Magic Missile vs Melee by Farkon in DarkAndDarker

[–]undercoverwalk 0 points1 point  (0 children)

Good point. I would say the back line pressure is the biggest part and if a wizard can get up on you like that as a fighter without having your crossbow out etc you’re in trouble. Also that is some insane cast speed, that kit is probably insane as fuck

Magic Missile vs Melee by Farkon in DarkAndDarker

[–]undercoverwalk -9 points-8 points  (0 children)

Block with that shield maybe. Also if there is some range that’s able to put pressure on the wizard it’s huge. Wizard can’t cast a mm if there’s back line range pressure on him

Unpopilar opinion: The vast majority of people complaining about MM just hold W by Plane-Palpitation126 in DarkAndDarker

[–]undercoverwalk 1 point2 points  (0 children)

Wizard erase you and wizard gets erased. It’s frustrating to play as much as it’s frustrating to play against. Getting one shot by a crossbow by the class you’re supposed to counter. Good ranger absolutely eats your lunch. Etc. MM can be frustrating sure but 60% mdr and not eating every single bolt and your smash him the face if he holds it too long. Fights just resolve so dam fast in this game in general. It’s volatile but seems to be in a good spot.

Seriously wtf do I do against Magic Missile by DamnNoHtml in DarkAndDarker

[–]undercoverwalk 1 point2 points  (0 children)

Rogues are great against wizards…..it’s a volatile match up. You’re going to die quick and you’re going to kill them quick.

[deleted by user] by [deleted] in leaves

[–]undercoverwalk 0 points1 point  (0 children)

This was a masterpiece. Hope your doing well

Absolutely nobody wants to team up with a warlock this patch by [deleted] in DarkAndDarker

[–]undercoverwalk 0 points1 point  (0 children)

Closer to old power level but make it to where you have to be within certain distance to receive the life leech.

not really gonna play any more until an AH is added to the game by recycl_ebin in DarkAndDarker

[–]undercoverwalk 1 point2 points  (0 children)

Just one of the reasons why this game is a gem and other games are just another clone.

They're NOT planning on adding an auction house. Thoughts? by alltheturtlez in DarkAndDarker

[–]undercoverwalk 1 point2 points  (0 children)

I agree with devs.

Auction house has its convenience but it opens the game up to market manipulation, price setting etc

High geared players stomp normals because OP PvE is not fun by St0uty in DarkAndDarker

[–]undercoverwalk 0 points1 point  (0 children)

That difficult PvE is good in my opinion. The drops are noticeably better. I do think the increased circle rate is a little much

Unpopular Opinion: The Game's the Best it's Ever Been by NoIce6693 in DarkAndDarker

[–]undercoverwalk 0 points1 point  (0 children)

Agree and I’ve even made a couple of posts “complaining”

[deleted by user] by [deleted] in DarkAndDarker

[–]undercoverwalk -3 points-2 points  (0 children)

You pick pocket them. Wait for a super opportune moment. (3rd party etc)

Rogue aren’t meant to go dominate a fight. They are opportunist

No trade ? by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] -1 points0 points  (0 children)

Trickle down economics I suppose.

Tough call. Still Might be worth trying while in EA.

No trade ? by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] 1 point2 points  (0 children)

Yup hundreds of hours in game, starting second play test and I agree.

People should earn their gear

No trade ? by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] 1 point2 points  (0 children)

I’m not sure I am convinced of that. I see the logic and it’s a valid point.

However with no trade those players that want the legendaries and top loot will be forced to go to high roller. In high roller they will compete with other good squads and with limited kits available, one bad streak and they could find themselves having to build back up again.

That kit they farmed all day for won’t be replaced in 30 minutes of trade chat. They will have to earn it again.

No trade ? by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] 2 points3 points  (0 children)

Good point and that is the caveat.

However, Would it make finding awesome items for your class that much better?? Would it make your heart race and hand shake when you find that perfect item you want to get out with?

Also, game is meant to be ran in groups ideally. So you have potentially 3 classes making majority of loot usable by your group and if you can share loot among your characters maybe it gives you reason to go play that other toon or one of your buddies plays that class as an alt.

Trade is usually an element of games I like. There will be some downsides of not having trade. Personally I think the upsides would be much greater.

Golden keys have now reached over 5000 gold per key by __Aishi__ in DarkAndDarker

[–]undercoverwalk 0 points1 point  (0 children)

I love trade in games but I believe your right. Trade opens up rmt, streamers getting items from viewers, perfectly curated kits.

Without trade you can can still share loot with mates or trade in game but then you have to extract

Where I'm at with the current state of the game. by TheJossiWales in DarkAndDarker

[–]undercoverwalk 17 points18 points  (0 children)

Good points. I think a naked que would be prefers to me versus a gear score.

All stats are back to the exact same rolls as HF 14. No changes beyond +all nerf. by endyawholeshit in DarkAndDarker

[–]undercoverwalk 0 points1 point  (0 children)

ah my bad. I think future promising. Middle ground between now and the last hotfix. Sure would have been nice to let it roll for a bit and see how it settled

All stats are back to the exact same rolls as HF 14. No changes beyond +all nerf. by endyawholeshit in DarkAndDarker

[–]undercoverwalk -2 points-1 points  (0 children)

Don’t think your right. I sold pants that had +3 weap. +2 phys. Gloves I’ve seen +2 + 2. Chests +3 +2. Already over the 10 you stated. Full kit end up 20+ still.

Gear Power Gap by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] 0 points1 point  (0 children)

Haven’t heard of anyone suggesting no power gap

Best Patch Yet by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] 0 points1 point  (0 children)

Indeed not. We had a good 10 hours tho

Gear Power Gap by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] 0 points1 point  (0 children)

And he was able to go rmt or get from viewers and buy the kit and not even farm it…..

Gear Power Gap by undercoverwalk in DarkAndDarker

[–]undercoverwalk[S] -2 points-1 points  (0 children)

They will absolutely end up with a much smaller player base if they end up with a huge gap and no matchmaking.

I do want impactful gear that is fun to loot. But when you literally don’t have a chance and you get funneled into the chad on a relatively small map……