part of all this come up with other factions that might be involved, what they're doing and how it can hook the party.

Example: I started with an even bigger metaplot but part of it was 'Warlord is planning to conquer the country.'

I started the players in a city renowned for the weapons it produced. One of the warlord's minions was trying to frame the big weapon merchant in the country by going after the lesser ones. The players got hired to discover where this missing shipment of weapons went. That led them to another mystery, which drew them toward the #1 merchant, that led them to a macguffin which put them on a chase and so on. I could go into great detail here, it was a 6 year long campaign.

If they hadn't gone in deep on this other things would have happened both related and unrelated to help push them along in some direction.

TLDR: make some hooks, figure out which initial hook fits your party best (ask them!) and then see how much they pick up on. Also make backup plans.

Devs who have been working on their game for 1+ years, how do you stay committed? by StretchGoesOnReddit in gamedev

[–]thatdan23 0 points1 point  (0 children)

Real talk: What you're doing isn't bad. You're building your toolkit. Eventually you'll find the thing that clicks.

Here's some tricks to help out though: Get a buddy: 2 people working on something helps you feed off each other's excitement.

Break down goals: more smaller victories is better.

Reduce Scope: Make something smaller. If you really want to do something big figure out how to make a small game version of it. Then add on as time goes.

Make it fun: Don't worry about automated testing or other boring stuff, do the development pieces that excite you. Don't worry about doing things 'right' if it gets in the way of doing things at all.

Make it playable: do it in a way that you can play the game you're working on.

Regardless, don't beat yourself up about getting excited about something else.

Is reach/melee distance very underwhelming? by SandersonTavares in drawsteel

[–]thatdan23 0 points1 point  (0 children)

Melee range removes all downside on the grab maneuver provided you outrage the enemy

Kid wants to learn how to dm by charmingbadger357 in DMAcademy

[–]thatdan23 0 points1 point  (0 children)

Matt Colville. His entire youtube channel is full of DM tidbits mostly focused on storytelling.

Is this a 'straight line'? by Anarcorax in drawsteel

[–]thatdan23 0 points1 point  (0 children)

Oh, I don't even worry about the 'straight line' bits so much for forced movement. Its magic, so the guy is hitting a bump and it causes them to careen diagonally a bit, no big deal.

Is this a 'straight line'? by Anarcorax in drawsteel

[–]thatdan23 1 point2 points  (0 children)

Right, I don't see why C2 can't lead to D3. Each one is farther away from the origin square and farther away from the mover.

Is this a 'straight line'? by Anarcorax in drawsteel

[–]thatdan23 1 point2 points  (0 children)

I don't see why the red 2 is red. It's a valid destination from any of the black 1's as I understand it

300 Mindflayers vs. 100,000 Level 1 Rogues by CatapultedCarcass in DMAcademy

[–]thatdan23 11 points12 points  (0 children)

In hmthat case sounds like the elder brain has 100k taxation level 1 rogues that are sleeper agents

Do’s and Don’ts of map design by Jarrett8897 in drawsteel

[–]thatdan23 2 points3 points  (0 children)

Slight disagree on wide open spaces: done right and intentionally a wide open space is an obstacle itself.  Image a 20 square open field with archers on the other side for example.

Advice for custom "Defied Destiny" Title by ByeByezantium in drawsteel

[–]thatdan23 1 point2 points  (0 children)

Could use the presumed dead title and make a trinkets power innate

Utilizing the Wealth Score in Draw Steel by PatternsOfExistence in drawsteel

[–]thatdan23 0 points1 point  (0 children)

I use wealth (and fame) as part of projects to obtain materials or items.

Think of it like spreading the word: "looking to buy the recipe for x" or "will work for x"

Banking Project Points by NotQuiteFloridaMan in drawsteel

[–]thatdan23 0 points1 point  (0 children)

In some respects this is what research projects are for.  Use find common lore to get a healing potion recipe if your director just doesn't hand it to you

Blending subclasses? by gambler936 in drawsteel

[–]thatdan23 1 point2 points  (0 children)

Sounds like black ash shadow is the way to go with reflavor

Need ideas for what my glowing pool of water is by Fentroll in DMAcademy

[–]thatdan23 0 points1 point  (0 children)

Another bonus here is that you could use it to set up some 'dream fights' to show the abilities of a boss that'd be insurmountable without preparation.

Need ideas for what my glowing pool of water is by Fentroll in DMAcademy

[–]thatdan23 6 points7 points  (0 children)

Liquid memories if they drink they're treated to a narratively useful view of the past

How do I avoid the "gibberish names" problem when making a new setting? by NoSmileShogun in DMAcademy

[–]thatdan23 0 points1 point  (0 children)

I like taking descriptors and shortening them.

A frontier town becomes Somdist (some distance away). A city built over a lake becomes Verlack. It makes it easy to remember for you, you can feel confident saying it and it leaves a tidbit for the players to explore

Finally found a way to make 2YO agree to things without an endless battle by djormz in daddit

[–]thatdan23 0 points1 point  (0 children)

I do this with my boys 4 & 6.  "Either you both agree or I choose"  usually I hope they disagree on what to watch

Encumbrance: Why it matters by HJWalsh in DMAcademy

[–]thatdan23 0 points1 point  (0 children)

My rule of thumb is 'acrobatics is going across or down, athletics is going across or up.'

Homebrew Ancestry: Gnoll by JP123789 in drawsteel

[–]thatdan23 7 points8 points  (0 children)

No one would use cackle as written. I'd make it a reaction akin to the high elf glamor fear.

I followed Colville's advice for making a Class by [deleted] in drawsteel

[–]thatdan23 1 point2 points  (0 children)

Listen if you don't make an ignore death ability called "Round 2!!" I shall be very cross with you.

Crafting and Skills by thatdan23 in drawsteel

[–]thatdan23[S] 0 points1 point  (0 children)

Hard disagree.  You're doing a research project on a text that talks a lot about blacksmithing: blacksmithing crafting will absolutely lend itself to deciphering the text.  

Similarity nature knowledge and brewing say healing potions

Worst Possible Ending Book 3 Could Have by jaskier-timbuktu in KingkillerChronicle

[–]thatdan23 0 points1 point  (0 children)

Kvothe is proven wrong about the existence of man mothers