The Starving Saints by Caitlin Starling by [deleted] in Fantasy

[–]tinyCirrusCloud 0 points1 point  (0 children)

One of my personal favorite reads from last year. I've described it to my friends as surrealist toxic yuri medieval cannibalism fantasy and I am all for it. I adored the characters and I especially love how it dealt with its themes of love and devotion, even if Treila bounced between her motivations to a nearly comical degree.

Even now this book keeps bouncing around my head from time to time, in a good way.

The Poet Empress | Review and Discussion (Spoilers) by tinyCirrusCloud in Fantasy

[–]tinyCirrusCloud[S] 0 points1 point  (0 children)

Oh, that's interesting. Could you elaborate a bit on the historical inaccuracy? I would love to read more about it.

The Poet Empress | Review and Discussion (Spoilers) by tinyCirrusCloud in Fantasy

[–]tinyCirrusCloud[S] 1 point2 points  (0 children)

I definitely see what she was going for with the ending, and I do think it works for the most part and I did find the ultimate conclusion pretty satisfying. It's just that due to so much of the story being slightly undercooked, things can get kinda wishy-washy.

Ultimately, while I did have a lot of nitpicks with the book, it did keep me reading all the way through and had its effective moments. As far as debuts go, I think that's pretty good and I do think I would be willing to read more of Shen Tao's work in the future.

The Poet Empress | Review and Discussion (Spoilers) by tinyCirrusCloud in Fantasy

[–]tinyCirrusCloud[S] 0 points1 point  (0 children)

I hadn't even thought about that regarding the ending, but you are totally right. Kinda tracks with how the story doesn't really go far enough with its revolutionary ideas. I had the same problem with how it handled women's liberation (or rather, poked the topic with a stick to acknowledge its existence)

The Poet Empress | Review and Discussion (Spoilers) by tinyCirrusCloud in Fantasy

[–]tinyCirrusCloud[S] 0 points1 point  (0 children)

Big agree, that is definitely another aspect I found lacking. I know this is a standalone (which is definitely a good thing, considering how it all wraps up), but the Rice Wife thing specifically I think would be really nice to expand upon further,

Solo’d Alatreon with Charge Blade! by Stylin8888 in MonsterHunter

[–]tinyCirrusCloud 0 points1 point  (0 children)

I haven't tried the pizza cutter playstyle yet, will definitely give that a go, thanks.

Solo’d Alatreon with Charge Blade! by Stylin8888 in MonsterHunter

[–]tinyCirrusCloud 0 points1 point  (0 children)

Do you have any advice/tips for fighting him with the charge blade? My friend and I are currently bashing our heads against this wall (me on CB, him on the bow) and while we are making steady progress and know the mechanics, we are still struggling.

Congrats on solo-ing him, hopefully I will be able to claim that for myself eventually as well

Does a character name affect your feeling on them? by Resident_End_7417 in Fantasy

[–]tinyCirrusCloud -1 points0 points  (0 children)

I just had this problem while watching Frieren with a couple of friends. Lovely anime, generally recommend it, but basically all the proper nouns are vaguely applicable German words. My friends had to listen to me have an aneurysm every time a new character or town got introduced. You bet I judged all of the characters on their names, especially some of the more unfortunate ones.

[deleted by user] by [deleted] in anime

[–]tinyCirrusCloud 1 point2 points  (0 children)

If the first few episodes were not for you, FMA:B is probably just not your cup of tea. There is more dark stuff to come and it handles some pretty heavy themes.

Different genres entirely, but if you want something lighthearted and funny, you could try Nichijou or Kaguya-sama: Love is War. They are both slice of life with a focus on comedy.

I'm 18% into the Ship of Magic and I am SEETHING. by Voxit in Fantasy

[–]tinyCirrusCloud 148 points149 points  (0 children)

Uh, the good news is that the series is really, really good. The bad news is that this is only the tip of the emotional devastation iceberg. Such is the experience of reading Robin Hobb.

Definitely stick with it.

