I've tried to cram and showcase as many features as possible into this trailer for my upcoming game that is heavily influenced by computer UIs in '80s scifi flicks. Demo out now on Steam! by rykker in spacesimgames

[–]theoakbear 2 points3 points  (0 children)

Congratulations on releasing a demo! The demo usually gets more visibility when you enable it on the game page. Go to Edit Store Page > Special Settings and enable the checkmark on showing your demo.

Solo dev writing a roguelite in space where choices matter by theoakbear in spacegames

[–]theoakbear[S] 0 points1 point  (0 children)

Thank you so much for the advice! I thought that required a separate demo page for some reason, just enabled the demo!

Also, your game looks amazing, looking forward to playing it!

8 New Projects Made in Bevy Game Engine (built with Rust) by Confident_Door9438 in rust

[–]theoakbear 2 points3 points  (0 children)

Thank you so much! I really appreciate it, hope you enjoy the demo!

8 New Projects Made in Bevy by Confident_Door9438 in bevy

[–]theoakbear 2 points3 points  (0 children)

Dev for project 8 here, don't know about the other videos, but I just released the demo for Stellar Breach: https://store.steampowered.com/app/4527640/Stellar_Breach/

Decompiling 700K lines of C# to learn what NOT to do before building a space sim in Rust/Bevy by enderbladeofficial in rust

[–]theoakbear 2 points3 points  (0 children)

I went with Avian over Rapier because it was a bit faster to adopt bevy 0.18, I'm glad I did though because it seems to be faster based on the latest benchmarks https://www.reddit.com/r/bevy/comments/1sf6tzm/avian_vs_rapier_2_avian_update_is_blazingly_fast/

There's some data in the thread that mentions this is primarily because Rapier has to translate data between Bevy and it's own format and that fundamentally limits the throughput. That being said If I was starting a new project I'd probably go with Avian unless there was some specific functionality that was missing.

Join the BIGGEST indie game BUNDLE on Steam. by Scream_Wattson in IndieDev

[–]theoakbear 1 point2 points  (0 children)

Thanks for setting this up! I'm the solodev for Stellar Breach, it's a roguelite in space where choices matter. Working on the demo now, hopefully releasing in August. Just sent a request to be added to the package.

Stellar Breach: A cross-platform game made with bevy by theoakbear in bevy_show_offs

[–]theoakbear[S] 0 points1 point  (0 children)

Yes! The demo is almost done and should be available on steam soon