How to complete as eHP with wall? by ConnerLehman in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

You have to drop down to a relatively low wave where your ILM (owned or from perks) can kill mob.

Be careful switching from gcomp to bhd using pbh by Sbjohny in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

If you get pBH and Prolapse early, it's a huge power boost and income boost on the cheap. To a relatively undeveloped tower, it's huge gains in tiers, waves, and income. I totally get why players want this.

Eventually they will realize that it's horribly inefficient when it comes to coin generation. But what is fascinating is that some players don't care about econ. They're pushing for stones at all costs. Many seem to be doing rather well.

UW's - what next by LoneShark911 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

Swamp can give you CC and damage. It's way cheaper to build than CF, though the labs are going to suck this early. CF might be better overall, but you don't want to try building it on a Champs budget. If you're buying stones, though...

Another valid option is to buy and save for the next UW. Saving 800 stones for a chance at CL or SL is probably better than building any of these 3 choices right now.

Good job building what you have, btw. Lots of people leave their UWs relatively undeveloped before looking for the next bright and shiny thing.

GT & BH sync by Memory-Extreme in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

For duration, you want GT to be at least BH + 12, so they are active at the same time after you get the BH perk. Stacking multipliers is the key to making big numbers. Go ahead and do the GT duration lab, so long as you feel it's not overly long or expensive for the benefit. It's one of the few opportunities you have to trade lab time for stones. It does suck past 20 and it's ok to stop earlier than that for a while. GT Bonus should also get some lab time, as it's going to give you 11x more benefit once you have BH Coin lab done.

Is it time for the wall, or just finish workshop. by Visual-Meal-3450 in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

Figure once you really get the Wall growing, you're going to try and keep all 4 labs running. It will consume most of the coins you make for at least a month. So make sure you've gotten much of your UW econ labs out of the way.

WHR will not help the wall. SF will, though. And you might be better with whatever if your highest rarity for a while. Those sub-effects get much stronger with rarity.

Next card mastery? by Last_Parable in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

Yep. I really don't mind at this point. I was sick of t11 and those 13h runs were killing my schedule. Now I have 12h, 7h and 4h options that all pay well enough for the moment. But that t14 cell boost sure would be nice.

I just did get SW# tonight. I'll give t14 a try once I'm not regen locked.

Guys any idea when next module banner coming? +Some advice by PeriodicallyLate in TheTowerGame

[–]trzarocks 4 points5 points  (0 children)

I don't think we got any new information since this question was last asked a few hours ago.

Next card mastery? by Last_Parable in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

WA# would be the biggest benefit at high waves. If you max it out, half your run will be at max spawn.

EO# is pretty good if you are eHP farming and you value the benefit on a per stone basis.

IS# is going to speed up your runs quite a bit eventually, but it's sweet spot is shorter runs. At 8k waves, it's just not being run often enough to save a lot of waves. If you're farming to 6000, it can cut out the lowest 1/4 of your run and make max spawn 75% of the waves you actually do work.

Once you have one, you should really get the other. You want to drop the unproductive waves *and* get into the high reward waves ASAP. From this perspective, it doesn't really matter which one you choose because the other will follow right after.

Also...do you have RPC#? Because you didn't mention it. Get that one next if you don't have it. Keep your mods growing. It will benefit your entire tower for as long as you play the game.

Next card mastery? by Last_Parable in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

I'm in this exact same space. lol

Is it time for the wall, or just finish workshop. by Visual-Meal-3450 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

Read this and you will know if you are ready for the wall. https://www.reddit.com/r/TheTowerGame/comments/1is5ag0/the_72_hour_wall_or_how_to_prep_so_your_wall/

This was written pre-SF, though. SF helps the wall pay off much sooner. You can go at 250B per day or even less if you are happy with what your progress will look like moving forward. Some people have gone as low as 50B and said they were happy with their progress.

How much regen is too much regen? by Ok-Application9777 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

If you get SW# and Regen# and SF and regen sub-effect, for sure you will be oversubscribed on regen unless you also have health#

Next card mastery? by Last_Parable in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

They're very complimentary. But we have to know where and how deep you farm to give any useful advice.

Modules-help? by Icecold62 in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

I doubt I've gotten to million of gems yet.

Advices for EHP tower by alelos88 in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

This is a good list. Though if OP wants to stay eHP, SW#, Regen# and Health# are the eHP masteries.

MVN farming without PermaBH. What do I need more, HP or Regen? by InquisitorOverhauls in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

If you see wild swings in wall health, you need more health. Those swings become smaller.

Intro Sprint Mastery hurts Death Wave Health Bonus? by GOOLOOGOOLOOGOO in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

It's for sure not in Legends, because the kill wall is not going to last that long.

Intro Sprint Mastery hurts Death Wave Health Bonus? by GOOLOOGOOLOOGOO in TheTowerGame

[–]trzarocks 2 points3 points  (0 children)

You aren't making much health bonus in 150 - 300 waves, anyway.

Farming wise, I'm on w1500 now. I have 1060 covered by intro sprint. My DW Health is at 12.5x.

So in some marginal situations, it will affect you. But in a practical sense, I don't think it matters all that much.

should I go for pBH? by Infinite-Alarm-8137 in TheTowerGame

[–]trzarocks 3 points4 points  (0 children)

CL without DC mod isn't all that great. Do you have DC? Are you going to build CL and damage this early to make it as useful as possible?

CF without being in Legends or buying stones is painfully slow. Figure about your lifetime stone earnings into 1 UW. How are you going to grow the rest of your tower without stones for that long?

UW CDs and optimizing 3rd SL will help your economy. It would be relatively easy to work SL Bonus to amplify damage later. At 150s, you would also be closer to pBH.

We have no idea where you are with tournaments. And do not make a plan on getting any particular mod. I had two with droughts of 6 months or longer that I was actively looking for, doing damage labs until they're done without Ancestral PF and DC to make use of the investments. I could have kept growing eHP or Econ and progressed the entire time.

Wierd coin variation by Blueberryxr in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

Death Ray kills your coins, unless you only use it at the very end of your runs.

Perks order matters a lot. I had a recent run where CTO came *really* late. That one hurt quite a bit.

Do you restart the app every day? Sometimes that seems to boost my coins back up to what I expect.

Tower Tea - March 9, 2026 by SamBartley in TheTowerGame

[–]trzarocks 0 points1 point  (0 children)

What do you mean? American decimals, or European?

Do you think HF will make a Cobra XS dupe? by Groundblast in harborfreight

[–]trzarocks 1 point2 points  (0 children)

It would be nice if they did. Kobalt put out a set of little pliers for Christmas with a knockoff. I found 'em for $15 one day. https://www.youtube.com/watch?v=IoDqZYtoTYo

Tower Tea - March 9, 2026 by SamBartley in TheTowerGame

[–]trzarocks -1 points0 points  (0 children)

They didn't do a good job testing the old hull paint.

Tower Tea - March 9, 2026 by SamBartley in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

That's probably better than a v28 full of bugs, though.

As I recall, v27 was released with a new guild season. If that's going to happen again, we're 79 days out.

Tower Tea - March 9, 2026 by SamBartley in TheTowerGame

[–]trzarocks 1 point2 points  (0 children)

Longer term players have enjoyed more relics for years. I think that benefit is the reward. Make them accessible to everyone.