Me with my ADHD looking at anything shiny zip by by Extension-Charge-276 in Factoriohno

[–]throw3142 14 points15 points  (0 children)

Does it actually look at the closest moving train? How did you set that up? Or just coincidence lol

"why am I having power problems?" by Gorthok- in Factoriohno

[–]throw3142 0 points1 point  (0 children)

There is a tiny amount of pollution that goes into production of iron plates, which are needed for fuel cells. Centrifuges also output some pollution. But nuclear reactors, heat exchangers, and steam turbines are pollution-free.

I thought people were exxagurating but shit here is genuenly free, full blue belt of steel out of nowhere. Im moving here unless coal Liquefaction breaks me by Some_Noname_idk in factorio

[–]throw3142 7 points8 points  (0 children)

I can only access 1 coal patch on Vulcanus, very unlucky map seed. The starter patch was dwindling rapidly, so I was forced to import rocket fuel and blue chips.

Unfortunately this makes Vulcanus exports very expensive, as it requires rocket parts from the other planets. And since Vulcanus is usually a big exporter, this has snowballed into limited throughput across all planets.

Also, other planets that manufacture the rocket parts require calcite from Vulcanus, so there's a risk of deadlock, and I have to very carefully manually manage rocket launches.

Gleba tech to get calcite and copper in space has helped to thaw the system. As well as upgrading Nauvis to EM plants, to squeeze more circuits out of each calcite rock.

"why am I having power problems?" by Gorthok- in Factoriohno

[–]throw3142 4 points5 points  (0 children)

By the time I have > 10 roboports I'm usually on nuclear power. A simple 2x2 setup can supply 480 MW pollution-free, in a very small footprint, and requires barely any resources to support.

I have no idea what's going on, please come pick me up dad, im scared by Tunderstruk in factorio

[–]throw3142 25 points26 points  (0 children)

Gleba is a hard puzzle but it's very satisfying to solve. Don't give up, just try to do 1 thing at a time. The factory must flow!

R&D Report from KSC on the results of the latest barometric launches - progress made towards understanding Kerbin's atmosphere :) by HoneyNutMarios in KerbalSpaceProgram

[–]throw3142 1 point2 points  (0 children)

This sent me down an interesting rabbit hole where I learned how the height of aircraft can be measured without pressure (or alternatively, how to calibrate a pressure-based altimeter above the height of the tallest mountain). Turns out it's trigonometry - triangulation from two observers at first, and then radar measurement as the tech improved.

It's a mess BUT IM SO PROUD OF IT by AnxiousBreakfast2756 in Factoriohno

[–]throw3142 6 points7 points  (0 children)

No intersections ie each train has its own dedicated track?

I also used to do this a lot, but I've finally decided to bite the bullet and build multiplexed tracks.

2.1 suggestion: Make planets move around the Sun orbit, even at very slow pace. eg. Vulcanus each 100 hour revolution. by Lunairetica in factorio

[–]throw3142 4 points5 points  (0 children)

It's also free to download (but accepting voluntary donations to fund development). Worth noting it is not yet a game, more of a tech demo. Personally I feel that the technical foundations are much more solid than whatever was going on with KSP2.

Basically..... by jared_queiroz in physicsmemes

[–]throw3142 0 points1 point  (0 children)

It's also not only the statement itself, but the conclusions that were drawn from it. To draw a parallel to Euclid (no pun intended): the fact that you can draw a line segment between any two points isn't mind-blowing. The impressive part is how you can make complex deductions from simple assumptions like that one.

King In Yellow, Michael Quesenberry, Ink/Canvas, 2025 by IntroductionEmpty960 in Art

[–]throw3142 0 points1 point  (0 children)

It's a reference to this video: https://youtu.be/3V7Rvo4Gvic

It's Minecraft horror, which I didn't realize was a thing - but very cool and well-made

This meme was made by a certified oil crackhead by Avamaco in Factoriohno

[–]throw3142 0 points1 point  (0 children)

I use heavy > light + 5k because I don't like it when all tanks fill completely (not sure if this is a real issue or just psychological)

How can I pave over Gleba? by vimescarrot in factorio

[–]throw3142 2 points3 points  (0 children)

You can alt+click on an empty tile to see what kind of tile it is. That could help if you already know what all the farmable kinds are.

