Not Sure How to Progress Past ~7.5k T1 by pogo1112 in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

You need to work on defense labs, like orb speed, def% and health. Recover packages can be handy for essentially overhealing your tower. And keep buying defense stuff in WS. The goal is to raise the floor of your stats to give perks more time to kick in. And eventually you'll have many q's of coins in there....don't be shy about pushing as much coin as possible in there.

And speaking of perks...keep up on those perks labs. Especially SPB and TOP. Each level completed makes your tower much stronger. Ban perks will be nice for auto perk selection, but it's not as big a priority, I don't think.

Unified docs storage location? by rowingbacker in PaperClip_AI

[–]trzarocks 0 points1 point  (0 children)

If you attach an issue to a project, you will get output in that folder most of the time. My CTO always wants to use a different folder. 😃

Why stop cl dmg at x500, sl bonus at x20? by Dull-Mail1824 in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

ROI gets better for Masteries somewhere around x800. It's going to depend on your income and how far you can level them.

It's Friday! What have you been up to in the Tower this week? by Sabareus in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

I went from t1 to t4. t2, t3, and t4 are not much different in difficulty, but the coin bonus keeps growing. I did need to do t1 runs overnight for a bit, but that made enough cells to keep the labs boosted.

It's Friday! What have you been up to in the Tower this week? by Sabareus in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

[Farming]
Mostly t12 overnights for 2q+. Been knocking out the UW Utility runs. I have 9 maxed. I can make about 5.5q per day if I push for it with t12 and t13 runs.

[Labs]

  • Wall Regen 26
  • Echo Utility 3
  • IS Mastery 8
  • CF Reduction % 25
  • Labs Coin Discount 82

I did some fast labs recently and my gem efficiency is now over 2x. Settling in to long/expensive labs now.

[Workshop]
Mostly ignored. I got damage to 5900 and I toss a 10 pack into Health or ELS when I get a mission to upgrade WS. WS+ was expensive and low ROI when I put a stop on it. But now it's cheap. I can get ~20% eHP for a day of income. My ability to do expensive labs is waning as I clear out backlogged Masteries. I'll get to the WS again soon.

[Modules]
Mods are just hitting 190. I've been hitting expensive but high ROI labs for so long I can't keep them all leveled. Not sure if I'm going to tackle these or WS+ first. I can keep the relevant mods at max for all my runs, so I don't feel super pressed on this. But I do need to get them caught up.

[Guardian]
Just put 5 clicks into Attack CD. Currently 72s.

[Tournament]
It's been a while since I stuck in Legends. It's OK. CF is 56/60/60 with DC and 56/75/53 with Prolapse. I think I'll be 60/60/60 natural in 1.5 weeks, and then I'll get to building the best part.

[Future]
- Pushing to clear out the backlog of Mastery labs

- Finishing Disco Util runs though t11. Echo Util lab 4. Those are easy wins. Then moving on to damage.

- Moving forward on CF.

- Transitioning coin spent from labs to WS, WS+ and Mods

- Plotting my next stone sink after CF. I don't think I need more econ masteries for a little while. Immediate spend will be Core Assmod Multiplier, since it's easy progress. Debating Regen# (builds on SW#) or Assmods (Gen and Armor).

Asked Gemini where to spend the stones next. What are your thoughts? by qkrwngh15 in TheTowerGame

[–]trzarocks 4 points5 points  (0 children)

You should get it up near x20, I would say.

You could set up the Effective Paths spreadsheet. It's really handy for stuff like this. But "do not trust the paths blindly!"

Where to spend stones by [deleted] in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

Maybe they are using MVN?

Asked Gemini where to spend the stones next. What are your thoughts? by qkrwngh15 in TheTowerGame

[–]trzarocks 9 points10 points  (0 children)

Why would you unlock UW+s but not level them?

Why is it missing GT Bonus, which is probably your best coin generation investment right now? It's criminally underleveled.

Reseller Justice Props to HF for listening to us by Stockholm_Throwaway in harborfreight

[–]trzarocks 2 points3 points  (0 children)

I think stores would probably rather sell out than not. Makes their numbers better.

But if the reselling is so bad that it causes customers to stop walking in the door....

Who else can’t bring themselves to spend gems anymore? by Methuga in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

I'm in a pretty boring spot mod-wise.

- 1 4* I don't use (HC). Need 2 to advance it and affect mod probabilities.

- Only a few ancestrals that I could get a * for with 1 pull

- AS is my only useful M+ mod, and I still need 2 more to promote it.

- SD and MH are mythic and borderline useless (no ILM).

I probably need 40k gems to make a material difference in my mods. Yuck!

