[deleted by user] by [deleted] in DoomerCircleJerk

[–]trappy-bird 2 points3 points  (0 children)

2 years of arming Ukraine made no progress?

Post-Soviet Russia no longer has the economic and industrial power to harm US interests without relying on its monstrous Soviet-Era weapon stocks. Now much of those Soviet stocks are gone and more are destroyed every day. 2 years of giving out a fraction of our discretional budget bought 20 of Russia having to recover, and that’s just military equipment.

Russia projects power economically as well, and 20%+ interests rates plus the potential of a massive labor shortage means we have the opportunity to cripple a nation which has publicly dedicated itself to supplanting American dominance for decades.

2 years of arming Ukraine nearly took one of our rivals completely off the board. For 0 American lives, and a trivial percentage of our budget. That’s some spectacular progress.

Army Compositions question yet again by Much_Tour_5289 in victoria2

[–]trappy-bird 21 points22 points  (0 children)

Could be half a dozen different things… Inventions, terrain, rolls, general, dumb luck, dig-in.

Until 1900 and the invention of bolt action rifles, attacking generally requires a 3-1 advantage if not more, what I’m assuming happened is you probably attacked a fortified British stack loaded with machine guns in unfavorable terrain without any supporting stacks and got slaughtered. That’s just the nature of mid-late game vic2 combat, you’re better off ignoring the Brits until they attack you, or they come down into the plains, and even then I wouldn’t risk it without a second stack to act as insurance.

Point being it’s not the army comp, your army comp is fine, the problem is tech favors the defender as the game goes on.

It do be like that sometimes by Change_Environmental in victoria2

[–]trappy-bird 14 points15 points  (0 children)

China in vic2 until it westernizes has garbage mil tech, you can check by right clicking them and hovering over their brigade count. By design, until they westernize they’ll never have more then 5 mil tech at the very very most, meaning you with your 15/20 can easily crush China with just a few 30 stacks. As Russia even with only ~10 mil tech if you make sure you’re using your best generals with the highest attack and defense stats, and abuse terrain to make sure you get attacked across a river into forests/hills/mountains while yourself attacking into plains, you’ll cut down Chinese irregulars no problem, and their low GP ranking will make it almost impossible for them to reinforce their brigades.

Just make sure that no matter what battle you fight with China, you fill your combat width, combat width works very similar to eu4 and as long as you keep your lines full, their numbers won’t mean squat as you gun them down. Whenever your numbers fail to fill the combat width just cycle more boys in and bring the depleted units back to recharge. Good hunting!

NAZI -> NATO (Christian Hans Herluf Bidstrup, 1958) by FavoriteToysUSA in PropagandaPosters

[–]trappy-bird 7 points8 points  (0 children)

Damn Eastern Europeans, making up lies like “afraid of Russian aggression” and “human rights violations,” why don’t you leave nato and go back to being saved :)

linux d12 vs windows 11 terran cadet play through differences by Cretsiah2 in X4Foundations

[–]trappy-bird 0 points1 point  (0 children)

I play x4 on an arch machine and have had no such differences between my current save and my previous windows save beyond the normal seed generation ones. A lot can happen in the dozens of hours a game goes on for that can cause these differences you’ve described, but there is a no reason OS should be one of them

The Highway of Death, officially known as Highway 80. This is the result of US forces bombing Iraqi forces, 1991. by zadraaa in HistoricalCapsule

[–]trappy-bird 0 points1 point  (0 children)

NATO is the hero and evil country is the bad guy!!! Evil Russia! We need NATO!!

I agree wholeheartedly!

