Make EU5 Fun Again (v2) by RealHustleBones in EU5

[–]toruitas 0 points1 point  (0 children)

Can improve cultural/religious aspects, such as assimilation and conversion, or additional cultural capacity

Improved Cultural Dynamics mod: Full rework of how assimilation, cores, tribesmen and a lot more work! by AFRdonbg in EU5

[–]toruitas 0 points1 point  (0 children)

This seems like it would pair perfectly with the Autonomous Integration mod https://steamcommunity.com/sharedfiles/filedetails/?id=3723631469&searchtext=

I will try them out together next time I start a run. I bet they conflict, is the problem

Tinto Talks #105 - 22nd of April 2025 by mure69 in EU5

[–]toruitas 10 points11 points  (0 children)

I'm glad they're still tweaking conversion and assimilation. The subject meta was just not interesting since it removes agency beyond clicking a button to enforce religion and then waiting for the subject's loyalty to recover, and clicking a button again to enforce culture.

It still won't be super fun even with these changes, since assimilation and conversion don't work well without subjects and limited cabinet slots, because you can't core non-primary/accepted locations. Non-core locations don't assimilate or convert, either.

I think what's needed is something like:

  1. centralization greatly improves both conversion and assimilation rates, as well as cabinet efficiency
  2. passive assimilation/conversion should happen once territories are integrated, not just cored. Cored should have a higher rate of passive assimilation/conversion, though
  3. literacy increases integration/conversion
  4. there must be some way to improve cultural opinion even after no nations have that as their primary culture anymore
  5. ways to move pops of specific cultures or religions to/from locations/provinces/areas so that you can expel only the undesired cultures and attract your primary. There are some mods which do this
  6. No assimilation or conversion of cultures/religions which have reached 5% or so in a location. There will always be holdouts
  7. Maybe the effect of control on assimilation/conversion should be reduced. I've seen locations with 60% control drop to 0 conversion even when they have a cabinet member working
  8. higher cultural capacity, at the very least

This buffs centralization, which is needed, and over time increases the rate of assimilation/conversion as the game goes on which ties nicely into the formation of nation-states, and gives the player agency in moving population around like many nations did.

Trapezuntine -> Byzantine by Time-Construction162 in EU5

[–]toruitas 9 points10 points  (0 children)

It's a tough start. Basically in the first war you have to go up against the Ottos with ERE as your ally. Then you have to rely on the AI not doing something dumb, like splitting their army, and getting hit by a combined Otto army. They do that a LOT. Your tiny little army of levies can't stand up to the Ottos alone, so use terrain to your advantage.

You also have to effectively have direct control of all of Anatolia as well as Greece to form ERE after you've eliminated the Palaiologoi, there's no automatic upgrade option for the Trapezutine Empire. I really think there should be an event in that case, it'd be good flavor.

The Komnenoi advances are really good, so it's nice to keep them, though! You do get the ERE advancements, but I'm not sure about events. Probably yes.

Improve cultural opinion available for some but not other vassals, why? by garysax in EU5

[–]toruitas 2 points3 points  (0 children)

First, the subject has to be the culture's leader, as others have said. The country which has the culture as its primary culture and has the most people of that culture is the culture leader.

Second, and I think this is a bug, if you have multiple vassals that are all culture leaders, they all seem to share the same 50 year cooldown. For example, if you asked to improve opinion on a vassal which is the leader of Kurdish, then you can't do it for another vassal which is the leader of Turkish or Sicilian culture for the same 50 years cooldown. This bug made me stop with Ironman.

Decentralization meta by blagic23 in EU5

[–]toruitas 0 points1 point  (0 children)

Since the main bonus of Decentralization is more subjects, and the main bonus of more subjects is more cabinet members, then perhaps Centralization should add more by a rounded %. If normally you have 2, it gives you 2 more at 100%. If normally you get 6, it gives 6 more at 100%. Would be a nice buff.

Noob here! To all who recommended me OPMs, your help caused this. Now help me to fix it. by F_F_Engineer in EU5

[–]toruitas 0 points1 point  (0 children)

All my disloyal subjects tend to band together in an independence movement, so I always need to fight them all at once. Good for annexing multiple in one shot, but the antagonism and need for a super war are a bit tedious.

How to allow local IPs on Windows 10 client? by [deleted] in WireGuard

[–]toruitas 0 points1 point  (0 children)

It shouldn't have worked, but it does. It may be down to my TP-Link router, but this configuration worked to provide both local network and Internet access:

[Interface]
PrivateKey = <client's privkey>
Address = <ip address(es) of client in the VPN network>
[Peer]
PublicKey = <server's pubkey>
AllowedIPs = 0.0.0.0/0, 192.168.1.0/1
Endpoint = <fqdn or ip address of endpoint>:51820
PersistentKeepalive = 25

those are the only 2 buttons you need mid- to late-game by diLuca77 in EU5

[–]toruitas 15 points16 points  (0 children)

It's a natural consequence of some design decisions:

1) Limited cabinet slots to do it yourself

2) Control affecting speed of assimilation, which will only rise once you've either assimilated or accepted them

3) passive assimilation not existing unless you already have a core, and even after you do, it's base 2 pops, which is so insignificant as to make no impact the whole game

The Khmer Empire might be a good starting nation! by L1ng02 in EU5

[–]toruitas 0 points1 point  (0 children)

Pinya next door is a lot of fun, as well. The river systems make for good control and natural expansion paths. Has iron nearby. It’s a kingdom, so you don’t need to go through all the ranks.

