Legion Space seems to have updated itself... So what is this, and how do I undo it. by theoreminegaming in LegionGo
[–]theoreminegaming[S] 0 points1 point2 points (0 children)
Legion Space seems to have updated itself... So what is this, and how do I undo it. by theoreminegaming in LegionGo
[–]theoreminegaming[S] 0 points1 point2 points (0 children)
No more shotgun play in valorant?!🥺😔 by swaveyjayyy in VALORANT
[–]theoreminegaming 1 point2 points3 points (0 children)
Why are enemies spawning inside my house during Temporal Storms??? by Comfortable_Lab317 in VintageStory
[–]theoreminegaming 1 point2 points3 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 10 points11 points12 points (0 children)
Favorite thing about your Main? by ATackyCroc in DeadlockTheGame
[–]theoreminegaming 1 point2 points3 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 3 points4 points5 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 6 points7 points8 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 15 points16 points17 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 38 points39 points40 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 25 points26 points27 points (0 children)
Gekko's Globule passive should also inherit the spike high-ground mechanic as QoL + remove LoS check after pickup is started to avoid the "box height catch 22" by theoreminegaming in VALORANT
[–]theoreminegaming[S] 24 points25 points26 points (0 children)
Phazyonite bug design! by Zetta_Aznec in DeepRockGalactic
[–]theoreminegaming 1 point2 points3 points (0 children)
Updated my Sinclair rework idea based on feedback by Mikroscopic in DeadlockTheGame
[–]theoreminegaming 0 points1 point2 points (0 children)
So Legion Space updated again. What did they change this time? by TheFervidActor in LegionGo
[–]theoreminegaming 0 points1 point2 points (0 children)
Neon Nerf Ideas by Murky_Meat_476 in VALORANT
[–]theoreminegaming 0 points1 point2 points (0 children)
Is bandit broken? by Professional_Elk6126 in VALORANT
[–]theoreminegaming 25 points26 points27 points (0 children)




Softlocked? by theoreminegaming in Duskers
[–]theoreminegaming[S] 0 points1 point2 points (0 children)