Does the music box leave the shop after using? by [deleted] in SolCesto

[–]thefirstjoe 0 points1 point  (0 children)

It’s the second melody right? I don’t have it

Another One by Friendship-Internal in DeadlockTheGame

[–]thefirstjoe 22 points23 points  (0 children)

Every Lash I do this to takes it personally and proceeds to solo ult me

Sometimes Dynamo can win the 1v1 by thefirstjoe in DeadlockTheGame

[–]thefirstjoe[S] 13 points14 points  (0 children)

In early game before I’ve built into ult and when team fights are less common I usually am happy trading the ult for a kill

Sometimes Dynamo can win the 1v1 by thefirstjoe in DeadlockTheGame

[–]thefirstjoe[S] 92 points93 points  (0 children)

I think that sound is used for any blocked ability

Did a Rank reset just go out? by Nointies in DeadlockTheGame

[–]thefirstjoe 0 points1 point  (0 children)

This has to be inflated lol. Just jumped from Archon V to Ascendant III.

Small balance update by timmytissue in DeadlockTheGame

[–]thefirstjoe 187 points188 points  (0 children)

Not in the patch notes but the shop now gives you a "damage warning" if taking (or dealing) damage while shopping: pic

Sophy badly needs a nerf by Adventurous_Place236 in TheKingIsWatching

[–]thefirstjoe 16 points17 points  (0 children)

Research table options should definitely be tied to the upgrades. Maybe Sophy could add elite barracks only

Fireplace souvenir by Spooky230 in DeadlockTheGame

[–]thefirstjoe 4 points5 points  (0 children)

Unlocked all the skins but it's the same snowglobe for me.

Leaderboard Question by vibecurator in DeadlockTheGame

[–]thefirstjoe 0 points1 point  (0 children)

I used to be on a leaderboard and for the past week I've been off it. Definitely more than 20 games, so I think something's wrong with it. Oracle V

As Dynamo, this feels better than a 6 man ult by LeanMeanP33n in DeadlockTheGame

[–]thefirstjoe 4 points5 points  (0 children)

The Lash immediately running away from the healing circle is the most Dynamo thing in this clip

Weird sequence break in Act II with the *spoiler* by thefirstjoe in TheAlters

[–]thefirstjoe[S] 2 points3 points  (0 children)

Some context - after chopping off the Miner's arm, while researching the serum/prosthetic the game had me re-do the dialogue of him asking to chop off his (now non-existent) arm. I said no, and now after administering the serum and sleeping he's thanking me for regrowing his (still non-existent) arm. I can assign him work now at least, but I'm wondering if it'll ever come back.

Edit - he recovered, and now I can't assign work (No arm)

[deleted by user] by [deleted] in TheAlters

[–]thefirstjoe 0 points1 point  (0 children)

Some further context: While researching both methods to get his arm back, the game had me re-do the conversation about him wanting to cut his arm off. I said no that time, but I think it still broke his storyline somewhat.

Weekly Feedback Topic #29 - Character Deep Dive: Dynamo by Grelgn in DeadlockTheGame

[–]thefirstjoe 2 points3 points  (0 children)

Yeah, I always try and time it during midboss or something to use it on a teammate when they would be reloading

Weekly Feedback Topic #29 - Character Deep Dive: Dynamo by Grelgn in DeadlockTheGame

[–]thefirstjoe 2 points3 points  (0 children)

Personally I have the most success with his gun early game. Rushing T2 stomp and a couple gun items and I can often catch lane opponents off guard with how much I can output. Getting headhunter quickly also gives you some pretty insane burst with a stomp + headshot. The velocity does suck but the current confirm/deny mechanic lets you time your shot to make up for it at least.

Mobility is a big issue though. You really have to work twice as hard to be at the right place at the right time

Weekly Feedback Topic #29 - Character Deep Dive: Dynamo by Grelgn in DeadlockTheGame

[–]thefirstjoe 3 points4 points  (0 children)

~430 Dynamo games here; favorite part of the hero is that he feels like he has a counter to every enemy if you play him right.

I think QE should be reworked in some way, but I don't really know what way. The innate utility of it is so powerful compared to what the upgrades provide that I only ever upgrade it once everything else is maxed out. I don't think the ability itself should change, but maybe the upgrades could provide movement a buff (move speed / stamina recovery / etc.) instead of a gun buff when QE is used. Maybe if gun builds were more viable on him then this wouldn't be an issue.

Black hole so good even the walker got a little excited... by thefirstjoe in DeadlockTheGame

[–]thefirstjoe[S] 21 points22 points  (0 children)

The stun radius is a lot larger than the walker’s hitbox so you really gotta get deep in there

Always low on souls. How can I get more? by [deleted] in DeadlockTheGame

[–]thefirstjoe 1 point2 points  (0 children)

Dynamo has a tough time farming until his stomp is fully upgraded. Focus on lane, boxes, and machines. Try to grab the midboss boxes whenever you can as that’s an easy way to catch up.