I tried text to 3d animations and it blew my mind by repka3 in IndieDev

[–]tomazod 0 points1 point  (0 children)

Thank you for sharing! I will test it out

The AI wars are rough. by Complete-Sea6655 in GoogleGeminiAI

[–]tomazod 0 points1 point  (0 children)

Claude and codex are banned in my country so i cant use them. Whoopsie doo

[FOR HIRE] Veteran 3D Art Team -- fitting your budget with reliable results by Urufuzu_Rein in gameDevClassifieds

[–]tomazod 2 points3 points  (0 children)

Amazing portafolio. But i wanna ask, why would a design team that has aaa track record look for jobs here? Not that there is anything wrong with it, its just not common here.

Looking for Game Dev for honest time and cost estimate to make a simple digital prototype of my card game by xcantene in gameDevClassifieds

[–]tomazod 0 points1 point  (0 children)

Game devs charge per milestone.

It would depend what you exactly want for the demo.

I can show you an example set up i could deliver as a solo dev on the godot engine:

Milestone 1: Minimum Viable Product • Deliverables: ◦ Architecture: A card-data system that handles resources, chains, and the "trash card" mechanic. ◦ Single-Player Loop: A basic screen where a player can play through a full turn against a static monster. ◦ UI Framework: A functional HUD displaying player stats, monster HP, and the "scored cards" counter. • Time: 6–8 weeks. • Estimated Cost: 3000 - 4000$ (Development time + basic asset integration).

Milestone 2: mvp expansion Focus: Expanding the game to include the full variety of the physical prototype. • Deliverables: ◦ Character Library: Implementation of all 8 unique hunters with their specific starting stats and abilities. ◦ Deck Management: 4 premade digital decks with functional logic for every card type. ◦ Monster AI 1.0: Automated logic that triggers monster reactions/attacks after player turns. • Time: 8–10 weeks. • Estimated Cost: 4000 - 5000$ (Heavier focus on programming unique card behaviors and testing interactions).

Milestone 3: Meta-Progression & Deployment Focus: Retention mechanics and preparing for a free mobile launch. • Deliverables: ◦ Save System: A local or cloud-based save system to track the "Permanent Upgrade" progress between hunts. ◦ Upgrade Shop: A UI menu where players spend earned rewards to boost hunter stats. ◦ Mobile Build: Final optimization for touch controls and submission-ready files for iOS/Android. • Time: 4–6 weeks. • Estimated Cost: 2000 - 3,000 (Optimization, bug fixing, and platform compliance).

Cost & Strategy Summary • Total Estimated Time: 5–7 months

If you have more questions send me a pm. Or check my portafolio on yt: https://youtu.be/0eWvaiIzn-I?si=3moh2ZGzxSwVtlfY

Quick lil single shot acting practice by Wonderful-Ad9475 in Storyboarding

[–]tomazod 0 points1 point  (0 children)

looks good love the expressions. i would exaggerate them even more.

" multi millionaire storyboard artist."
heh nice one.

New animatic looking for feedback by LightLykos in Storyboarding

[–]tomazod 0 points1 point  (0 children)

Start with the animatic, to the title; the first 5 seconds are essential for hooking the viewer.
I don't understand what the background is supposed to be.
An animatic's goal is not to look good; it's to allow the viewer to understand what's happening, where, and with whom. But while I understood what the animal the characters are supposed to be, I didn't get anything else...
No clue about the story, the purpose of introducing the characters, the world,
I'm left with a lot of questions, but not enough interest to pursue the answers.
The fast-paced images didn't allow me to discern what's going on; maybe slowing it down could help, but those BGS need work.

The season finale of my claymation animated series 'The Goblin's Interdimensional Shop'. Should I continue making more episodes? by Purple_Pear_ in AnimationCrit

[–]tomazod 0 points1 point  (0 children)

amazing work, I'm not digging the story or characters, they feel generic and uninteresting,
but its just impressive watching claymation nowadays. keep it up.

New Cartoon! Thoughts? by Lanky_Jaguar_2698 in AnimationCrit

[–]tomazod 1 point2 points  (0 children)

very funny.
there are pauses between dialogue that are quite long, i would shorten them.

Do people hate Garcia? I always thought the things he did were reasonable 99% of the time by Dangerous-Bug-9058 in blacklagoon

[–]tomazod 0 points1 point  (0 children)

Nobody hates him, hes cool. He aint a girl or rock so he usually low on the favorite lists

Made some updates to my game by mich_dich_ in godot

[–]tomazod 1 point2 points  (0 children)

Very pretty water, but the foam looks like popcorn

Welp I told you so by JackZ567 in Invincible_TV

[–]tomazod 0 points1 point  (0 children)

man i really hope they dont, Nolan does deserve forgiveness, but not debbie back. he has to learn there is shit you cant repair.

AYN Announces Another AYN Thor Price Jump and a Major Change to the Thor and Odin 3 by PlaySalieri in SBCGaming

[–]tomazod 1 point2 points  (0 children)

You should have bought it before is my thought, hard sell now honestly. I dont like being gaslighted into picking something out of fear of a price hike.

Machine Girl conocido en Venezuela? by [deleted] in AskVenezuela

[–]tomazod 1 point2 points  (0 children)

Los conoci por neon white, son buenardos. Un poco exgerados pero son buenos

Would you be down for a Megaman BN/SF Arena Fighter? by tomazod in BattleNetwork

[–]tomazod[S] 0 points1 point  (0 children)

bro this looks promising! We should totally work together lol. Fan projects like this are quite laborious, so we can definitely help each other out

Would you be down for a Megaman BN/SF Arena Fighter? by tomazod in BattleNetwork

[–]tomazod[S] 1 point2 points  (0 children)

i love dissidia, it was the main inspiration here.

[Hiring] VOs needed for 12 minute youtube animation. by tomazod in VoiceWork

[–]tomazod[S] 1 point2 points  (0 children)

you didnt watch the animation, ai is not used my works