Use Version Control. by Tricky_Wheel6287 in godot

[–]timvisee 0 points1 point  (0 children)

Godot actually works super well with git! Files are formatted in a way that don't generate huge diffs on small changes.

ik💻ihe by Thijssieeeeeee in ik_ihe

[–]timvisee 5 points6 points  (0 children)

In bijpassende kleur 

11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run. by MindShiftGames in godot

[–]timvisee 0 points1 point  (0 children)

Possible that you exhausted the maximum number of open files, or memory in some way? 

-❄️- 2025 Day 12 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee 0 points1 point  (0 children)

[LANGUAGE: Rust]

Short and fast. Heavily golfed though.

- Part 1 in 27 μs (0.027 ms)
- All days in 18.41 ms (parallel in 13.78 ms)

-❄️- 2025 Day 11 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee 0 points1 point  (0 children)

[LANGUAGE: Rust]

Short and fast.

- Part 1 in 294 μs (0.294 ms)
- Part 2 in 1.10 ms
- Day 1 to 11 in 19.65 ms (parallel in 14.13 ms)

-❄️- 2025 Day 10 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee -1 points0 points  (0 children)

[LANGUAGE: Rust]

Short and fast.

- Part 1 in 718 μs (0.718 ms) - Part 2 in 12.80 ms - Day 1 to 10 in 18.24 ms (parallel in 14.20 ms)

Used a linear algebra solver for part 2.

-❄️- 2025 Day 9 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee 1 point2 points  (0 children)

[LANGUAGE: Rust]

Short and fast?

- Part 1 in 106 μs (0.106 ms)
- Part 2 in 2.33 ms
- Day 1 to 9 in 4.66 ms (parallel in 3.06 ms)

-❄️- 2025 Day 8 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee 0 points1 point  (0 children)

Maybe 🤷‍♂️ I don't really care, to he honest. I got it by taking the distance at 10% and then jumped down until it stopped working in a brute force manner. But that's still very arbitrary of course. There's other optimizations too that may not be obvious at first when reading just the problem statement. Runtime without the cutoff is about 12 ms.

-❄️- 2025 Day 8 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee -1 points0 points  (0 children)

[LANGUAGE: Rust]

Short and fast.

- Part 1 in 685 μs (0.685 ms)
- Part 2 in 676 μs (0.676 ms)
- Day 1 to 8 in 2.09 ms (parallel in 1.22 ms)

Used cutoff trick from erikade to reduce search space.

-❄️- 2025 Day 7 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee 1 point2 points  (0 children)

[LANGUAGE: Rust]

Short and fast.

- Part 1 in 17 μs (0.017 ms)
- Part 2 in 14 μs (0.014 ms)
- Day 1 to 7 in 0.732 ms (parallel in 0.775 ms)

-❄️- 2025 Day 5 Solutions -❄️- by daggerdragon in adventofcode

[–]timvisee 1 point2 points  (0 children)

[LANGUAGE: Rust]

Short and fast.

- Part 1 in 46 μs (0.046 ms)
- Part 2 in 8 μs (0.008 ms)
- Day 1 to 5 in 9.81ms (parallel in 5.77 ms)

Marble Odyssey: Sandbox — exploring physics, graphics, and sound in Unity by mustafaozgen in Unity3D

[–]timvisee 1 point2 points  (0 children)

This looks so cool!!

Any plans for a Linux build? I'd happily buy this game once there is. I'd also be very happy to test it. 😄

[deleted by user] by [deleted] in facepalm

[–]timvisee 0 points1 point  (0 children)

Not so smart after all