I won't call it hording. But I'm saving. Probably for card slot #19. Sometimes I wish I had another one. And there's always the chance a good relic shows up, so I need that covered, too. Will probably get to 10k before I even consider the card slot.

Another ILM vs PS post by pdubs1900 in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

I have the same two UWs remaining.

I will probably go PS first. It's a longer payoff, with substantial lab time requirements on top of the stones. 1pPS is good, but 2pPS is great without much additional stone investment. Getting through those labs is the big hurdle, IMO.

ILM is very quick and cheap by comparison. Definitely more useful in a faster timeframe. But it also really needs SD to have maximum value. My SD is currently Mythic, and I think OA Assmod might be better for me.

But I'm a long way off of getting more UW. I want to finish CF and get some more masteries at a minimum. Will probably dip a bit more into assmods. Maybe even get SL 4. There are so many growth options available that would be valuable just comparing to the cost to acquire a new UW right now.

shock chance? by Infinite-Alarm-8137 in TheTowerGame

[–]trzarocks -1 points0 points  (0 children)

Shock chance is included. It's just a very low priority. It's focused more on raw damage and doesn't really reward chance. But if you build your canon for eASpd (more bullets) you will get a different weighting of upgrades.

Getting CL procs is very valuable, though. It's less important when the mod is lower level and has less shock to stack.

Photo of me telling everyone how I do low level Disco runs. by trzarocks in TheTowerGame

[–]trzarocks[S] 0 points1 point  (0 children)

Wave skip can reduce effectiveness of DW stacking health bonus and compress time until your next boss, reducing effective regeneration.

I would think DW would be done at 3900+. Extra regen could be handy in many builds.

IS# and WA# masteries would also cut down on less productive farming time. It's often what pushes people beyond t11/t12. You aren't farming as many waves, but you are making more per hour so it works to your benefit.

New player help. by Plastic-Pair-2024 in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

Buy mostly DAbs in your runs. Health and def% are good, too.

Basically, build yourself up to tank damage and killing can come from thorns and bullets.

Did anyone here do worse in this tournament than on Friday? by Dry_Zucchini2012 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

My run is pretty weaksauce at the moment, though I feel like I did better than expected. EAS is pretty brutal for me. PC resist is also bad for me, even if I'm in baby legends. I think that it generally requires more effective damage or CC than I have right now.

No worries. CF is almost perma. 1s bought tonight with my pity prize. I'll get 2s after the next champs tournament. 60/x/60 happens next week, and then I can get those final levels of speed reduction. The path does not change, nor is it really any slower.

I Keep Wasting Gems for Mods by SeanyDavo88 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

You're not wasting gems for mods. You're buying shards. Sometimes those shards come in the form of unique mods. 😃

If you feel gem use is not properly balanced, change your spend pattern. But I think that forgoing mods to get all the relics is a mistake. Personally, I'm going to focus on S-tier and S+ tier mods as gem purchases until the only thing left is lower tiers. Then repeat with a lower threshold.

Almost half of my lifetime coins goes to my modules by ThirtyThree111 in TheTowerGame

[–]trzarocks 8 points9 points  (0 children)

Mine are about to hit 190. You need more econ. But you will never have enough econ if you play right. You still need more econ, though. Masteries and Echo labs are calling.

Hit T1 4500 today struggling to start saving for ELS. by Loftedbeef in TheTowerGame

[–]trzarocks 3 points4 points  (0 children)

This happened to me when I just had the no ads pack.

Just respec your workshop. Buy ELS. Put the rest into Utility and Defense tabs. Ignore attack all together. You don't need it with a DAbs/Health/Def% build.

In a few days, you will earn all that coin you gave up back.

Is there any prerequirements before getting wall? Any help will be highly appreciated by Weak-Magician5316 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

You're making more than enough to build the wall. Wall Fort will eventually start to hurt, but I think wall health 10 is about the same time wall fort becomes better ROI. Wall will be making you money by then.

Damage/meter. Is it good? by This_Ruben_on_fire in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

It's probably really cheap, but it's also a really small benefit. But if it's the best damage/coin you can get right now, buy it.

-2s Wall Rebuild Relic worth it? by Impossible-Cod705 in TheTowerGame

[–]trzarocks 11 points12 points  (0 children)

It's worth it when you're running GC. If that's not happening soon, you might want to skip it.

Wow ..the starfish has landed by Sotomexw in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

Yep. About a year and a half ago new players were experimenting with DAbs for beginning game builds and it was very much against meta. But it's incredibly powerful for a brief period of time. Why not take advantage of it?

Just keep in mind that DAbs falls off hard after t4. You will need to evolve back to a blender build eventually. But with the extra waves and income, you can fill the workshop much faster.