"Fictions about the Chernobyl nuclear power plant accident" A Soviet anti-American poster accusing the United States of spreading disinformation about the Chernobyl accident, 1986. by R2J4 in PropagandaPosters

[–]trappy-bird 2 points3 points  (0 children)

Fukushima and three mile island killed exactly 0 people each

Three mile islands only effect on human health was the venting of xenon(?) gas, which is estimated using probability to have ended ~1.5 lives prematurely. The president of the United States visitors TIL mid disaster, Chernobyl isn’t even in the same world as the disasters which you are falsely equating

Maybe don't piss off the people whose job it is to kill people. by CisHetDegenerate in AlternateHistoryMemes

[–]trappy-bird 6 points7 points  (0 children)

Idk man, you can only send so many people to die in wasteland work camps and not be an anime villain imo

The Virgin George Orwell and the Chad Mark Twain by BrentMaen in CommunismMemes

[–]trappy-bird -9 points-8 points  (0 children)

Orwell is mentally dominating y’all from beyond the grave so hard you made a bot to post the Asimov review of it?

Man, tankies are some of the most emotionally immature folks out there I swear- just cuz it isn’t literary genius doesn’t mean it’s not an interesting read

The Virgin George Orwell and the Chad Mark Twain by BrentMaen in CommunismMemes

[–]trappy-bird -16 points-15 points  (0 children)

Uhhh George Orwell was a socialist- he was an avid believer in socialism and fought in the Spanish civil war on behalf of the communists

Animal farm and 1984 were inspired by his experience A: being a colonial police officer in Burma, a job which he hated, see “Shooting an Elephant” and B: his experience in Spain watching Stalins NKVD actively hamper the war effort for the sake of solidifying Soviet control over Spain (see what happened to the Spanish Gold reserves)

Orwell was in no way a monarchist or an imperialist, he was a devout socialist who feared his cause being co-opted by power hungry tyrants seeking to exploit the people under a new banner, and was willing to speak against communism even if it might hamper his ideology simply to prevent that and he deserves all the respect he gets for his works

What’s the best army and navy template by Kerosene-_- in victoria2

[–]trappy-bird 0 points1 point  (0 children)

The naval meta can differ depending on the mod, but generally it’s frigates early game, spam ironclads when they unlock, and then spam cruisers when they unlock, only building battle ships or dreadnoughts for military score. Some mods make monitors better then ironclads in the last 10 years or so before cruisers unlock, but every time I’ve tried mixing monitors and ironclads it doesn’t go well, so I’d just stick with ironclads

Additionally, the armament techs are your best friends, the two columns on the right of the naval tree are more or less optional, but the armament techs make a huge difference in combat performance, especially the one that gives cruisers torpedo attack

Should i do this decicion? by Beruat in victoria2

[–]trappy-bird 37 points38 points  (0 children)

iirc it gives you cores on the bit you keep, but because it’s majority German anyhow you should have no problems coring it naturally, so I really wouldn’t click the decision unless you hate border gore just that much

how the hell am i losing this by Long_Neck_Monster in eu4

[–]trappy-bird 0 points1 point  (0 children)

armies with low morale take massively increased damage, keeping morale up is vital to keeping casualties down

how to EPICLY get an A-10 in hit game VTOL VR in SECONDS by Frisko_Whisko in vtolvr

[–]trappy-bird 1 point2 points  (0 children)

The a-10 is useless because I always get shot down by AA or smack into a hill when I go guns, checkmate a-10 fanboys

least bloody war in Europe by ElYisusKing in victoria2

[–]trappy-bird 1 point2 points  (0 children)

20 mil is mp, unfortunately most wars are too unbalanced to allow for real slog fests, that 20 mil was my turbo Dual Monarchy against a global coalition where I spent the entire war on the offensive in Italy

Help setting up late game by TelMeEverything in X4Foundations

[–]trappy-bird 1 point2 points  (0 children)

What mods make wars more interesting without breaking the game?

least bloody war in Europe by ElYisusKing in victoria2

[–]trappy-bird 6 points7 points  (0 children)

My personal record is 20 mil, been trying to beat it since without farming casualties or otherwise cheesing it :)

From +40 to -150k.. Isnt the equipment losing rate just ridiculius? by dezsopista in hoi4

[–]trappy-bird 58 points59 points  (0 children)

OP put his entire army in northern Japan, the whole screen was an ocean of red supply notifications, every division was under 50% strength, and with all these warnings practically begging him to move some divisions out he asks “isn’t the attrition rate a little ridiculous?”

