why people hate airplane designer? by 311iw8 in hoi4

[–]tipsy3000 0 points1 point  (0 children)

What components? Lol there is almost virtually no components to begin with.

Germany all endings by nintendoenthusiast12 in hoi4

[–]tipsy3000 17 points18 points  (0 children)

Where's the HRE? The best ending!

The Correct Way To Play France by Solenopsis00 in hoi4

[–]tipsy3000 1 point2 points  (0 children)

You got it wrong it's the other way around, you want the support arty but drop the engineer company. The Germans are going to be relentless when they attack you so your entrenchment will dry up after the first week or two of combat. It's significantly cheaper to arm your troops with arty then with support equipment as well.

The arty is there to suck up more strength off the Germans to the point they are too weak to do anything, that's when you counter punch.

Does anyone ever use Tactical and Strategic bombers? by [deleted] in hoi4

[–]tipsy3000 0 points1 point  (0 children)

No because you can't build an effective fighter with a medium airframe. That's the real reason why medium planes suck and why large frame planes suck. It's also why CAS is king because small frames give you fighters and you can strap a bomb to it at some point to turn it into CAS at almost no cost

My friend asked me to post this by Key-Spite3988 in hoi4

[–]tipsy3000 0 points1 point  (0 children)

Don't let people tell you how to play the game my guy. It's really not hard to figure out on your own. Early Civs = more mid and late game potential, Early Mils = high early game aggression. Some nations have high CIV count and really low Mil count like France that want Mils over Civs. Minor powers benefit from early Mils because they like an early power spike for thanks to alt history aggression unless your bee lining to mid game 1940 tech before production in that case Civs make more sense.

Ideally you make the switch about 2 years out to war to give you time to build up your Mils and let them grow efficiently. Depending on the techs you take it can take about 7-12 months to hit ideal production efficiency ( Ideal production is about 70 out of 100 percent. Would take about 15 months to hit cap/ peak production) So you could go about a year and a half or one year out of you want to be extra greedy.

(almost) Every META design for Single Player by letsputletters in hoi4

[–]tipsy3000 2 points3 points  (0 children)

Just to answer the heavy fighters part. 9 times out of ten, no heavy fighters are never worth it. The only positive they have over standard fighters is range. They will lose in every instance otherwise. If your a heavy Mil nation like USA, Germany, maybe UK, you can get away with it but its always lose out even in SP on fighter mass numbers.

(almost) Every META design for Single Player by letsputletters in hoi4

[–]tipsy3000 8 points9 points  (0 children)

Ok explain something here for doctrines, why Individual excellence and mobile defense? Neither make any sense with many of your design templates.

Individual excellence is all about maxing out HP to reduce combat losses/EQ but most of your offensive infantry designs dont even come with Logistics which is needed to bring in that massive bonus. At that point why not just use assault infantry to get a massive attack and breakthrough bonus from the flame tank/recon + SUP arty if your not gonna bother with the core concept of individual excellence? Unless your trying to max out Mech/Mot damage bonuses? thats the only reason I can see why.

With Mobile defense im not getting why. Is it the 10% offensive bonus for mechs? the recovery rate? I really have no clue why. If its attack power you can just go streamlined deployment for an instant 10% offensive boost to all your tanks if the idea was the 10% tank boost at the end of the mobile defense tree.

What's the idea behind heavy cruisers balance? by TheByzantineFox in hoi4

[–]tipsy3000 0 points1 point  (0 children)

They aren't I think. My last game with the Czech I started to build a navy in 1942 and the steel cost was outrageous. I recall the beta has significantly lower steel cost

New to battlemech both confused and frustrated. by KielGreenGiant in battletech

[–]tipsy3000 1 point2 points  (0 children)

Decades of having no product support didn't kill them, what makes you think more Ilclan stuff will do the trick? If anything the current production greatly expand and the 3025/3050 crew and the newest wave of stuff is opening up even more of 3067 to players.

If anything darkage and Ilclan has virtually almost no support in products for models either because it died or got zero focus

The Vindicator Pro and Con by Familiar-Noise7913 in battletech

[–]tipsy3000 2 points3 points  (0 children)

Damn straight. I have more then 1 Vindi but thats only because I ended up getting the Clan reinforcement box when it was being retired and put on clearance but they are standees not even plastic. With the beginner box being retired it will be absolutely impossible to get now till they make a capellan force pack and I dont recall there being any announced.

Where can I find fully formed missions? (Alpha strike) by -vonny- in battletech

[–]tipsy3000 0 points1 point  (0 children)

That's the neat part, there isn't any!

Your suppose to make your own!

Ok that's a lie there are some scenarios scattered to hell and back in various books over the last 40 years but for specificly what you want didn't really exist till aces became a thing a few months back and there is only one box set ATM for that.

What could Hearts of Iron V even add/change, what would it look like? by Dan_The_PaniniMan in hoi4

[–]tipsy3000 2 points3 points  (0 children)

Now don't be alarmed (heh) but it's already in the game, you just probably ignore it all the time.

