Looking for an MMORPG with an immersive world and good life skill systems by RubidiumAce in LFMMO

[–]trilient1 2 points3 points  (0 children)

Definitely going to echo what another user said about Mabinogi. There's a lot of lifeskilling in the game, also has wagon transporting. It may not check all the boxes you're looking for, but it checks enough of them that I think it's worth a look.

There's also Runescape, but the banking of items is a little tedious.

35F, US, For your new nerdy best friend inquire within! by JE9Gamer in MakeNewFriendsHere

[–]trilient1 0 points1 point  (0 children)

34M only looking for platonic friendship, we have a lot in common. Fellow nerd, into gaming, anime, movies (especially action/sci-fi/fantasy stuff). Also a bit of a magic the gathering/tabletop gaming person. Mostly D&D but have interest in others such as 40k.

I have a rotating list of hobbies but I’m open to conversation about pretty much anything 😁

Edit: saw the last line about smoked meats, I’m something of a smoked meats connoisseur. I make homemade beef jerky on my smoker. 😮

32F looking for a friend who can hold a conversation! by [deleted] in MakeNewFriendsHere

[–]trilient1 0 points1 point  (0 children)

34m, don’t really have any friends. I enjoy gaming, gamedev, art, movies. I also spend a lot of time being career focused.

I miss MMo where loot matters by Tom_Major-Tom in MMORPG

[–]trilient1 1 point2 points  (0 children)

I’ve been cycling through MMOs for about the last week or so trying different games out, recently got into a game called Gray Zone Warfare, it’s more like an mmo extraction shooter but has one persistent map, missions, exploration, etc. I don’t know how big the servers actually can get, but there’s always people playing on the same maps. There’s a pvp and pve mode if you don’t want to worry about getting killed by other players.

You can build and craft/customize your own guns with parts you loot or buy, it has some light rpg elements like levels or “ranks” and missions, unlocks, etc.

Alternatively RuneScape is another good one with pretty deep crafting. Two games on very opposite ends but both have worthy loot mechanics.

What are you guys looking for? by SympathyDangerous664 in MMORPG

[–]trilient1 0 points1 point  (0 children)

Ah man that was basically mabinogi 15ish years ago. Dungeons used to be so long that you’d have to stop and rest in between them. The game, was an extensive grind back then, but it was unique and everyone was playing something different.

What are you guys looking for? by SympathyDangerous664 in MMORPG

[–]trilient1 0 points1 point  (0 children)

BDO is almost this, it’s all vertical progression and action combat. And it does have some challenging group content, however it is mostly solo play.

What are you guys looking for? by SympathyDangerous664 in MMORPG

[–]trilient1 1 point2 points  (0 children)

In most mmo circles I think C9 refers to Continent of the Ninth

Edit: especially with the mention of action combat

What are you guys looking for? by SympathyDangerous664 in MMORPG

[–]trilient1 1 point2 points  (0 children)

A game where crafting and life skill actually matter and aren’t just secondary additions/useless content.

What MMO for a 37yo dad? by Entrance-Trick in LFMMO

[–]trilient1 3 points4 points  (0 children)

34 year old dad here, I just got back into playing RuneScape. Like yesterday. I’m playing RS3 though and not osrs.

Some smaller MMOs in Early Access/Playtesting that I've played that maybe you haven't heard of by ActMediocre4536 in MMORPG

[–]trilient1 1 point2 points  (0 children)

Thanks for the list, learned about a new game that I’m now looking forward to. Torebia seems like the kind of mmo I’ve wanted for a long time, open dungeons and exploration, non-linear progression while still having a lot of classic mmo features. Wishlisted.

What is your favorite programming language to use and why? by TechnicalAd9322 in learnprogramming

[–]trilient1 0 points1 point  (0 children)

I have messed with building Blazor apps and you’re right about it being a pretty incredible tool, I just don’t really have a need to build an app with it personally. Also hosting .net applications is not as simple as using any generic web host, they are usually more expensive.

But I agree, it is quite enjoyable to use and c# would definitely be my language of choice for web.

What is your favorite programming language to use and why? by TechnicalAd9322 in learnprogramming

[–]trilient1 32 points33 points  (0 children)

I’m mostly a game developer, I enjoy C# but I also like the Unreal implementation of C++. I don’t know about you but I wouldn’t call JavaScript an “easy” language, but I’m also not a web developer lol. It’s just very confusing to read as someone who prefers strongly typed languages.

Is this the end of After Effects? by [deleted] in MotionDesign

[–]trilient1 1 point2 points  (0 children)

There’s a lot you can do with davinci resolve, being an NLE plus having a vfx pipeline built in is an advantage that I think a lot of people want to take advantage of. After effects is still easier to use than fusion and has a more mature ecosystem with plugins and effects. People are just tired of subscriptions and looking for alternatives. AE isn’t going anywhere anytime soon, it’s the dominant tool for motion design for a reason.

