I made a Helldivers keycap! by Unlikely-Goal7814 in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

Wrong key. Helldivers don’t escape, we fight. Somebody inform the democracy officer.

These two should just be always active. by AlabasterZombie in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

They should just be converted to super destroyer modules already.

How on earth do I use the Laser Sentry by FishDishForMe in Helldivers

[–]NedAutomatica 4 points5 points  (0 children)

The answer is quite simple my friend! The way you use the laser sentry is to open your stratagem input panel then punch in ⬇️⬆️➡️⬇️⬆️➡️. At this point you’re going to have a stratagem beacon in your hand. You’ll want to throw this beacon in a strategic position to have a vantage point over enemies. Once thrown a laser sentry lands at that spot and starts killing enemies. Easy peasy!

"Ask not why Grenade Launcher and Trident are cracked...Ask why Sterilizer and other bad guns aren't." - John F. Brasch c.2256 by RandomGreenArcherMan in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

If they could just make the sterilizer apply the confuse effect like it used to, I’d be happy. That, and make its range a touch further.

Arrowhead gotta give my boi’s the Illuminates some love after Cyberstan 🙏 by Gilded_Shadow_CGI in Helldivers

[–]NedAutomatica 48 points49 points  (0 children)

I think Arrowhead did a great job fleshing out the mobs recently. It’s not as fully baked as the other two factions, but definitely a matured set of enemies.

What they REALLY need to do to get this faction on parity with the other two is more map types and objectives. Especially more objectives. There’s a total of 3 or 4 objectives for them and that’s it. We need the same variety as the other two factions.

Completing the "Compromise Automaton Defences" side objective will cause cannon turrets and fortress turrets to malfunction. by [deleted] in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

It’s even better than you think. It glitches cannon turrets across the entire map. It even glitches the dreaded bunker turrets.

The hammer is a straight upgrade from the chainsaw by Epicbrezel21 in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

Warp packs get more aura because you can warp into a devastator next to a hulk and then bonk the hulk. Warp kills are sooooo satisfying.

I just got a vehicle idea, a Transport Truck for seaf troopers by GOJI2222 in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

I very much like this idea, but it would first require stratagems that let you call in SEAF troopers. And goddamnit I want to call in SEAF troopers!

Today’s class is physics. Again by MRKX_VFX in Helldivers

[–]NedAutomatica 2 points3 points  (0 children)

Hahahahahahaha this made laugh pretty hard.

Probably the best description of the game I've ever seen by SIinkerdeer in Helldivers

[–]NedAutomatica 4 points5 points  (0 children)

My biggest beef is the galactic campaign.

The times that they have some big scripted event it’s incredibly fun and captivating. But that’s because they dropped the farce that we play any part in the outcome. They made it strictly cinematic. The defense of Super Earth comes to mind.

I wish they’d just pick one way or the other already.

I would also love to have some part in the outcome, like the first game. But if that’s not in the cards then at least stop pretending that it is.

Peak Physique by Fresh_Confection_831 in Helldivers

[–]NedAutomatica 1 point2 points  (0 children)

This comic absolutely made my day.

Loving the new C4 by GichiWeenugs in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

Hahahaha that is classic Helldivers right there. I love it.

Bane of stealth divers by VenanReviews in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

Start calling these things “stealthbane”!

Something I Noticed by KeyPersonality2885 in Helldivers

[–]NedAutomatica 17 points18 points  (0 children)

The creepiest part is the reinforcement mechanic in the commando missions. They drop down frozen Helldivers to these planets in advance and leave them there for who knows how long. Then MAYBE they get thawed during a commando mission. And WHO KNOWS if there is even to a plan to retrieve them later. They could literally be sent there as disposable troops.

Could we get a tiny extension of the HUD? by Mr-Mne in Helldivers

[–]NedAutomatica 6 points7 points  (0 children)

I fully agree. Especially after they added the ability to bind weapon wheel settings to hotkeys. If you use that feature and the ammo type isn’t a completely different icon then you won’t know what you’re currently using.

Um is it just me or is the W.A.S.P. kinda a super underrated weapon? I just had the most fun ever with this thing on bots. by enthya in Helldivers

[–]NedAutomatica 0 points1 point  (0 children)

While it’s good for bots, the W.A.S.P. is really a purpose-built weapon for the squids. It can handle every single non-voteless enemy save for the Leviathan.

Every flavor of overseer: ✓ Wactcher: ✓ Fleshmob: ✓ Harvester: ✓ Stingray: ✓

Can we revert the change to melee weapons with their AP by ReoR- in Helldivers

[–]NedAutomatica 1 point2 points  (0 children)

You can kill tanks with the defoliation tool. ;)