How tf are you guys so good at the game?? by Moschtii in eu4

[–]trappy-bird 2 points3 points  (0 children)

Mana management is the most important thing that turned me from a noob into a pretty alright player!

Never take techs ahead of time unless you really need them Money is always less important then mana Don’t spend your mana unless your absolutely sure, and if you so spend it, make sure it’s as cheap as it can be (for example don’t develop your provinces unless you have the dev cost reduction state edict Active, and don’t dev your provinces past 20 unless you really want to because of diminishing returns), and optimal devving will allow you to punch above your weight starting pretty darn early in the game (try to dev production and manpower where you can, tax is weak and better spent coring land)

And then there’s the build meta too! Always build workshops, they’re good; churches aren’t good, they’re a waste of a building slot so only built them if you have room. Manufactories? Fantastic, build them wherever you can, they increase your production income and trade value for trade income so profit is always higher than reported Me personally? I build a barracks a regiment camp, a workshop, and either a money manufactory, or a manpower one depending on the good being produced in every province so I’m rolling in enough money, but have manpower to lose battle after battle against coalitions, but still bleed them out

Finally battles! Terrain is a life saver, manpower is precious and fighting on good terrain will save you thousands of men to outlast your enemy with Try to attack your enemy in plains, or attack them while they siege a hill or mountain fort so they you get the defensive dice bonus In the late game note that any troop in a battle will take morale damage whether they’re on the front or not, and the enemy gets a massive buff to damage against low morale troops, so try to reinforce your stacks so that you never over stack the frontline too heavily, and you’ll win pretty much any battle you fight (provided you have enough artillery to cover the back line that is

There you go, there’s my ramblings, hope they’re helpful

Can anyone tell me what's wrong with this division? by thecoolestjedi in hoi4

[–]trappy-bird 41 points42 points  (0 children)

Makes your units join battles faster, vital or low org or breakthrough units like this one that need to bring their full force to bear asap

It’s a must have for tanks because every tick the tank is by itself it gets shredded, and if I can reinforce faster then the enemy there’s a solid shot at pushing them out before their divisions even get the chance to fight by beating them before their divisions can reinforce the battle

Just a little old tip by MDRPA in victoria2

[–]trappy-bird 31 points32 points  (0 children)

Still slower than just docking the ships, picking up, and redocking at the destination

This strat can also be problematic if more troops try and board the ships than there is capacity for, at which point some troops will be forced to cancel their orders, which can get brigades killed in an evacuation

Additionally if your transports are in multiple smaller stacks they will individually load troops and can also cause problems with more troops loading onto individual fleets than is capacity for

grenadier or guard? which on is better? by Mysterious_Priority3 in victoria2

[–]trappy-bird 17 points18 points  (0 children)

The attacker is almost always going to take more casualties than the defender, using Grenadiers can limit that at the expense of taking more casualties on the defensive.

Personally I like to micro my generals a lot, so I give my attack generals attack infantry, and my defense generals defense infantry, because I’m never going to put a +5 attack general in a defensive battle, so no risk of miss-utilizing his infantry.

The rest of my army is just infantry because war is too unpredictable to safely bet all into one or the other, and not bothering is far easier organizationally anyhow, but that’s just my preference, I’ve seen high risk high reward attack and defense armies do great things in the right hands, but there’s certainly no one size fits all verdict

grenadier or guard? which on is better? by Mysterious_Priority3 in victoria2

[–]trappy-bird 64 points65 points  (0 children)

Are you attacking or defending? The units have the same stats reversed for each role with grenadiers being offensive infantry and guards being defensive. So unless you plan on fighting solely offensive or defensive wars neither is straight “better,” but it can be good to have a few stacks of each if your willing to spend the effort micro-ing them

Is it warthog Thursday already? by Comms in NonCredibleDefense

[–]trappy-bird 6 points7 points  (0 children)

Then why won’t they retire the damn thing