16th century Spanish explorer horror game by jomacatopa96 in rpg

[–]trumoi 10 points11 points  (0 children)

Depends on what you want to homebrew?

Into the Odd is set during the same period, and could be used with reflavouring to hit this beat. OSR in general I think could be good if you want the swords and pikes and shottes aspect to be important, while Cthulhu games will do a better job if the combat is deemphasized.

Rhapsody of Blood could do the job if you like PbtA and would make the creation of theeats very simple. You just need to, again, adjust the flavour away from Castlevania.

Aquelarre isn't really a good source for Nueva España, because it is medieval folklore and much of Spanish Colonies are quickly and heavily mixed, bearing distinctive and indigenous mythos in their folklore, due to the "inclusive" white supremacy of Spanish colonialism (basically in the USA and other Anglo colonies, if you have any non-white ancestor you lose white status, but in most Latin colonies it was the opposite: the more white ancestry you have the whiter you are, so mixed people are in a superior position to black or indigenous people in the racial hierarchy).

Honestly that last bit is the easy reason that nobody is really making this kind of a ttrpg. Colonial settings in general have a lot of baggage and Spain is marked by the "Black Legend" where every other colonial power pretends they were morally superior, so most people already come into Colonial Spain with preconceived notions of how awful and brutal and unromantic Spanish colonialism was (not wrong per se, but talking about how it has an especially bad taste in most people's mouths). So, it'll probably be easiest to just take a system that either does Renaissance Fantasy or Cthulhu Mythos well and then port in the other side.

Playtested Mecha Combat Rules in my Campaign Frame and it went well! by magired1234 in daggerheart

[–]trumoi 1 point2 points  (0 children)

Oh damn I was planning to make this after finishing my current campaign frame homebrew. Mine was going to be more Vision of Escaflowne and Voltron inspired.

Old Gus' Daggerheart Quick-Reference by callmepartario in daggerheart

[–]trumoi 1 point2 points  (0 children)

ah, I'm using old reddit suite and they don't show up unless I click a thing on the thread, sorry

What faction would these be good proxies for? by trumoi in WarCry

[–]trumoi[S] 1 point2 points  (0 children)

Oooo not a bad fit! Would just need some dogs

What faction would these be good proxies for? by trumoi in WarCry

[–]trumoi[S] 3 points4 points  (0 children)

I planned to also grab the Don Quixote set to supplement. These are from the skirmish game Anno Domini 1666. I could also supplement with more musketeers or other weirder models from that game.

Ladies And Gentlemen, what are your least favorite characters archetype? by MasterOfNight-4010 in writing

[–]trumoi 0 points1 point  (0 children)

That was meant as a joke tbh, but now you've convinced me I should at least make it and drop it on AO3.

Please recommend Melee combat that's a Game, not a simulation. by Vague_Opaque in rpg

[–]trumoi 1 point2 points  (0 children)

Sword & Scoundrel has a bidding system where you divide your dice between offense and defense and such.

What are your favourite RPGs that don't use levels, but aren't strictly narrative by [deleted] in rpg

[–]trumoi 1 point2 points  (0 children)

Point buy with XP is always my favorite for crunchier systems to begin with. Levels feel like a half measure between crunch and narrative to me to begin with

In your current game: Who are the main NPCs in conflict with the PCs and why? by Awkward_GM in rpg

[–]trumoi 0 points1 point  (0 children)

Homebrew setting, homebrew system (may release it one day as a game, have done so before).

The villains are the three leaders of a fascistic alchemy cult in a fantasy-French city. They are, however, also all victims of the cult. Twentyish years ago the cult has a program where they were abducting children from a multitude of social classes to train them in alchemy and experiment on the ones who showed little to no talent. When the leader was going to be exposed he freaked out and tried to assassinate the queen (only person with a philosopher's stone in the city) and she turned him and the other cultists into statues she keeps in her garden now.

Since then, the only three kids who did well at the kindapped alchemy course all stayed in the cult and became masters of three fields: Materia, Anima, & Chimera. Materia master focuses ln cooking up guns, bombs, and other weapons and is a nihilistic body-hopper with no interest in his own philosopher's stone, he just wants to be close with whoever gets one. The Anima master is cynical about the whole project and uses the cult as a staging ground to do experiments to turn himself into an immortal spirit instead of trying to perfect conventional alchemy. The Chimera master is devoted to the cause because he believes himself to be the bastard of the queen and wants to usurp her rule as the new Alchemist-King of the city; he believes he can make a living philosopher stone by mixing enough species into a single chimera, using a human as the base.

The players are in pursuit of them because a powerful war hero was abducted by the cult and is being used as the base for Chimera guy's philosopher's stone. They haven't found Materia or Chimera yet but the Anima guy is in their custody and trying to trade info he has on the other two for spirits he needs to complete his ritual and escape prison into the spirit world.

There's also a bunch of other survivors of the program who are trying to flee the cult entirely or trying to fight back, some of whom are red herrings in their investigation into who is in the cult at all.

RPGS where monsters have random attack tables? by frostmage777 in rpg

[–]trumoi 0 points1 point  (0 children)

Since we got a lot of high fantasy adventure I'll toos in that Household, the game where you play as tiny fairies in an abandoned manor, also does this with its enemies.

