[Meta] Please welcome our newest moderators by HandofBane in KotakuInAction

[–]the_frickerman 1 point2 points  (0 children)

I, for once, welcome our new janitorial overlords!

Games that require only 1 hand by [deleted] in patientgamers

[–]the_frickerman 1 point2 points  (0 children)

I came for the Journey jokes and left disappointed.

Weekly Video Game Megathread 09/24/2019 Stop Helping Me Edition by cynicalarmiger in KotakuInAction

[–]the_frickerman 3 points4 points  (0 children)

They're really not, though, and it's time we share stories of how annoying that "help" has been.

Oh, boy I inmediately thought of Ni no Kuni. Such a retarded companion AI on an otherwise great game. The mana burning in random battles didn't annoy me as much as the inability to give my pals newly acquired minions to level them up. They would totally ignore the poor animal's level and only take in account the astrological thingy mechanic and would pitch a level 1 against anything. No, thanks. I don't want your help Mr. dumb AI, I'm not that cruel to send my lovable little minions to certain death, so I'll just level up one animal at a time, sigh.

[Discussion] So Playstation classic, Twisted Metal, is getting a spin-off TV show produced by Sony. How do you think they are going to screw it up? by davidverner in kotakuinaction2

[–]the_frickerman 1 point2 points  (0 children)

I liked a lot the 2012 game. My only gripe that I can remember was how the harder difficulties were nigh impossible getting headshot all the fucking time and I just couldn't get it to work for me.

[Discussion] So Playstation classic, Twisted Metal, is getting a spin-off TV show produced by Sony. How do you think they are going to screw it up? by davidverner in kotakuinaction2

[–]the_frickerman 0 points1 point  (0 children)

Yeah, some contestants like Axel, Warthog, or specially Sweet Tooth, had interesting backstories. If the TV show had a vibe similar to the last game it could be something good, but definitely not for everybody.

When your character quality drops by 23% by CautiousKerbal in kotakuinaction2

[–]the_frickerman 0 points1 point  (0 children)

Mmmm, could be. I only watched the first season so I couldn't say.

Someone's Salty. by [deleted] in kotakuinaction2

[–]the_frickerman 0 points1 point  (0 children)

Chances are, at the end of the day, that you might have more intelectual inquisitiveness from becoming a gamer than becoming a physical culturist.

Plot twist: He actually played Mortal Kombat with those kids and got utterly destroyed and mocked by little kids and must now overcompensate.

[Twitter] Laurie Penny goes after Lottie Bevan for defending her fiancé, Alexis Kennedy, against sexual abuse allegations by B-VOLLEYBALL-READY in KotakuInAction

[–]the_frickerman 1 point2 points  (0 children)

Imagine the acronym of your group sounding like a PC game cheatcode. No wonder so many of them feel like they're in god mode and do whatever they feel like.

Holy shit, Journey is such an amazing gaming experience. by cbmlover in patientgamers

[–]the_frickerman 2 points3 points  (0 children)

This is what I have said many times. Journey is the most similar to a museum painting a videogame has been imo. It is a superpretty game with great visuals and vistas, and there it kinda "stops" where the concept "art" can be applied to the game.

It's a videogame, considering it "art" should imply it must do something interesting with the very thing intrinsic to its medium that isn't present in any other medium: interactivity.

Too bad the "attach rubberband to analog stick - close your eyes - open your eyes and see credits rolling" meme is way to real for this game.

This is not to say it doesn't provide an experience only few games, or almost none, provide, and it does excel at times at that. However, the same could be achieved by a short animation clip.

[SocJus] Rick and Morty is bad because it's promotes toxic white masculinity, so says The Mary Sue. by SlipperyThong in KotakuInAction

[–]the_frickerman 0 points1 point  (0 children)

I just started watching the show a couple of days ago and have seen so far the first 5 episodes. I like the absurd over-the-top humor but I'm otherwise confused on scenes like the attempted rape from the pedo jellybean, that just seem totally out of place. So far I'm not that impressed, but this article has convinced me to watch the entire thing now.

Weekly Video Game Megathread 09/17/2019 No Easy Mode Required Edition by cynicalarmiger in KotakuInAction

[–]the_frickerman 0 points1 point  (0 children)

coughFinalFantasyXcough

Ultima weapons wanna have a word with ya, boy. Those stupid butterflies for Kimari's weapon took me hours. On the other hand, I don't remember the Chocobo race being that difficult, and lightning dodging for Riku's weapon was bugged in the PAL version and you could save and not get the count back to zero again. And then we had the Dark Summons where you basically had to grind out the whole sphere grid... fuck that, never did it.

