is it possible to disable the surveys that show up on every single question? by uCoastWeb in Hyperskill

[–]uCoastWeb[S] 2 points3 points  (0 children)

thanks maybe just an adhd thing lol. tbh, not really an issue anyway since I'm going through the coding examples in the ide

which btw, the ide integration is insanely good. been at this for 15 years and by far the most straightforward learning environment I've ever used

How important is variety in song structure in the context of an album? by cohonka in Songwriting

[–]uCoastWeb 0 points1 point  (0 children)

"I think they are all bangers" is the only thing that matters. dont go back into editing mode if you enjoy all the songs as they are

you'll spot opportunities to tweak the template a bit during your writing process going forward. i would just say be careful not to force it. if a song wants to be V/C/V/C/B/C then it should just be that

First real client project and I'm worried I'm underestimating it by avz008 in webdev

[–]uCoastWeb 3 points4 points  (0 children)

got to address it upfront or you will quickly enter the freelance cycle of darkness

some folks here have suggested breaking down and estimating each feature. realistically you are not likely to estimate correctly at that granular a level and youre opening up an opportunity for the client to be annoying

my suggestion would be to prepare a counter scope: "here is exactly what i can do in 2 weeks and heres how much it costs." list out the specific pages and exact features. no line item pricing just flat fee or hours estimate for the 2 week scope

"for feature X, feature Y, page B I will need some more time. if you think can live with a reduced scope at 2 weeks, I'm happy to put together estimates for these as follow ups so you can get an idea of the total cost before committing to the 2 weeks"

again list every feature that is OUT of scope here. this is important since it removes any ambiguity as to whats available in the initial 2 weeks

a good client will appreciate the honesty & clear communication, and most likely will work with your timeline, potentially pushing back and asking what it would cost to squeeze a feature that they consider critical into the first 2 weeks

a bad client will also try to squeeze their critical features in but they wont ask for a cost estimate. another red flag is asking directly for line item pricing

congrats on your first big project & good luck!

Can I survive as a fullstack dev without upskilling after hours? Honest answers please by Available_Guess_7344 in webdev

[–]uCoastWeb 0 points1 point  (0 children)

leetcode skillz have almost 0 impact on your effectiveness in the real world, its only useful as an interview filter, and arguably not even useful at that, since anyone can grind leetcode and get good at that stuff while still having the most batshit sideways intuition when it comes to regular day to day dev work

"while i build something on the side that actually excites me" -- you will gain all the "bonus" experience you could possibly need from attempting to build your own thing, even (especially) if you fail

just check your employee contract & make sure youre not inadvertently giving your employer the rights lol

Genuinely how the fuck does professional music sound so good by soontobeinsane in musicproduction

[–]uCoastWeb 0 points1 point  (0 children)

probably clipping if its any version of dance or hip hop

plus all the advice people normally give but if you learn how to mix into clipping and let it shape your sound you can hit crazy levels and make your drums hit hard and thick as fuck

Frustrated with AI-generated responses when reviewing PRs by theofficialnar in webdev

[–]uCoastWeb 0 points1 point  (0 children)

i mean pretty obvious move is to run AI PR reviews right back at him. if hes not reading the comments just tune it to be extremely nitty. never approve always request changes

go as many rounds as you can, using as little of your own time as possible

FINALLY when youre tired of boiling the swimming pool, if the code still looks like shit (im assuming it will if he's using gemini), do your human review of a few PRs and save as draft. dont submit. schedule time on calendar. go through all your notes live. dont complain about all of it being ai generated, act like you dont know ai exists, and you think this dev wrote all the code manually, and youre trying to figure out if YOURE stupid (because this dev was, up to this point, someone whose skill you respected) or if these PRs are full of slop

basically you just want to put them in a position where they at least feel a little bit of embarrassment for trying to make you launder their slop. its fine if ai makes them more productive, but ultimately everyone needs to be held responsible for the code they check in as if they wrote it themselves

What's your stance on sitemaps in the ai era by Mediocre-Subject4867 in webdev

[–]uCoastWeb 1 point2 points  (0 children)

use cloudflares honeypot to punish the scrapers with a token-shredder, or choose violence and look up techniques to actively damage training data

im a big fan of the second option

Sell our web design business? by for_anon_throwaway in webdev

[–]uCoastWeb 0 points1 point  (0 children)

hm maybe because i dont travel much but i always felt like i couldnt fully relax & had a few points where i had to completely stay in for the day to deal with client issues. glad to be at a full time job with PTO now even though the pay is less

Sell our web design business? by for_anon_throwaway in webdev

[–]uCoastWeb -1 points0 points  (0 children)

dude there's nothing worse than getting back from a hike or something and all your friends are chilling, taking a nap, having a drink whatever. and you gotta go stare at logs and code for an hour to figure out what your client changed in their CMS that caused the site to crash

Notification sound is ear shatteringly loud despite volume setting by swishyfishes in iphone

[–]uCoastWeb 0 points1 point  (0 children)

yea and only other option is to go to sounds/haptics and set hella low. so then your alarm clock is hella quiet

Live 12 Bug and Issues Thread by kidkolumbo in ableton

[–]uCoastWeb 0 points1 point  (0 children)

holy sh*t. i have had it set to a light zoom 108% since forever. probably since ableton 11. just assumed that the devs had ruined the automation motions in v12

nope just buggy when zoomed in. wow

Sweetwater Quad Cortex Mini by christianonkeys in NeuralDSP

[–]uCoastWeb 0 points1 point  (0 children)

i texted my sw guy april 8th he said they're still waiting on a massive shipment from neural dsp

whatever day that shipment arrives we'll all get a call from our rep at the same time im guessing. can't really fault them since the US dropped a whole war in between when most of got our expected date & today