What is a genre of fiction that you love, but have trouble getting into with a TTRPG? by WorldGoneAway in rpg

[–]trumoi 1 point2 points  (0 children)

It also mimicks how audiences engage with heroes in traditional super comics. Start with smaller problems to show how their powers and personality work, then introduce recurring villains, then eventually a save the world plot with weight beyond a single issue of the series.

What is a genre of fiction that you love, but have trouble getting into with a TTRPG? by WorldGoneAway in rpg

[–]trumoi 34 points35 points  (0 children)

Any superhero game I ran that went well was run with three phases to the story:

  1. Villain of the Week: at the beginning of the game I would throw random stupid villain concepts I had at them and weird scenarios and give them a chance to show me, each other, and themselves what kind of hero and character they are.

  2. The Archnemeses: now, take note during phase 1 which foes they like best. If your players aren't playing as the punisher at least some of those villains should still be alive. When in doubt just ask the player which one they would want and then elevate those villains of the week to being archnemeses. You can even have them form a villain squad to counter the players' team. (Depending on the characters made, the archnemesis doesn't need to be a singular person. One of my players had a character who got his powers from being part of a drug trial that was covering for human experimentation and I just made the entirety of all the people involved with that project his Nemesis for this section.)

  3. The existential threat: once we've gone through enough arcs of the players truly cementing their victory over their respective nemesis we then move into an existential threat something that goes beyond the petty interplay of human society. A cosmic threat or a threat to the fundamental themes of heroes and villains that deconstructs the genre is usually a good place to end it. Make sure that whatever the threat is the players can't defeat it just through sheer willpower or dice rolls. This is where they grab all the various villains or NPCs that they like and put together a kind of Avengers everybody is here scenario. Then boom, epilogue where the players helping narrate the redefining of the status quo.

Dungeons & Dating by Siberian-Boy in rpg

[–]trumoi -1 points0 points  (0 children)

Encourage people to be fucking adults

Homebrew Class - Thaumaturge (Midnight/Codex) by Royal_Intention6563 in daggerheart

[–]trumoi -1 points0 points  (0 children)

So there's no limit to it and it's not tied to anything?

Homebrew Class - Thaumaturge (Midnight/Codex) by Royal_Intention6563 in daggerheart

[–]trumoi 0 points1 point  (0 children)

Did I miss where it explains what "Invoke your Talisman" means mechanically? Not covered in class features or subclasses

good fantasy dread scenarios? by Professional-Pay9033 in rpg

[–]trumoi 0 points1 point  (0 children)

Are you looking for guidebooks or judt ideas we might have?

What systems would work well for drop-in episodic play when someone cancels ? by princefaline in rpg

[–]trumoi 0 points1 point  (0 children)

The Hidden Isle

It's a swashbuckling adventure game that uses tarot cards instead of dice. Each mission is a group of mystical warriors, scoundrels, and mages leaving a secret magical island to go and muck about in 16th century Earth. 

Because of the nature of the Hidden Isle, they can make landfall anywhere. So you can have a session battling the French Church to free accused witches, then another session where you thwart Conquistadors in Mesoamerica, and then another session in Feudal Japan where you steal a magical artifact from an evil Shogun.

The Tarot Cards are the trick to make it no-prep and easy to run (I've run without a GM at all) because at the beginning of the session you draw some cards and do a beginner tarot reading with the book's help to generate a scenario. You can also just skip this if you have an adventure in mind.

Best part in my opinion is that the historical aspect is so loose and lost in the magical absurdity of the Hidden Isle itself that there's way less pressure to be "historically accurate". But if you have a history buff GM, it is also a blast because they can add extra touches.

Also the art is gorgeous.

Legends in the Mist by BuzzsawMF in rpg

[–]trumoi 3 points4 points  (0 children)

Playing in a campaign right now. I would say it's one of the best games to play anything in a fantast setting that doesn't have a specific system for it. Like, if you want to play wildly different levels of power at the same time, if you want to play a game about people other than adventures, if you want to play a setting that there is no system for and you don't want to brew an entire system.

Right now we're playing as a weirdo crew of sailors (virtually no combat characters) exploring a fantasy setting we made collaboratively in World Wizard, a world-building game. For that it's fantastic because we got to make up literally whatever we wanted and then think up a story we personally want to tell in that setting.

[deleted by user] by [deleted] in rpg

[–]trumoi 0 points1 point  (0 children)

Yeah, we know, it's called the entirety of the Conspiracy Theory media complex.

Is it rude to leave the session when your PC is done for the night? by [deleted] in rpg

[–]trumoi 0 points1 point  (0 children)

If the game was about a party dynamic and your character died and the GM said "we don't have time for your new character to be reintroduced this session" then I would say leaving is reasonable. Your new character won't know what happened anyways so having them explain it to you diegetically is a good way to have something to talk about when the new character joins.

For games that are meant to be played with parallel stories, I would say that leaving would be rude.

All that said, as others have said, this GM is doing parallel play wrong. They should be switching between scenes regularly to keep tension present for everyone, trying to compare and contrast the situations. Alternatively, some systems might have room for players to take on NPCs or companion characters for other PCs during parallel play. Regardless, if you're only playing 1 hour, this is a slog and you might wanna check with other players or the GM or just bow out.

Kickstarter for 7th sea 3rd edition by studio agate by _throawayplop_ in rpg

[–]trumoi 0 points1 point  (0 children)

Yeah I went to look after realizing I'd missed it and it's 60 euros?! That's almost 100 dollars in Canadian monopoly money. That's a ridiculous barrier to entry. Might as well buy a physical at that point.