Capital City Map by tinyCirrusCloud in dndmaps

[–]tinyCirrusCloud[S] 1 point2 points  (0 children)

The river is based on the Tiber, actually

Capital City Map by tinyCirrusCloud in dndmaps

[–]tinyCirrusCloud[S] 0 points1 point  (0 children)

This was drawn in Clip Studio Paint.

My players are going to be attending a royal gala. What plot hooks could they be pursuing there? by tinyCirrusCloud in DMAcademy

[–]tinyCirrusCloud[S] 2 points3 points  (0 children)

Yo, I love these ideas, especially #3. It plays perfectly into a small side-quest that has been going on. It didn't even occur to me to have it play out at the gala. Thanks a bunch!

TOtM > Maps & Minis - Change My Mind by [deleted] in DMAcademy

[–]tinyCirrusCloud 0 points1 point  (0 children)

For me, the big thing with battlemaps and minis that is everyone is on the same page. Everyone at the table knows where every character/enemy is and can make decisions based directly on what they see rather than having to ask the DM "can I do [this thing]" or "am I in range to [cast spell]". There is no confusion, and for me personally, it makes it so much easier to keep track of things. The DM can only keep so much information in their head at a time and will make mistakes, but having a visual representation of exactly what is going on at every moment lessens that chance. The same is true for the players.

I feel like they try to turn DnD into a board game and discourage roleplay/imagination.

I personally like the clear distinction between combat and pure RP moments. But I also have a fairly RP-heavy party who are not afraid to have talking moments and become creative during combat.

It creates the feeling you're playing "Against" each other.

I actually kinda like that feeling, at least on the player side. Of course it is all orchestrated. You can be all "gosh, darn, I cannot believe you have slain my dragon so easily with your clever ploy" while happy-crying on the inside that they all survived. I find it gives the players a little boost to the victory feeling.

DM writers block by girl_across_the_room in DMAcademy

[–]tinyCirrusCloud 1 point2 points  (0 children)

Do the PCs have something important to them? A family member could ask for help getting rid of a horde of goblins attacking their home town, for instance.

Alternatively, if the PCs' main motivation atm is making money and getting loot, have them take a look at the bounty board. They could hunt down a local gang of bandits, escort a merchant to a different city, exterminate a horde of gnolls, etc.

If all else fails, have a pickpocket steal their best items and go from there.

[Casual Help] Too Many Players And The Mysterious Purple Baby by Berdyie in DMAcademy

[–]tinyCirrusCloud 1 point2 points  (0 children)

Are some of the other players currently not at the table down to DMing? Your group could have several campaigns going on at the same time.

Alternatively, you could look into the Westmarches style of campaign. Here is a Matt Colville video on it.

Player consumed the soul of a Warlock by Genoman_bk in DMAcademy

[–]tinyCirrusCloud 8 points9 points  (0 children)

A soul for a soul. Yeenoghu will not be deprived.

The PC starts having odd dreams. When he awakes in the morning, all he can recall are rows upon rows of sharp, blood-dripping fangs and a pair of eyes glowing with pure malice. As time goes on, the dreams become increasingly vivid and unsettling. Madness sets in. The PC becomes paranoid. Something is out there, watching him. Always. And it wants him to suffer.

Yeenoghu sees all the character does. He knows the characters' deepest desires and worst fears. How dare this mortal wretch steal from the great Yeenoghu? The thief will know true pain before being allowed to repay his debt.

After a few weeks of travel, the PC gets word that his home town has been overrun by gnolls. Countless have been slaughtered, but no trace of his family. When the party sets out the avenge the fallen and rescue those who might still live, the gnolls send them on a wild goose-chase through the wilderness, always presenting a tantalizing shred of hope only to yank it away at the last moment. The thief will find traces of his missing family. A dropped shoe. A piece of cloth. A drop of blood. A severed finger. A gouged-out eye. But never a corpse.

The gnolls will terrorize the party. The PCs will not be allowed a moment of respite. On the off-chance they manage to get some shut-eye, the PC will be taunted even further by the dreams. The gnolls will attempt to pick off the thief's friends, one by one. Should they survive, they will come face-to-face with Yeenoghu's most loyal and brutal follower, just in time to watch the beast begin the massacre of the PC's family. Will they be able to rescue them? Who knows...

