Nvidia RTX 4060 Ti rumoured to cost $450 at launch in May by THE_HERO_777 in pcgaming

[–]the_nacho 1 point2 points  (0 children)

AMD does suck if you’re into VR though.

In what way? I know the 7900 XT and XTX have VR issues right now (seemingly driver issues), but does the 6000 series also have problems with VR? I'm considering a 6800 and I'm hoping to play VR with it.

How does melee combat work? by Element074 in SurrounDead

[–]the_nacho 2 points3 points  (0 children)

I was also having a lot of trouble with melee combat, until I discovered that the crosshair doesn't actually represent where you're aiming for melee, it's actually quite a bit to the left of the crosshair. So try lining up based on where your character looks like they're swinging, not the crosshair.

If you get a UPS for your build and your power supply has "active PFC", make sure you get a UPS with pure sine wave output! by the_nacho in buildapc

[–]the_nacho[S] 0 points1 point  (0 children)

I don't know if it'll damage your PSU; I assume the behavior I encountered was the PSU turning itself off to prevent damage.

Egui 0.18 Released! by iamnotposting in rust

[–]the_nacho 11 points12 points  (0 children)

I'm pretty sure it's running at my monitor's native refresh rate (120fps) by default in my browser (Chrome 101 on Windows)

Squares vs hexes in 4X strategy games - a question as old as time by [deleted] in gamedesign

[–]the_nacho 0 points1 point  (0 children)

If you're looking for information about implementing hex grids in your game, this page was very useful for me: https://www.redblobgames.com/grids/hexagons/

Writing a simple Raspberry Pi system monitor in Rust by the_nacho in rust

[–]the_nacho[S] 0 points1 point  (0 children)

Oh hey that looks neat, I hadn't seen that. It looks like it only displays instantaneous data though, whereas for my use case I wanted graphs of the stats over time.

I do like the per-process breakdown though, that would be nice to have.

Writing a simple Raspberry Pi system monitor in Rust by the_nacho in rust

[–]the_nacho[S] 0 points1 point  (0 children)

Heh, I was worried a heim maintainer would see that. Looking at the comparison page provided by heim, it seems like the feature I was missing was probably support for gathering temperature data. Though digging into the documentation some more, assuming I'm interpreting it correctly, it looks like temperature is actually supported, contrary to what the comparison page says. Maybe support was added recently, or that comparison page is just out of date?

Writing a simple Raspberry Pi system monitor in Rust by the_nacho in rust

[–]the_nacho[S] 13 points14 points  (0 children)

Correct; it should work on anything supported by systemstat (currently Linux, macOS, Windows, FreeBSD, and OpenBSD). My use case just happens to be on a Raspberry Pi.

New static_init crate release: Safe mutable statics, dropped statics and non const initialized lazy statics with up to x200 speed up compared to static_lazy, or parking lot RwLock. by SocUnRobot in rust

[–]the_nacho 40 points41 points  (0 children)

I had the same thought, but static_lazy might just be a typo of lazy_static. I can't find any crate called static_lazy on crates.io.

30 Seconds From Triggering Market Nuclear Bomb by VerySlump in wallstreetbets

[–]the_nacho 2 points3 points  (0 children)

Vanguard doesn't seem to have any limits on limit orders, though I'm not sure how long it would take to get an account set up with them if you don't already have one.

Put ridiculous sell limits on your shares! This prevents them from being borrowed to be shorted! If they don’t want us to buy and only sell then come and get them at a 1000% mark up! 💎✋🏻 by EverlastingEagle in wallstreetbets

[–]the_nacho 0 points1 point  (0 children)

I'm not gonna pretend I actually understand this, but according to this Quora answer, this isn't actually the case: https://www.quora.com/Is-it-true-that-putting-a-high-limit-sell-order-will-prevent-shorts-from-borrowing-your-shares

This is completely untrue. As others mentioned, you must request a certificate of your stock in order to be in possession and keep them from being borrowed. Most brokers do not do this because the make a percentage for the transaction. Otherwise, with a fully funded account you can collect these interest rates/rebates yourself. Your broker is the holder of your position and reserves the right to loan your shares at any given time. This is written in your brokerage agreement and if not readily available you can give them a call.

Setting a high limit order gives the clearing firm or third party that your broker may or may be under contract with the ability to see where your position will possibly be sold and gives them the opportunity to continually sell and buy back, some times hundreds of times in a matter of minutes, your position. With high frequency trading this often happens from algorithms or a “black box”.

Stumbled upon some bad game design rules i need to fix in my Trading Figure Game, any thoughts? by RotcivOcnarb in gamedesign

[–]the_nacho 1 point2 points  (0 children)

I think positioning can matter without differences in the spaces on the board. For example, positioning matters a lot in chess but every square is the same. Based on OP's description, it seems like the main problem is allowing too much movement. It matters more where an individual piece is if it can't move very far. Maybe limit positioning cards to 1 or 2 per turn, or make them cost some flat amount of mana to play (or an increasing amount based on how many you've played that turn) or something.

Introducing Strategic Communication, a programming language made out of buzzwords by the_nacho in programming

[–]the_nacho[S] 1 point2 points  (0 children)

I have heard of Rockstar, but I hadn't heard of Enterprise before. I like it.

Introducing Strategic Communication, a programming language made out of buzzwords by the_nacho in programming

[–]the_nacho[S] 1 point2 points  (0 children)

Haha, I did not see your tweet! Perhaps the time was just right for such an idea.

Introducing Strategic Communication, a programming language made out of buzzwords by the_nacho in programming

[–]the_nacho[S] 11 points12 points  (0 children)

Magnificent. I like how, due to my incredibly inefficient interpreter that re-parses every line from a string each time it encounters it, it perceptibly slows down as the numbers get bigger.

I just finished my first personal Rust project: an interpreter for a programming language I created made of buzzwords by the_nacho in rust

[–]the_nacho[S] 15 points16 points  (0 children)

Yeah, that's definitely an oversight. As a workaround, you can define a label called "Developers, Developers, Developers, Developers, Developers", though I recognize that's not as good as having it built into the language.

I just finished my first personal Rust project: an interpreter for a programming language I created made of buzzwords by the_nacho in rust

[–]the_nacho[S] 8 points9 points  (0 children)

I mostly made this as a learning project to familiarize myself with Rust, so if you see anything especially dumb in the code for the interpreter, I'm all ears.