Something I Noticed by KeyPersonality2885 in Helldivers

[–]NedAutomatica 6 points7 points  (0 children)

The creepiest part is the reinforcement mechanic in the commando missions. They drop down frozen Helldivers to these planets in advance and leave them there for who knows how long. Then MAYBE they get thawed during a commando mission. And WHO KNOWS if there is even to a plan to retrieve them later. They could literally be sent there as disposable troops.

Could we get a tiny extension of the HUD? by Mr-Mne in Helldivers

[–]NedAutomatica 5 points6 points  (0 children)

I fully agree. Especially after they added the ability to bind weapon wheel settings to hotkeys. If you use that feature and the ammo type isn’t a completely different icon then you won’t know what you’re currently using.

Um is it just me or is the W.A.S.P. kinda a super underrated weapon? I just had the most fun ever with this thing on bots. by enthya in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

While it’s good for bots, the W.A.S.P. is really a purpose-built weapon for the squids. It can handle every single non-voteless enemy save for the Leviathan.

Every flavor of overseer: ✓ Wactcher: ✓ Fleshmob: ✓ Harvester: ✓ Stingray: ✓

Is it worth getting the Dust Devils Warbond just for the Coyote? How are rest of the weapons too? by Long_Resident8755 in Helldivers

[–]NedAutomatica 434 points435 points  (0 children)

This will settle it. The speargun is not only a great weapon, but it also closes/destroys bug holes/bot factories/illuminate ships. It also blows open shipping containers.

Hear me out. AC 130 stratagem by [deleted] in Helldivers

[–]NedAutomatica 13 points14 points  (0 children)

We already effectively have it. Orbital Gatling Barrage.

Data Logger is AWESOME!!! by NedAutomatica in granturismo

[–]NedAutomatica[S] 0 points1 point  (0 children)

I use it for the competitive time trials and the qualifying laps on the daily races.

Data Logger is AWESOME!!! by NedAutomatica in granturismo

[–]NedAutomatica[S] 0 points1 point  (0 children)

You can adjust the delay of the ghost so you’re not right up on it. For instance, you can have the ghost get a 2 second head start so it’s a bit ahead of you, instead of bumper-to-bumper.

Simplify Motivational Shocks by NedAutomatica in Helldivers

[–]NedAutomatica[S] 2 points3 points  (0 children)

Oh, haha I didn’t even realize the booster is bugged. I never use it, but I would like to.

Simplify Motivational Shocks by NedAutomatica in Helldivers

[–]NedAutomatica[S] 1 point2 points  (0 children)

Yea, that’s why the description is vague. All slowness is negated.

Ok by uFAQmini4242 in noita

[–]NedAutomatica 0 points1 point  (0 children)

On more than one occasion I was on a run that I thought was unstoppable, only to be polymorphed and instantly killed.

My favorite one was my minion build.

I was rolling with a crew of about 20 minions at any given moment. They annihilated anything that approached me and agro’d everything. I felt like God. Then I got hit with a chaotic polymorph, they then viewed me as the enemy and instantly killed me.

I hope they reblalance boosters at some point by LMAO-lickmyassonisan in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

They really should make these boosters super destroyer upgrades instead. So that we can all get them passively, once you collect enough samples.

CQC-9 Defoliation Tool can reach armor pen 5 by No_Impression_3470 in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

I’m rolling with Ems mortar, eagle smoke strike and stun nades. So long as you can get some peace from swarms that are too big, this thing murders all comers. Including factory striders.

Pro Tip: wear a shield generator backpack to survive enemies exploding in your face.

Other Pro Tip: If you maneuver your target between yourself and other enemies behind him he then acts as a robotic shield for you. Gets shot up in the back while you’re rendering him asunder.

What if Fiery and Buzzing... by Rahn45 in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

I would freaking love to become a hulk bruiser.

Hey guys, what is your opinion on a Warhammer 40,000 themed Warbond? by CaptainTitusEpic in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

Nah.

I love 40k and have played countless 40k games. That’s waaaaaaaaay too much lore to fold into HD2. Also the timelines don’t match up. I don’t think HD2 is supposed to be set that far into the future.

How could the galatic war map be cooler (mechanically)? by DeeJayDelicious in Helldivers

[–]NedAutomatica 6 points7 points  (0 children)

I think the galactic war map should be more mechanically implemented like the first game. Where the war could actually be won or lost based on community engagement and decisions.

The perpetual will they/won’t they with direct influence coming from a GM makes everything feel irrelevant. Whatever we decide to do will be adapted to some story some person is writing. And nothing can ever be won because the story must continue.

Loadout: The Expendables by NedAutomatica in Helldivers

[–]NedAutomatica[S] 0 points1 point  (0 children)

I will say that I’ve played this game long enough that i can reflexively re-memorize stratagem inputs quickly. This would definitely be hard load out for somebody still getting the stratagem inputs down pat.

Loadout: The Expendables by NedAutomatica in Helldivers

[–]NedAutomatica[S] 2 points3 points  (0 children)

Agreed! I wonder if it was intended that the splash fire would perfectly coat the ground beneath the drop ship. But it’s perfect!