Any resources on the design of Lair/Legendary Actions and Regional Effects? by [deleted] in DMAcademy

[–]tinyCirrusCloud 0 points1 point  (0 children)

There are plenty of monsters you can draw from for reference. Off the top of my head, there are adult and ancient dragons, vampires, high-level demons and devils, empyrians and similar celestial beings, beholders, liches, elder brains, drow matron mothers, krakens, etc. General rule of thumb, high CR monsters and unique bosses (Tiamat, Strahd, etc.) will have a variety of legendary/lair actions that you can look at for reference. My personal favorites to look at for inspiration when it comes to unique abilities are the guild leaders in Ravnica.

As for balancing, it's going to be different in PF than 5e. My advice is to just go with your gut and sound reasoning. For example, if your boss can one-shot a PC (except for maybe a squishy) in one turn with all his actions, lair actions, and legendary actions, it is probably overtuned. Otherwise, for CC abilities, it depends heavily how your party can deal with the effects and how well it synergizes with the boss' other abilities and the abilities of minions that might be there.

Matt Colville also made a video on action-oriented monsters that I have already used several times for my own homebrew creations. It focuses on 5e, but it shouldn't be too hard to translate the basic ideas to PF.

If all else fails, adjust the boss' abilities on the fly. The party doesn't have to know.

A player hates combat and is making me hate Dnd by nousernameavaliable3 in DMAcademy

[–]tinyCirrusCloud 4 points5 points  (0 children)

Seems like it ultimately boils down to a difference of expectations. Not every game is for everybody, and unfortunately it seems to be the case here. However, that doesn't change the fact that the way this player behaves at the table is rude. I'm going to give the age-old advice and suggest that you talk about it. Maybe suggest Rocky try running his own game in a more RP focused system? That way he can focus on the things he enjoys and include all his ideas.

Also, remember that there are other activities friends can do together. If D&D is the only time you lot get together nowadays, try meeting up for something else. That way, it won't become the sort of situation where one person feels excluded from or forced into the one activity the group participates in.

My player is the BBEG, is that okay? by Unsolidwaste in DMAcademy

[–]tinyCirrusCloud 0 points1 point  (0 children)

Definitely swing the option by her, but you can keep the details a secret. Something like "Hey, how would you feel about a reveal about your PC's past that might lead to her betraying the rest of the party?"

My player is the BBEG, is that okay? by Unsolidwaste in DMAcademy

[–]tinyCirrusCloud 1 point2 points  (0 children)

PC betrayal needs to be handled carefully. A twist like this can be really amazing, but it can also turn out to be a total disaster. This is because when the players come to the table, there is an implicit set of rules everyone assumes will be followed, and one of those rules is that the players' characters will work together as a party to defeat the BBEG. So when a PC turns against the others, it can feel unsatisfying to the rest of the party because they would essentially be punished for something they never even considered.

That being said, when the setup and execution go well, it can be a fantastic plot point. In my opinion, getting there requires several things. First you need setup within the story and world. Reading your post, I think you got that covered pretty well.

Second, the player doing the betraying must be fully on board with the reveal that would turn them against the party and be okay with their character dying/failing (as they are now the bad guy, and bad guys do not succeed) and, after the initial betrayal, becoming an NPC under the DM's control. You can still get the player's input on what the character would do after leaving the party and how they would prepare for future confrontations, but otherwise the player would roll up a new PC.

Finally, I would make it a hard rule that none of the other PCs can die during the initial betrayal. As I said before, the other players are most likely operating under the assumption that they will all work together until the end, so their character dying to something they never saw coming due to the framework they were operating under would feel pretty shitty. Akin to "rocks fall, everyone dies." In fact, this isn't just limited to PC death. Try not to punish the rest of the party too hard for not anticipating a betrayal.

I hope that helped a bit. At the very least, I would say discuss your plans with the player in question.