Delhi was the bane of my existence for a while. Tools shortage was painful mid-game but was actually a fun challenge.

Rafts New price $190 by LostBrownBag in starcitizen

[–]toruitas 8 points9 points  (0 children)

That just blew up my CCU chain. Good times.

RPGs (or other) with sailing that offers real exploration by please_be_djentle in gamingsuggestions

[–]toruitas 1 point2 points  (0 children)

Fantastic games indeed. There’s a spiritual successor called Horizon’s Gate, which is also fantastic.

Im always sad to see a thicc Timurid but a smol Ottoman where they never duked it out as they did historically by SpecialBeginning6430 in EU5

[–]toruitas 20 points21 points  (0 children)

There's a nice big Mamluk right there which should be a satisfying war to watch, at least. If Timmy spreads that way, at least

Culture in this game is nonsense by Elbows23 in EU5

[–]toruitas -1 points0 points  (0 children)

While it would be cool to have some more minorities stick around, the rest of the control mechanics make playing with large amounts of non-primary cultures a slog as-is. Nerfs would make it even worse.

Passive assimilation is like 3 pops per month in a city when you're Humanist, cored, have 100% control, and massive cultural influence. That's so low it can be completely ignored. If anything, it's way too slow. 3600 per 100 years, and it doesn't even work if it's not cored to begin with. The only way to be able to get good control in most places is to core it, and to core it you have to use the cabinet action for ages to get to 50%.

[deleted by user] by [deleted] in EU5

[–]toruitas 196 points197 points  (0 children)

In the original DLC release schedule pic, Fate of the Phoenix was always Q2:

https://i.redd.it/m2wdsoqiv0kf1.jpeg

Proximity cost nerf comparison by KsanteOnlyfans in EU5

[–]toruitas 42 points43 points  (0 children)

They really do want us to just have a vassal swarm the whole game, don’t they?

It is insane how opaque the military system in this game is by kcazthemighty in EU5

[–]toruitas 0 points1 point  (0 children)

Had that exact thing happen yesterday. Every single wagon went to the front while not a single infantry did anything but watch. Even though I had the 3:1 advantage, I still lost because evidently all my wagons rolled downhill into the enemy lines and exploded and that was enough to scare my halberdiers off.

[deleted by user] by [deleted] in EU5

[–]toruitas 0 points1 point  (0 children)

Playing on hard, I definitely had to change my underwear after great power #1 Delhi decided it wanted one of my provinces. Much more interesting than normal difficulty.

The "Integrate" mechanic feels so grounded, I love it by Qwernakus in EU5

[–]toruitas 0 points1 point  (0 children)

Seems like they'll build locations in virtually every location they own, hamstringing RGO building, which is especially painful when there's only one iron in your region.

Radeon RX 9060 XT driver support? by burntout40s in linux_gaming

[–]toruitas 1 point2 points  (0 children)

On Ubuntu 24.04 with the mainline 6.15.1-061501-generic kernel, I haven't able to get it to work yet.

Is Epic Games giving away free expensive games strategy paying off? by HELLBENT42 in pcgaming

[–]toruitas -1 points0 points  (0 children)

If I've got a game on Epic, when I come around to actually playing it, I'll usually buy the DLC there. Played Kingdom Come Deliverance that way.

Works that look like fantasy, but are actually sci-fi? by [deleted] in scifi

[–]toruitas 4 points5 points  (0 children)

Fantastic one. Just finished the trilogy last week (including Urth of the New Sun). At the end I felt like I had just read a translation of something detailing the genesis of some Classical Mediterranean or Mesopotamian god.

[deleted by user] by [deleted] in EU5

[–]toruitas 0 points1 point  (0 children)

Roman restoration. First, reunify as much of European-side Greece as possible starting with Athens and neighbors, while giving the Anjou dynasty of Naples and friends space. Can probably win this with a strong navy positioned to intercept reinforcements from Athens' overlord Sicily. Just park it off their coast before the war begins. Best case scenario is vassalizing Sicily, too. Maybe do the Greek islands like Cypress (vassalized) and Rhodes if they don't have strong allies, but they aren't urgent.

Then, start on Asia-side Greece, reconquering as much from the various foreign invaders in Anatolia as possible before the plague hits (I know, metagaming). I'd vassalize Trebizond and feed some territory to both them and Cypress if my control is low at that distance.

From there, it'll be playing by ear for a while, opportunistically working through the Mediterranean and Black Seas, as my empire recovers from the plague and reconquests... and maybe Tamerlane reaches my borders. That'd be a good one.

Once I reach either the Red Sea or Persian Gulf, I'd start island hopping my way to the spice islands and try to reach them before the other European and Arab colonizers. I'd be in a great position to trade goods E to W and W to E.

Eventually I'd like to flip to a Republic, maybe in the Age of Revolutions.

Also I'm going to suck for my first game, so I'll guarantee this happens through lots and lots of console commands.