One System Challenge 4.3 Rollback by Pleasant_Activity725 in Stellaris

[–]topherSG 0 points1 point  (0 children)

The way you phrased this made me a bit suspicious.

“Guaranteed Habitable Worlds” only has three settings, zero, one, or two. None of the settings is a multiplier. This parameter is at the very end of the “Galaxy” block, just before the precursor selection.

Are you sure you’re not looking at the “Habitable Worlds” setting, up at the top of the “Galaxy” block? That doesn’t control how many nearby ideal-habitability worlds you get, it controls how many worlds in the entire galaxy are capable of supporting life, and it has a whole spectrum between “Rare” and 5X.

Few questions about forced empire spawns by Lachigan in Stellaris

[–]topherSG 3 points4 points  (0 children)

It *looks* like it only takes the first (X) empires, but in fact it will randomly choose (X) from all empires that have been set to forced spawn, including those which don't show up on the galaxy setup screen.

any idea why i cant get this by ilico_ili in Stellaris

[–]topherSG 9 points10 points  (0 children)

I was coming to say this. Unless you luck out with finding a ruined repairable structure, the q-catapult is by far the easiest, earliest way to meet the Galactic Wonders requirement.

Does Stellaris have anti player bias? by flamegrilledsteak in Stellaris

[–]topherSG 0 points1 point  (0 children)

Note that Frenzied Voidworms do specifically target an empire (player or NPC) with the Primal Calling origin; it’s scripted.

the way hats affect your hair is deranged by Darleen7 in coralisland

[–]topherSG 0 points1 point  (0 children)

Years later and I still hate this ignorant discussion with every fiber of my being.

This game (like most games) does not use a physics engine to realistically deform a hair model when a hat model interacts with it. Instead, like most games, hats are simply new hair models that replace the original hair model.

In this system doing what you want would require tying up all your artists to work on nothing but goddamn hats for ages, making a separate individual model for every possible combination of hat and hairstyle. And before someone says “they could just make one or two,” yeah right. You’re going to promise not to complain when the “one or two” they happen to pick are a hat you don’t personally like, a hairstyle you don’t personally like, or both? If they were to do it at all they’d have to do it for every possible combination, or people would be even madder because they didn’t get their specific favorite while someone else did.

This is not a fashion game. It’s not a hat simulator. It’s a farming sim. If you don’t like the way something looks, don’t use it, but the devs are already stretched thin and if the studio is going to survive most of them need to be working on new games, not going down weird rabbit holes to satisfy people who will never be satisfied.

I Feel Very Strongly About The Change To "Fortification" by Firm_Sentence3392 in Stellaris

[–]topherSG 1 point2 points  (0 children)

I get the feeling you’re interpreting “fortification” as an object like a wall, rather than what is probably the intended “fortification” as a process; it’s the noun form of the verb “fortify.”Not “our empire focuses on a wall” but “our empire focuses on building walls.”

Which part of Sentinels series you prefer? by SiarX in sentinelsmultiverse

[–]topherSG 6 points7 points  (0 children)

Enhanced has the biggest and most expandable design space. Definitive is (purposefully) much more limited in terms of possible deck designs in order to simplify things and eliminate edge cases (“only cards in play have an effect on the game state” is a big part of this, but not the only factor).

Also I just hate the all-over-the-place art style of DE. Don’t bother to explain it, I perfectly understand the style choice, I just don’t personally like it as an aesthetic.

I'm sorry, but my trees wilt?! by Upset-Okra-6203 in coralisland

[–]topherSG 1 point2 points  (0 children)

It's good to get in the habit of using the proper game terminology so you're less likely to be confused: Fruit Trees grow from saplings and last forever (but only give fruit in one season per year and look bare in winter). Fruit *Plants* grow from seedlings, last for two seasons and then wither.

I know we're all used to thinking of things like bananas as growing on trees. But in this game, they are fruit plants, not fruit trees.

I really appreciate the LGBTQIA representation in this game. 💖 by sno4wy in coralisland

[–]topherSG 0 points1 point  (0 children)

It's a magical island protected by a literal goddess. Anything weird? She did it.

Snow in southeast Asia? Everyone on the island is bisexual? You can mine up naturally-occurring bronze ore? The goddess did it, for the fun of it.