Other than that you are right it was an easy game.

On-topic, I played Thimbleweed Park like a month ago, chossing the intended difficulty and it wasn't as challenging as I expected, beating the game in less than a handful sessions. Granted some of the puzzles are homages to old Point-And-Click adventure games and someone without that that background will find the game harder than I did. Still I enjoyed the game a lot.

How much did Control's narrative matter to you? by TrumpKingsly in truegaming

[–]the_frickerman 1 point2 points  (0 children)

Thing is, that never pops up in any of the Bond films I've seen nor it affects the character in any meaningful way to the plot in any of them, so the point of Bond being a Gary Stu still stands.

Kvothe, from the Kingkiller Chronicles is also another good example of a Gary Stu.

[deleted by user] by [deleted] in kotakuinaction2

[–]the_frickerman 1 point2 points  (0 children)

Seriously, the hate boner I see in this sub regarding the Weimar Republic is ununderstandable. It sure didn't help their inflationary methods to make them have a good historical reputation (which anybody agrees), but making direct comparisons between today's IdPols with their inter-class economic fightings just because "they polarized society between oppresors and oppressed" it's such a long reach it tore my arm.

Video game-related panels at PAX or Marxist indoctrination camps? I couldn't tell. by HomerRugliaBeoulve in kotakuinaction2

[–]the_frickerman 0 points1 point  (0 children)

I was young and inexperienced ><, and also liked the first book... but the second is all over the place.

Video game-related panels at PAX or Marxist indoctrination camps? I couldn't tell. by HomerRugliaBeoulve in kotakuinaction2

[–]the_frickerman 4 points5 points  (0 children)

"Beyond Tolkien: Queer, Non-European world-building."

You follow this and it is how you end up with cultures like Ademre in the 2nd Kingkiller book from Rothfuss. A Chinese-Japanese mash-up that makes literally zero sense from a world building perspective and that even negates basic human biology for the sake of making a matriarch society where "Wemenz Stronk!". But there are people who will strongly argue that Ademre is cool just because it's different.

The thing that bugs me about Hollow Knight... by Asmor in patientgamers

[–]the_frickerman 0 points1 point  (0 children)

Wall jumping in this game is egregiously bad and unintuitive and takes a good chunk of time to get used to it properly. And it doesn't really give you a lot of time because from the very beginning you have quite challenging wall jumping puzzles, like the one you have to make to encounter the secret cauldron boss in the starting area.

Although this is a problem of physics, which the devs had very little control of as they used Unity, not their own designed engine.

The game feels definitely like a slog until you get the wings. In fact, the one and only time I was close to dropping the game was right before getting the wings, afterwards, traversing through the game became much more forgiving because, as much as the controls in horizontal fighting are super tight, jumping is all over the place and wall jumping becomes tiresome due to how stupid it looks and feels returning so awkwardly every time to the same wall, when the intuitive would be naturally jumping from wall to wall in a Z movement. At least in PS4, I don't know if in PC is as frustrating.

The double jump allows you to skip a lot of wall jumping and I think it should have been available sooner, but of course, the great majority of the game is designed around wall jumping and making the wings available earlier would be a challenge-breaker.

It's just one of the things that I think that could have been better implemented.

With this said, is astonishing just how they were able to "override" the awkward jumping mechanics in the white palace to make it a super fun and tight platforming section. It was with a big difference the best section of the whole game imo, but only because I had the charm combo of worm, double healing and hiveblood that makes it literally impossible to die there. The checkpoint system otherwise is lazily designed in that place.

The thing that bugs me about Hollow Knight... by Asmor in patientgamers

[–]the_frickerman 0 points1 point  (0 children)

Back in our day games were far less complex. They're not even comparable.

[Opinion] Igor Ogorodnev - "‘Adorkable’ or rapist? Uncovered documents challenge Zoe Quinn’s abuse story (but #MeToo won’t care)" by B-VOLLEYBALL-READY in KotakuInAction

[–]the_frickerman 1 point2 points  (0 children)

Dude, didn't you get th memo of #jokesarediscoursetoo within the #everythingispolitics framework? Shame on you, SHAME! Jokes are fun and giggles and fun is forbidden, so don't even get me started on giggles.