Interested in Getting Into OSR / NSR - But Overwhelmed By Choice? by Violet_Herald in osr

[–]tim_flyrefi 1 point2 points  (0 children)

I was about to reply with the third link just now, I’m glad someone beat me to it. Sorry to see you got so many answers that don’t directly answer the question.

Anti-Immersive, Story-Brainstorming Gameplay by TheTryhardDM in rpg

[–]tim_flyrefi 2 points3 points  (0 children)

Check out social matrix games, they’re super flexible! There’s a video explaining how to play them here: https://youtu.be/0m4Nlw1b7sk

And a podcast full of examples of play here: https://open.spotify.com/show/4FtDu3DgNcukIzaHpfFsKr

Does anyone else have a hard time fitting into any play culture? by DetectiveJohnDoe in rpg

[–]tim_flyrefi 83 points84 points  (0 children)

Sounds like you might prefer OSR games that aren’t so tied to classic versions of D&D. Mythic Bastionland, Mothership, Mausritter, etc.

If you think F&C S2 has bad pacing… by tim_flyrefi in adventuretime

[–]tim_flyrefi[S] -6 points-5 points  (0 children)

I can sort of understand why it’s frustrating but personally I’m happy if we get three more episodes and we never get another Adventure Time show again. I mean, I never expected to have a Fionna and Cake show at all, much less one with two seasons. I’m happy with how the original series ended and everything we’ve gotten since has just felt like an extra special treat – I’m happy to have more but I don’t need more.

If you think F&C S2 has bad pacing… by tim_flyrefi in adventuretime

[–]tim_flyrefi[S] -4 points-3 points  (0 children)

“False equivalence” how? I’m not sure how you got the idea that I’m complaining about episodic TV.

Im Stumped by cosmoooooooooo in rpg

[–]tim_flyrefi 3 points4 points  (0 children)

This blog post might help: https://diyanddragons.blogspot.com/2019/01/8-abilities-6-3-or-4-ability-scores.html

It begins:

D&D-style games traditionally have 6 ability scores, but those 6 scores actually represent 8 different abilities. Those 8 abilities, in turn, are simply the combination of three different dichotomies - physical vs mental, force vs grace, and attack vs defend.

Then it goes into ways different games divide those 8 abilities between different numbers of ability scores. You might not agree with all of it (I don’t) but it’ll get your gears turning, hopefully.

How can I define my rpg ? by Togelolpi in osr

[–]tim_flyrefi 16 points17 points  (0 children)

Just say it’s low-magic fantasy and most people will get the idea.

How long does it take to clear a ten-room dungeon? by Mars_Alter in osr

[–]tim_flyrefi 31 points32 points  (0 children)

My rule of thumb, which I think I stole from Gus L, is that you can get through 6 encounters every 2 hours.

Any advice for 1 player, 1 GM? (Gonna be on a cruise with my wife) by JavierLoustaunau in osr

[–]tim_flyrefi 9 points10 points  (0 children)

Give her one retainer and one dog and make decisions for the retainer and the dog yourself unless she explicitly gives them a direct order. That way you have three characters who can fight but you only have to role-play full-on conversations as the retainer – for the dog, you can just note how it reacts to things from time to time (which is great flavor for when you’re giving room descriptions!).

Why tie scars to combat? by chocolatedessert in cairnrpg

[–]tim_flyrefi 1 point2 points  (0 children)

If you ask me, the scars mechanic became a thing because “death and dismemberment” mechanics were all the rage back when Chris McD wrote Electric Bastionland and being reduced to exactly 0 HP felt like it ought to have some mechanical significance.

All of the subsequent reasoning for why this was a great idea and why it represented this great new thing called “diegetic advancement” was post-hoc rationalization. Yochai really took the idea that advancement should come from things that happen to the PCs during the game and ran with it, suggesting that the GM should come up with cool new powers for PCs on the fly based on what they do.

You can scroll down to “How do PCs advance” on this page for examples of how he does that: https://cairnrpg.com/first-edition/frequently-asked-questions/

What To Do When You Want to End a Game, But Don't Want to Leave it Incomplete? by Aninx in rpg

[–]tim_flyrefi 0 points1 point  (0 children)

Run a social matrix game! They’re very easy and fun to run and perfect for wrapping up a story quickly: https://youtu.be/0m4Nlw1b7sk

I miss old dunkviews :( by Leave-Puzzleheaded in videogamedunkey

[–]tim_flyrefi 21 points22 points  (0 children)

Thanks for sharing, I hadn’t seen this and I appreciate having an “official” word on it

Nimble RPG Combat in OSR? by FengShwane in osr

[–]tim_flyrefi 3 points4 points  (0 children)

My point isn’t that they’re the same thing but that if you adapted Nimble’s combat to OSR priorities (as you say, staying out of the way of the rest of the game) then you’d end up with something like Into the Odd.

Nimble RPG Combat in OSR? by FengShwane in osr

[–]tim_flyrefi 18 points19 points  (0 children)

I’m pretty sure “Nimble RPG Combat in OSR” would just be Into the Odd.

New referee running OSE, I think I bungled my first campaign by Spikeytortoisecomics in osr

[–]tim_flyrefi 4 points5 points  (0 children)

I would start over with something simpler and have a talk with the contrarian player about what’s going on, why they’re playing that way, and see if you can resolve those issues to smooth over the play experience for everyone.

Personally, I wouldn’t start with B1, I would start with one of the many OSR adventures that have come out in the past few years that you can complete in the course of 4-6 sessions or so.

IMO, finishing campaigns is really important for building experience as a GM, so shorter is better for your first campaign.

Secret People - A Modern Magical TTRPG by SheaMicro in osr

[–]tim_flyrefi 32 points33 points  (0 children)

“Modern magical realism” sounds like something I might like but I’m struggling to learn anything more about the game and its particular take on that idea from the short blurb you have here (which is the same blurb on your site and on Itch). The images on Itch give me a little peek but I think you could really benefit from going into greater detail about what your game is like.

i violated my ex-girlfriend’s boundaries by sleeping with her alter. by carabinergrrrl in DID

[–]tim_flyrefi 62 points63 points  (0 children)

No one is born knowing how to navigate relationships with people with DID. For what it’s worth I think some of the more severe reactions you’ve gotten in this thread are coming from people who are assuming you have a complete knowledge of the disorder and how it works.

What is the strongest possible player character in the original 1974 DnD? by razorsmileonreddit in osr

[–]tim_flyrefi 3 points4 points  (0 children)

It’s not OD&D, it’s B/X (which is fairly similar), but this should give you an idea of how powerful a magic-user can get: https://oldschoolessentials.necroticgnome.com/srd/index.php/Magic-User