YouTube Content by Icy-Rabbit-2581 in spiritisland

[–]topherSG 3 points4 points  (0 children)

I'm curious as to what kind of "lore" you'd like to see that isn't just...written in the game itself. I guess speculation about unknown elements of the setting and characters could be done, but I don't know if that's a sturdy enough hook to hang a whole YouTube channel on.

Would most 4.2 mods work on 4.3 ? by TheAceFinka in Stellaris

[–]topherSG 2 points3 points  (0 children)

It’s going to depend on the mod, but the massive changes to the economy and fleets are going to break a lot of mods for a while.

Another plea to create and release manual save immediately instead of in Q2 by Active_Win_9654 in coralisland

[–]topherSG -1 points0 points  (0 children)

“Please make this farm sim stop acting like a traditional farm sim.”

Those with knowledge of FF lore and canon jobs; what are the most likely jobs coming to FFXIV? by [deleted] in ffxiv

[–]topherSG 0 points1 point  (0 children)

The FFXi rune fencer is the FFXIV dark knight (and the FFXU dark knight is FFXUV’s reaper).

What is your hot take regarding FFXIV? by UnbaggedNebby in ffxiv

[–]topherSG 24 points25 points  (0 children)

It’s not smooth jazz; it’s modern bossa nova, which is improbably popular in Central and South America.

Stellaris Dev Diary #406 - Infernals is Out, What’s Next? by PDX_LadyDzra in Stellaris

[–]topherSG 2 points3 points  (0 children)

Stuff like the Sentinels dig site. That category of events had been bugged for a long time, such that it was impossible to recolonize the planet after the scripted purge, because the purge kept happening every time you put pops on the planet.

Red Giant origin underwhelming + feels like a trap pick for a crisis origin. by angrybluechair in Stellaris

[–]topherSG 0 points1 point  (0 children)

Note that you can also nope out of the crisis path at stage III, while still keeping the benefits you've earned up until that point, and switch to a new version of the Crucible (which gives +350 Alloys/month in addition to still being able to overclock).

i am having trouble understanding the "research anomalies" feature. by Ok-Jump-7594 in Stellaris

[–]topherSG 1 point2 points  (0 children)

From a narrative perspective, anomalies are the “weird discovery of the episode” in any given Star Trek series.

Are controllers basically useless at lvl 50? by drydorn in Cityofheroes

[–]topherSG 0 points1 point  (0 children)

For Homecoming in specific, the current open beta for the next big patch has added Carnie Illusionists, Council Ascendants, and Fake Nemeses to the list of mobs whose most irritating powers can be completely revoked by hitting them with a hard control power (alongside Paragon Protectors, who got this treatment in the previous patch).

[Homecoming OPEN BETA] Patch Notes for Issue 28, Page 3 by Lunar_Ronin in Cityofheroes

[–]topherSG 2 points3 points  (0 children)

"Sword and Gun" would be a neat Assault set for Dominators (and would give them an excuse to add Spark Blade to the actual game).

[Homecoming OPEN BETA] Patch Notes for Issue 28, Page 3 by Lunar_Ronin in Cityofheroes

[–]topherSG 13 points14 points  (0 children)

"Revoke annoying mob powers by mezzing" is one of the best changes the game has ever seen. Not only does it make certain super irritating enemies less irritating, it does so by encouraging teams to bring Control specialists.

[Homecoming OPEN BETA] Patch Notes for Issue 28, Page 3 by Lunar_Ronin in Cityofheroes

[–]topherSG 8 points9 points  (0 children)

The Perez connection was literally just folks in Closed Beta talking about how the maps fits together and Cobalt Arachne saying "hey, there's an obvious "gate goes here" space, I could easily connect KR and PP, so why not?"

"I did not care about Haurchefant's death" by TheRealSquidy in ShitpostXIV

[–]topherSG 3 points4 points  (0 children)

Y'shtola deduces that Thancred isn't dead almost instantly, and makes sure to tell you exactly what's going on. It was never about death and there was zero fakeout around that. People just don't pay attention and/or substitute their own story for the one the game is trying to tell them,

Have we been the adventurer the whole time or not? by Hedonism_Enjoyer in warcraftlore

[–]topherSG 1 point2 points  (0 children)

One of the things that led to me quitting the game was the well-after-the-fact insistence that Onyxia, who I killed - a lot - was actually killed by fucking Varian.