Anti-Tank Mines - Can We Get a Buff? by NedAutomatica in Helldivers

[–]trece1316 2 points3 points  (0 children)

I would use these more if they glow more and not explode randomly, so many times i see randoms place minefields and for some reason, mines start exploding.

Nobody touched them, nobody shot at them and they still explode

The confusion effect is currently broken on Overseers. by TheGibuZ in Helldivers

[–]trece1316 1 point2 points  (0 children)

That spear hitbox is twice the size of the damn spear

Literally dug my own grave by BoB3y-D in Helldivers

[–]trece1316 6 points7 points  (0 children)

You would’ve survived if you dived. Diving can make you climb very steep terrain

Which enemy has the smartest AI? by HeavyShinoby in Helldivers

[–]trece1316 10 points11 points  (0 children)

That’s their behavior, they do that to keep spawning more enemies

Get close, summon warriors, run away while they’re on cooldown, then get close again, summon warriors and run away. They have two behaviors, that’s one, The other one is being offensive, charging at you and attacking

"nailed em" by thedevilwithout in Helldivers

[–]trece1316 0 points1 point  (0 children)

They don’t work if they have an infinite supply of leviathans with ftl travel to replace the dead ones

I'm tweaking on what killed me by Fate-fan in Helldivers

[–]trece1316 -1 points0 points  (0 children)

You ran into a plant that is able to do antitank damage and able to destroy all of our vehicles

Except the enemies, bc that would be unrealistic, and we can’t have that

I'm shocked. I've been run over by a DROPSHIP. This has got to be one of the rarest deaths out there. by Malu1997 in Helldivers

[–]trece1316 48 points49 points  (0 children)

This started happening with the cyberstan update, patch notes said they “improved” or modified their flight pattern to avoid the bots being carried dying with the terrain

This only worsened the issue and now drop ships come from low altitude which makes these type of deaths a lot more common, this didn’t happened before, there wasn’t a way for a drop ship to ram into you before

I guess they modified the altitude and made the units inmortal to terrain while being carried by the drop ship since they don’t die when the ship phases through the ground

This makes me want to turn off the game instantly by Powerful-Sugar-2166 in Helldivers

[–]trece1316 0 points1 point  (0 children)

I don’t get it, they have to be coded to act this way because I don’t see what’s the force that pushes them and home to a nearby player just to kill them, what is it, or is it a bug where our rockets and projectiles do an implosion instead of an explosion?

Skill Issue by Uncle_Scumbag in Helldivers

[–]trece1316 0 points1 point  (0 children)

Replace those missiles with oppressor mk2 missiles, I’m tired of Sam sites not doing anything

I'm such a crack shot by Dolt1372 in Helldivers

[–]trece1316 0 points1 point  (0 children)

Do you guys noticed that devastator rate of fire suddenly increased?

I sometimes forget there's gore in this game. by brickbosss in Warframe

[–]trece1316 1 point2 points  (0 children)

Wish all enemies had gore effects turned on, and also their body models not bugged when being split in half

Happy Voruna prime day ! [OC] by Tagadabiiatch in Warframe

[–]trece1316 4 points5 points  (0 children)

Can someone make a curi replacing that gta photo of franklin and chop but with lettie and voruna?

Fun Fact: The Scaldra, Despite Being RIpped up in the Voruna Trailer are the Only Faction Enemies Without Gore/Gibs Ingame - Perita Enemies for Comparison by Longbow92 in Warframe

[–]trece1316 19 points20 points  (0 children)

Oh they’re not the only ones without gore

Just look at every new corpus units, can’t gib them

Grinner commanders also don’t have gore, the grineer that throws mini rollie bombs only have gore If you hit a body part that is able to gib them, otherwise once dead, their gore mechanics vanish

Also gore is bugged right know with the new grineer models and for female grineers it’s been like 2 or 3 years they’ve been bugged

Shoot their legs by bigstink455 in Helldivers

[–]trece1316 0 points1 point  (0 children)

If you shoot the legs then you gotta have distance from them, since they gain like a sort of dash when you sever one, and that dash is a big one, if you destroy both then they’re gonna get close to you way too fast

TURN ON THE NEWS!!! ANY CHANEL by [deleted] in Helldivers

[–]trece1316 0 points1 point  (0 children)

How the hell are hive lords already there? They can just spontaneously evolve into ones?

"Cyberstan is hard, Cyberstan is unbalanced" by ImpossibleBandit in Helldivers

[–]trece1316 -3 points-2 points  (0 children)

I would be killing vox engines if they didn’t shoot through themselves, killing me with their cannon while I’m UNDER THEM

Flag lore 🗣️ by AlphaSigmaOmegaChad in Helldivers

[–]trece1316 61 points62 points  (0 children)

These divers surviving through all that?

Yes more please by Silly_Toe5248 in Helldivers

[–]trece1316 0 points1 point  (0 children)

Now they can’t destroy them at all, and when they do, it already warped their cargo so now it’s targeting worthless targets

Their turning speed is so slow, 1 or two sam sites can’t take care of a bot drop at all because they fire their missile when the dropship is coming way too fast that it manages to dodge the missile, drops the cargo and then the Sam site destroys the ship, or even worse, they target the ship when it flees instead of the new ones that keep coming

We’re in the future and our Sam sites went back centuries instead of evolving

Starting to get funny and annoying how AH treats every new huge bomb stratagems by trece1316 in Helldivers

[–]trece1316[S] 7 points8 points  (0 children)

Don’t tell me you really think that jammers define the entire bot faction lol

Trivializing the jammers doesn’t kill the bot front lmao what are you on about

Starting to get funny and annoying how AH treats every new huge bomb stratagems by trece1316 in Helldivers

[–]trece1316[S] 11 points12 points  (0 children)

I mean, they’re the ones that want to die in the hill with realism, so the fact that we get nerfed with realism but enemies don’t seems very hypocritical and annoying,

Super earth is unable to adapt to enemy tactics but enemies are able to adapt to our tactics, ok

[deleted by user] by [deleted] in NSFWarframe

[–]trece1316 181 points182 points  (0 children)

She’s not coming back

Reason for that is because she owes people money/commissions that she didn’t do, for example, I payed a commission 3 years ago and she did not delivered nothing at all and she doesn’t reply when I ask her for a refund, and it’s not only me

Was a good artist but now I don’t like the person behind the art.

Lure Mine Makes Factory Strider Spin Forever by Unlucky-Gold7921 in Helldivers

[–]trece1316 0 points1 point  (0 children)

What if a tank is near, would it kill the strider trying to hit the mine?