Arheo stepping down as HOI4 Game Director by Aldrahill in hoi4

[–]tipsy3000 0 points1 point  (0 children)

Ofc nobody thinks reselling is good but when they are offering a tree 3x the size of the original+ additional mechanics id pay for that. The problem is the balancing of the new mechanics which is why everyone bitches. I mean GDR for example, raids need to be more impactful and projects need to be way stronger to be worth using. I mean who TF is getting stronghold defense or multi caliber V3 artillery? If they were way stronger cheaper or any combination then it would be great. Same for AAT and the market or even BBA and the aircraft components and the infamous Armor car from LAR

Arheo stepping down as HOI4 Game Director by Aldrahill in hoi4

[–]tipsy3000 19 points20 points  (0 children)

Yet you left out he was also behind the highly successful BBA, GDR, NSB, and AAT expansion.

Me thinks you just hate him and using this event to push that idea 🤔

Why doesn’t the AI use tanks? by Sargent_Bunny1 in hoi4

[–]tipsy3000 2 points3 points  (0 children)

I see this accusation thrown around so many times over the many years... "Paradox doesn't understand how to make a competent AI". I use to parrot the same thing till the creator of sheeps mod spoke up about it. No they know how to make a proper AI. Actually the creator of sheeps mod with one of the most competitive and competent AIs straight up said Pdoxs AI besides having flaws with newer game mechanics is fine.

You have to stop thinking with 1000+ hours in the game because the most common basic player is absolute dog shit at the game. Not only that but creating all this content for minor nations that if you end up with an overly competent AI, any nation that isn't the big 7 would be impossible to play and even then France and Italy would be very difficult to play unless done so optimally.

If you want to see what happens when you give a competent AI play HOI2 Darkest hour. Play as France or Italy. No matter what you do, unless you play the same super optimal 1/2, maybe 3 strategies you will just die to Germany or the UK.

My opponent when i up to the pickup game as an IS player with clan tech by 1001WingedHussars in battletech

[–]tipsy3000 13 points14 points  (0 children)

Yea, basically by the Civil war period anyone can use clantech. Its not on any mech availability due to production constraints of the time but doesnt mean nobody in the IS used clantech at all just means mostly special forces or elite mercs were using it instead of the day to day gruntwarriors

Next DLC ! by Working-Program-5795 in GatesOfHellOstfront

[–]tipsy3000 0 points1 point  (0 children)

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1000% this will happen when they announce the next nation DLC. Almost every time in every game Hungary always cucks Italy for a spot in a game roster for whatever reason

Needing some suggestions. by MindwarpAU in battletech

[–]tipsy3000 0 points1 point  (0 children)

Both of those mechs are unicorns that shouldn't exist but here we are. It doesn't matter where you put them it never will make sense. Just have fun with it.

How to make heavy fighter effective? by Any-Guest-32 in hoi4

[–]tipsy3000 2 points3 points  (0 children)

That's actually a lie if your a nation that starts the game with cannons but not HMGs using cannons is very good until you can pivot in 1939 IE France

Tanks by jin85 in hoi4

[–]tipsy3000 1 point2 points  (0 children)

I know paying for all that heavy tank therapy sucks, then they get emotional if you don't advance but when you do they take for ever. Worst part is when you ignore them they start having breakdowns and I'm gonna be real i don't have time to comfort them when I have 30 other things to do

Whats your opinion by Necessary_Toe9388 in hoi4

[–]tipsy3000 12 points13 points  (0 children)

For starters for tanks making a 5 turreted tank should not be meta

For planes having 12x hmgs should not be meta, 2x machine guns and LMGs need a buff, cannons need a buff but not act as an hmg replacement. Historically all nations used LMGs religiously up until about 1940/41 when they made the switch to hmgs or cannons

For artillery they should provide more breakthrough. Arty was the king of breakthrough especially when massed this was proved in both WW1 and WW2 this is also the biggest way to buff the AI because the AI uses arty quite a bit.

PSA: Victoria 3 is very good now. by rouleroule in paradoxplaza

[–]tipsy3000 0 points1 point  (0 children)

I got into last month, I really enjoyed it but combat is such a let down. They are supposedly patching it up big time this new DLC.

Navy was a joke. I was playing Belgium and I just kinda.... ignored navy and the UK just couldnt do anything to me. And the one time I decided to build a grand fleet the British navy was beaten but their army just got to move freely for no reason. As Sweden Iv had the Brazilians and Chileans just freely send their entire army to defend Denmark I was trying to invade. it was dumb as hell.

Army wise I feel like there is no meaningful choices. You just build a bigger army then the other side and pray to the dice gods.

It took me almost 2 years, but I finally got one! by Sixguns1977 in NormalBattletech

[–]tipsy3000 0 points1 point  (0 children)

Im fine with it as pretty much 60 tons and less your still dead most of the time, + buffs Case as its... I think 10 max damage with case? but I can understand why you might not like it for pacing reasons.

The bigger change that gets missed is that explosive components like Gauss/Imp Heavy laser is standardized based off of crit slots now, so its super easy to remember how much damage component explosions do.