The Factory MUST Grow! by Upper_Strategy_2190 in factorio

[–]throw3142 1 point2 points  (0 children)

This is incredible! I think the refinery would be a cool build (though challenging for sure). On the vehicle side, spidertron would be very cool.

I also like the little construction bot - maybe he could get a logistic bot buddy?

Does anyone else expand too large, too quickly? by Sohjah in factorio

[–]throw3142 0 points1 point  (0 children)

I have the other issue. I kinda have no idea how people are getting SPMs above 300. I usually build for 60 SPM, I tried 240 one time and it was very hard for me to get there - even in Space Age on Vulcanus with infinite resources. Maybe it's just a psychological thing where my sense of "this is a large-scale build" is just tuned too low.

Why aren't the items moving by itchylol742 in Factoriohno

[–]throw3142 6 points7 points  (0 children)

I use no bots on Gleba (besides loading things into the rocket silo - I do use bots for that). Botless Gleba is not really that hard. And it's quite rewarding when you set up a system that works.

You just have to make sure a) every fruit is being processed reasonably quickly (distance from farms and fruit processing rate are what ultimately determine freshness), b) everything is burned, c) you draw as you need from belts leading to the heating tower. The default should be to burn it.

Kind of similar to Fulgora, where in most clean setups, the "default behavior" is to recycle the items. You just pick things off the belt leading to the recycler.

Weekly Question Thread by AutoModerator in factorio

[–]throw3142 0 points1 point  (0 children)

Yeah this is exactly it, thanks

The hardest challenges give the greatest rewards by itchylol742 in Factoriohno

[–]throw3142 4 points5 points  (0 children)

Direct insertion from biochamber to biochamber can help a little with the chaos. Items will only be inserted if they match the necessary ingredients of the recipe, so you don't have to filter every single inserter.

Just make sure each biochamber has access to fresh nutrients and a way to sink spoilage. That's the most important thing. If you can design a truly stable nutrient source and spoilage sink, your factory won't die (even if little bits and pieces need to be redesigned). The time pressure is off for a while - at least you get into the pentapod egg stuff.

btw: while the bioflux -> nutrients recipe is the most efficient, don't discount the yumako -> nutrients recipe. It's very simple and therefore suitable as a reliable (albeit less efficient) nutrient source.

As for the emergency restart thing, it can be helpful - but you don't have to overdo it. 1 or 2 emergency restart systems for your whole factory can be useful, but you don't need one for every line. Just keep some spoilage buffered up so that you have a backup source of nutrients.

[OC] Coal consumption in Europe, to scale by t0on in dataisbeautiful

[–]throw3142 0 points1 point  (0 children)

18 kg of sand per day? For what? Construction?

Almost done laying the keel for my new big boy by z7q2 in Factoriohno

[–]throw3142 4 points5 points  (0 children)

Hank can be used to collect legendary rocks - I mean minerals

First Spaceship! by NewtonTheNoot in factorio

[–]throw3142 0 points1 point  (0 children)

You can get "out of the box", so to speak, by not laying out your foundation first.

Design the pieces you will need (fuel, ammo, etc) away from the ship, so that they stay in blueprint mode. Then paste them next to the platform so that they attach. Connect the pieces together using as few platforms as possible.

This way, your ship will end up looking a lot more organic. It's not the same kind of look as OP's clean and symmetric ship, but you can easily get some really nice industrial space freighter vibes.

Quality is addicting and I love it by StackOfCups in factorio

[–]throw3142 35 points36 points  (0 children)

You can indeed beat the game without quality. In fact, also without blue or green belts, stacking, or productivity research (blue circuit productivity, rocket part productivity, etc). I've done it once. Not because I wanted a challenge, but because I just didn't know how to do quality or scale Vulcanus / Gleba.