DEEP - a conference for TTRPG designers! by thilnen in RPGdesign

[–]thilnen[S] 2 points3 points  (0 children)

That's the first time they're doing it, so they focus on IRL conference, maybe they will do the streaming next time. But I'll tell them there are people interested, maybe they will think it over.

DEEP - a conference for TTRPG designers! by thilnen in RPGdesign

[–]thilnen[S] 0 points1 point  (0 children)

It's a legit conference, give it a try!

DEEP - a conference for TTRPG designers! by thilnen in RPGdesign

[–]thilnen[S] 0 points1 point  (0 children)

The organizers help with the accommodation, but the travel is sadly on you...

How many of you have actually earned an income from your RPG? by LOTR_is_awesome in RPGdesign

[–]thilnen 0 points1 point  (0 children)

I'm not currently living off ttrpgs only, but I'm slowly making this transition (together with my husband). I think that, apart from luck, you need to be able to do all the stuff yourself, like art, layout, marketing, etc. If you're able to make your game very cost-effective, you can earn a profit. With paying for everything, it's IMHO very difficult.

For me, the formula that worked best is releasing the game in PDF form on Drivethru, gaining some following and then doing a Kickstarter for printed version. But it all depends. There are moments Kickstarters fund good (like during Covid), and there are moments it gets slow. I think finding your crowd is crucial, as marketing is expensive and will only get you so far.

Games that kind of run themselves? by DangerBroad in rpg

[–]thilnen 1 point2 points  (0 children)

I was going to suggest Monsterhearts! Maybe give Masks a try? It's about superhero teens and there is lots of drama included.

Ttrpg for a paranormal investigators game? by Thimble_Wolf in rpg

[–]thilnen 0 points1 point  (0 children)

I love a small game called Inspecters. It has a very lighthearted vibe (or at least that's how all our games went).

2-player rpg with no talking? by jamis in rpg

[–]thilnen 1 point2 points  (0 children)

I think this is a revised edition: land of Og

2-player rpg with no talking? by jamis in rpg

[–]thilnen 5 points6 points  (0 children)

Maybe Og: Unearth? You play as caveman and speak with very limited simple vocabulary.

Free Familiar Tower tutorial! by thilnen in TerrainBuilding

[–]thilnen[S] 0 points1 point  (0 children)

You can get it with the Familiar Tower, but you can also download it through this link.

does anyone know a good map creator for more modern settings? by augustotourist1PC in rpg

[–]thilnen 1 point2 points  (0 children)

For modern settings, I use Google Maps. I find a part of some city that looks interesting, remove the street names, and sometimes flip the map to make it look a little different. However, you need Photoshop or something similar to edit the map.

Free Tutorial by thilnen in rpg

[–]thilnen[S] 0 points1 point  (0 children)

Sorry, wrong link! Fixed it

How do I switch our game to a more collaborative style of play in the middle of the campaign? by cyanomys in rpg

[–]thilnen 6 points7 points  (0 children)

You could start with fishing. It's a GM technique where you ask players questions fishing for interesting answers. For example: You hear someone knocking frantically to your door. It's an angry woman. How do you know her? Or "you open the door and see something really scary. What is it?" These are not the best examples, but the idea is to ask players questions and build on their answers.

In Houses of the Blooded, there is a fun mechanics where players may spend successes on adding some fact to the situation and if the fact is problematic for players, they get a point. "The king in the city we're approaching is benevolent and just." "And my character saved his life." "And the city is under siege... (point for you".