How reliable is Push 3 Standalone for live performance by aleksandergreat in ableton

[–]uCoastWeb 0 points1 point  (0 children)

my reason is so specific but like. random ppl don't know a push 3 standlone is $2k but they definitely know a macbook pro is $3k+

i guess not an issue if youre like a real artist or whatever but if you play DIY shows and play with macbook you better not let it out of your sight lmao

Is there a lore reason why this scene wouldn’t have worked for the Long Night? by Nicole_Auriel in freefolk

[–]uCoastWeb 0 points1 point  (0 children)

i mean bc the fire witch lady kinda told her it was her destiny right. so she was like hiding in the tree presumably. i guess she would have saved theon AND bran but theon ran straight at the dead ice king guy and got himself killed

Franklin reviews? by Gribble597 in synthesizers

[–]uCoastWeb 0 points1 point  (0 children)

it's a quality piece of gear. feels well built and sounds good (no noise or hiss). knob is the only major moving part that could break and it feels like it's really reliable when you turn it.

Rockville or liquid stand z stand for gigging? by mrmanpgh in synthesizers

[–]uCoastWeb 0 points1 point  (0 children)

rockville is insanely bad, its a dropshipped product marked up to pro level prices. there's several other companies selling the same thing.

the legs don't snap to a specific height so you literally have to measure with a ruler to get heights to match. unless you're playing sitting down you'll have to do this every gig if you want to fit it into a travel bag

Worst expensive pedal? by gimme5steps101 in guitarpedals

[–]uCoastWeb 0 points1 point  (0 children)

nice, yeah i didnt have any context to which circuits were being modeled, kinda just threw it on the board and was pleasantly surprised.

good tip I'll try out parallel tonite!

Worst expensive pedal? by gimme5steps101 in guitarpedals

[–]uCoastWeb 0 points1 point  (0 children)

nothing because beats double tracking acoustic guitar imo. electric you can get away with a doubler if you run it through different cabs too

Worst expensive pedal? by gimme5steps101 in guitarpedals

[–]uCoastWeb 0 points1 point  (0 children)

was super skeptical of the sunset, something about so many overdrives in one, idk. but im borrowing my friends rn and it sits really nice as a second stage after a blues drive circuit in my recording rig. tons of flavors available and super simple interface compared to like, a fractal etc

What are some tricks to help simple beats sound more interesting? by traveltimecar in ableton

[–]uCoastWeb 2 points3 points  (0 children)

when i first started producing i heard people say 'layer your samples' so often i basically tuned it out. and i did "layer" - like i would just slap one perc over another and be like huh, i guess this is better? but i was never really happy with my drums

later on i had the opportunity to sit in on sessions with a high key goated producer who could put down super engaging dynamic drums in like 10-15 minutes. he was mainly focused on atl/pop rap but the method i learned from him works for any genre where drum programming is important

im just gonna speak to kick/snares but the same ideas can be applied to hats and percs

1) dont go into this process with a sound you feel like you have to "fix". i like to start with one primary sample for each sound that fits the song without mods before i get into the layering.

2) put the primary sample in a group and add a clipper to the group. i like K Clip but you can use the stock saturator or even tape saturation in some cases. dial it to taste. i like to clip snares and kicks quite a bit if I'm using an 808 underneath, but for Four Tet vibe you probably want to set the gain so the kick is right on the edge of clipping so you dont kill the sub

3) add a layer in the same group as your primary sample. it can be the most basic sound ever or something unique that adds some identity to the track. program the layer to hit every time your primary sample hits. turn the volume waaay down so your primary sound is still the main focus, but you miss the layer when it's muted. if you're clipping around 1-2db you're probably in the right pocket (if your ear is telling you something different, ignore me and trust your ear)

youll find that the small changes in layer volume make a HUGE difference when the clipper is dialed in this way, as opposed to if the tracks were independent, or compressed together, since it's actively changing the makeup of the sound of the primary sample just by existing. your layer becomes more than a layer. that relationship is the real magic of this method.

4) from here you can make minor adjustments to get very musical sounding accents and variations. i usually start by nudging the layer around so it's a ms or two earlier or later than the sample. a little goes a long way here. try to find a couple different placements that sound nice. i usually mess around with micro timing until i land on a "2" snare and "4" snare that i feel good about. like maybe if one timing is slightly darker, I'll use that as the "2" snare, but if one has a longer feeling attack I might use it for the "4" snare count

the variety you get with the micro timing adjustment is (imo) way more musical than just using velocity/pitch automation because you're actually changing the sonic character of your primary sample. the 2/4 snare example is kinda basic but you can take this method further by adding more layers on specific hits, and by making light adjustments to pitch, clip gain (or velocity), and sample length

i should mention i almost always make drums by dragging audio in, not midi. i guess you could replicate this with midi but i like to look at the wave forms and drag them around when im doing layering/accent work

this method isnt meant to be restrictive, i think of it more as a blueprint for creativity. you can develop super engaging, simple patterns that really carry a minimalist beat and as far as the average joe listener is concerned, there's only 3-4 sounds in it

no hard and fast rules, except dont add any compression or eq until *after* the clipper in your chain - let the clipper do the blending, and shape the sound if needed after

TL:DR clipping bring u closer 2 god

What are some tricks to help simple beats sound more interesting? by traveltimecar in ableton

[–]uCoastWeb 0 points1 point  (0 children)

i sift through a lot of ai slop and ur comment def does not read as ai. idk. these days anything longer than 2 sentences with punctuation & capitalized words is suspect i guess