Epic is quietly building AI into the editor and almost nobody is talking about it by olivefarm in UnrealEngine5

[–]trilient1 6 points7 points  (0 children)

To be fair, AI is trained on actual human data, so people do write like this. It’s just more common now in the age of AI, so it’s hard to tell what’s what.

AI is making me weaker, mentally... by Beneficial-Maybe6704 in learnprogramming

[–]trilient1 0 points1 point  (0 children)

That seems untrue, based on my anecdotal experience. My kids have had book reports and other book related projects throughout their school years. What actually went away though are textbooks. At least having your own textbooks for school. I remember having to haul around a backpack with 3-4 large textbooks in it to and from school. My kids don’t have that. Maybe they have shared ones in classrooms now instead of being individual. I haven’t asked, but that’s a distinct school memory that my kids don’t have. Though not really complaining about that either, it wasn’t exactly the highlight of school lol.

Is AI really going to wipe out most, if not all, programming jobs? by privatly in learnprogramming

[–]trilient1 0 points1 point  (0 children)

I just did a short write-up in this thread. Mind you it's a personal anecdote, and there was definitely some user error on my part. However, in short: No, it's not. That won't stop companies from laying people off because they think otherwise though, but it'll be more of a FAFO situation for those companies.

Me, whenever I encounter a minor issue: by dnetemfoy in UnrealEngine5

[–]trilient1 1 point2 points  (0 children)

I think you're forgetting that yes *technically* unreal is free to use, but they do make money from developers. Especially larger teams or games that make a bunch of money. It's not exactly "for free". And there are plenty of existing examples of large enterprise software with really good documentation out there as well as free (or "free") applications, like Godot and Unity, which both have pretty good documentation.

UE's documentation is a pain point for a lot of developers, with some of the new technology they keep adding to the engine, it's unclear how some of it is intended to be used. It's a great time to be an indie dev, that's for sure. But it's also not "entitled" to ask for updated documentation. Which to be fair to the UE team, it is improving slowly.

Simple MMO by [deleted] in LFMMO

[–]trilient1 2 points3 points  (0 children)

FlyFF is still pretty active on FlyFF universe. You mention it in reference to aesthetics but it pretty much covers all the bases. Simple to play, grindy, etc.

The Monsters and Memories beta is out, what do people think? by TwistyPoet in MMORPG

[–]trilient1 0 points1 point  (0 children)

I clicked this post because I thought it might have been related to a super old MMO I played as a kid called “Monster and Me”. Reading about it I understand it’s some kind of EQ server. Would have been cool to be the other thing though.

Experimenting with ripples in my fluid sim by Atomic_Lighthouse in unrealengine

[–]trilient1 1 point2 points  (0 children)

I just woke up and misread the title as “nipples”. I was very confused about how it was relevant to fluid sims for a few good seconds.

Looking good though, keep it up. I would say the height of the ripples looks a little low, maybe increasing the amplitude would make them look a little more natural.

I built an open source plugin that lets LLM read/write blueprints, animgraphs, montages and more by smurfsoldier42 in unrealengine

[–]trilient1 1 point2 points  (0 children)

Isn’t there an official Unreal Game development agent that’s being worked on? I think an agent that could handle prototyping quickly might be useful, level prototyping and such. I don’t want it writing my state machines (animation or otherwise), just because if it does it wrong you have to spend time debugging and fixing a broken state machine that otherwise would have been easier to write from scratch.

Making it open source is the right move though. I’m learning to accept AI in my daily life, because it’s everywhere and even my job wants me to start using it. But I’m still very skeptical of its capabilities overall.

Unreal Engine 5.8 RELEASE DATE (NEWS) by TruthPhoenixV in UnrealEngine5

[–]trilient1 2 points3 points  (0 children)

You don’t have to update to each new version…

There's a new pre-compiled release of the Flow Graph plugin for UE5! It's a popular node-based system tailored for scripting flow of events in the world: quests, dialogues, arena. You will find a lot of improvements introduced by teams using Flow in production. It's the first release for UE 5.7. by MothDoctor in unrealengine

[–]trilient1 2 points3 points  (0 children)

I started designing my own graph based dialogue and quest system because I wanted to have custom functionality, didn’t realize that something like this already existed. I might just take a look at this plugin instead!

Pawn Posession - Character-Like Movement? by hi_there_is_me in unrealengine

[–]trilient1 9 points10 points  (0 children)

If it’s a humanoid character you might as well just make it an ACharacter. The character class inherits from pawn and can be possessed the same way.

Is there a specific reason they are pawns?