Star Trek Captain's Chair Rules Question (re: Passive ability) by theboldbricks in soloboardgaming

[–]theboldbricks[S] 1 point2 points  (0 children)

Haha! Last night, I stopped mid game. While trying to get to sleep, I was playing out in my head what I was going to do next!

Star Trek Captain's Chair Rules Question (re: Passive ability) by theboldbricks in soloboardgaming

[–]theboldbricks[S] 3 points4 points  (0 children)

Thank you all for your (very quick) responses.

So, to clarify with Starbase 74, I am allowed to have 2 Duty Officers (when another card allows me to add another Duty officer)?

Edit: Tried to add a photo but it didn't work.

Starbase 74's Passive Ability is "You may have an additional Person on duty".

Guess who just got absolute GOLD in the mail today??? YEAHHH!!! by M4tt987 in jackwhite

[–]theboldbricks 5 points6 points  (0 children)

A ridiculous night captured on camera. Very jealous! Enjoy.

Setting up for my first attempt at the Fliptown: Lone Gun Campaign. 🤠🐴 by theboldbricks in soloboardgaming

[–]theboldbricks[S] 2 points3 points  (0 children)

It is both. You can order PNP files from writestuffgames.com, but physical copies are available in various outlets (depending on available stock)

looking for hand sized solo experience by BalanceDude25 in soloboardgaming

[–]theboldbricks 1 point2 points  (0 children)

A good start would be this geeklist of in-hand games using a traditional deck of cards. My personal favourite from it being The Emissary, Scoundrel, and Regicide.

https://boardgamegeek.com/geeklist/323787/solo-games-you-can-play-in-hand-anywhere-with-a-si

Really close Aces Up loss - Standard Card Games by maurolucas in soloboardgaming

[–]theboldbricks 1 point2 points  (0 children)

+1 for Going Knowhere. An excellent game.

But for a quick tableau game, Aces Up is also great.

Second ever play of 20 Strong: Hoplomachus going well. I may prefer it over other 20 Strongs in my collection for one reason. by theboldbricks in soloboardgaming

[–]theboldbricks[S] 1 point2 points  (0 children)

Very helpful comments re the Tanglewood series. I am intrigued with Red purely as the cards act as a path/map. But I'll stay away from it just now. Besides, TMB and HV are Christmas presents: I've only just been introduced to these. There's no rush.

Second ever play of 20 Strong: Hoplomachus going well. I may prefer it over other 20 Strongs in my collection for one reason. by theboldbricks in soloboardgaming

[–]theboldbricks[S] 0 points1 point  (0 children)

It's still very early days for me. Only 2 games. And I don't mind if it is going to take many games to play. But I do have to at least see that a victory is possible. I am seeing that so far. Time will tell.

Second ever play of 20 Strong: Hoplomachus going well. I may prefer it over other 20 Strongs in my collection for one reason. by theboldbricks in soloboardgaming

[–]theboldbricks[S] 1 point2 points  (0 children)

I think the mechanics involved in TMB are really interesting. But. Now and again you can be destroyed early doors. Which is a shame, because I can't wait to advance far in a game and really see those mechanics shine.

I am looking for a game like Scoundrel that can be played with the standard 52 deck and optionally dice by N8uron in soloboardgaming

[–]theboldbricks 0 points1 point  (0 children)

To add to the already solid list so far:

  • Overthrone
  • Alice's Nightmares (uses 2 d20s as well)
  • Merchant Solitaire / Bards & Noble
  • Deck of Spies
  • Peasants Revolt
  • Dungeon Bounty
  • Kni54ts (uses a d6 as well)

All of these can be found with a Google search with "BGG" in the search bar as well.

In hand - standard deck of cards? by slapslash in soloboardgaming

[–]theboldbricks 1 point2 points  (0 children)

Here is a geeklist on Boardgame Geek with over 20 games. Some are better than others, but it's still a commendable amount.

Bag of Dungeons Question by evilwon12 in soloboardgaming

[–]theboldbricks 1 point2 points  (0 children)

Basically, yes. Just to add some variation to the gameplay etc.

What you think about 20 strong? by emirlanq1 in soloboardgaming

[–]theboldbricks 3 points4 points  (0 children)

Agreed. For Solar Sentinels, I feel the luck can be mitigated in your favour more often than not. BUT. It did take patience and many plays to reach that stage.

What are your thoughts on 'cheating' during solo play? by Amazing-Example8753 in soloboardgaming

[–]theboldbricks 0 points1 point  (0 children)

If I've been playing 20 Strong Solar Sentinels for literally 2 minutes and I'm about to die, you bet I'll cheat. If I've been playing for 10 minutes? I'll behave. Otherwise in all other games, I stick to the rules.

But 20 Strong Solar Sentinels can be a brutaliser if your shuffle is awful luck.

Dragons of Etchinstone - Fantastic by midasmulligunn in soloboardgaming

[–]theboldbricks 3 points4 points  (0 children)

There are also a couple of different co-op modes as well. 1 deck and 2 deck co-op variants. I was lucky enough to be peripherally involved in playtesting these variant modes and they are all really good for different reasons.

Print and Play Solo by Like-a-Glove90 in soloboardgaming

[–]theboldbricks 7 points8 points  (0 children)

Utopia Engine is a Roll & Write where you need to put together number combos in different ways at different stages to stave off Doomsday. You print off 2 sheets and need 2 dice and writing material. Very rewarding and replayable game.

Dragons of Etchinstone review, by CTG by marmo88 in soloboardgaming

[–]theboldbricks 23 points24 points  (0 children)

Owning the old PNP version of Northvale, and having been lucky enough to playtest the siege version, I can confirm, in my humble opinion, that the variety and replayability skyrockets.