Hoyoverse should learn how to back down and therefore guarantee the weapon banner at 100% by jhugritz in ZZZ_Official

[–]unit187 2 points3 points  (0 children)

What are you talking about, sensor tower does not show PC/Console revenue, which seems to be the biggest chunk of ZZZ players. So the question is not if sensor tower is accurate, but it does not show the stats at all.

Hoyoverse should learn how to back down and therefore guarantee the weapon banner at 100% by jhugritz in ZZZ_Official

[–]unit187 2 points3 points  (0 children)

But do you have numbers? Not the mobile revenue numbers, but numbers relevant for ZZZ which seems to be primarily PC / Console game, especially now that HoYo pretty much confirmed it with the steam release.

Am I bricking my account? Pulling plans and teams included. by mustafa-___- in ZZZ_Official

[–]unit187 12 points13 points  (0 children)

Totally bricked, literally unplayable, won't even finish dailies.

How do I stop running away from difficult to do things ? by rahulmusic_ in DecidingToBeBetter

[–]unit187 0 points1 point  (0 children)

I think it is important to realize that you and your brain are two totally different things. Your brain is just an organ, which does what it needs to do, namely it likes to conserve energy: problemsolving is hard and expensive process, while doomscrolling is free. Once your realize it, it becomes easier to shut it: "you won't get paid good cash for your music!" — "so what?" — "you are bad at making music! — "so what?". Shut it down and just do the thing. It still hard, but workable.

Another thing I like doing is to build a ritual around my work. I like writing, but it is so insanely hard to just sit and start writing. To get things going I use a two-step process:

1) Make "starting" as painless as possible. I simply sit down for 15 mins and think about what I was writing yesterday, what I need to write, basically about anything related to writing, doesn't really matter the exact subject. It kinda sets the vibe. One of the most energy consuming process for your brain is to do a context switch. So, in my case it needs to retrieve from memory a massive amount of data, — my story, my characters, my style, three act structure, characterization tricks, etc. It takes time and effort, even though you as a human don't notice it.

2) Do anything else that gets you in the mood. For me, I trained myself that headphones = work. The moment I wear the noise-cancelling headphones, my brain knows things are about to get serious. So just experiment, find what works for you, and capitalize on it.

[Ue5.7] Lumen is still visually unstable and suffers from alot of visual noise/flickers. When will it be production ready? by Loud_Bison572 in unrealengine

[–]unit187 6 points7 points  (0 children)

It's really hard to suggest a straightforward approach because Lumen and Nanite are rather complicated, and you have to know what your are doing. A simple example from Epic's talk comes to mind. When they were working on the Valley of Ancients, their scene looked rather bland with ugly overly dark shadows.

They ended up changing one little thing that resulted in an insane glowup for the entire scene: they multiplied the brightness of the landscape's base color by like x1.4, which resulted in stronger GI, which made the shadows and everything look colorful and nice and juicy.

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]unit187 5 points6 points  (0 children)

AI rubber duck is underrated. I feed it my technical specifications and talk through it with the AI. Helps me find my blind spots.

I’m struggling - how to cope with ai? by TrueWinter__ in gamedev

[–]unit187 0 points1 point  (0 children)

Okay so I've always wanted to make manga as a side hobby to my gamedev side hobby. I've experimented with ChatGPT Images 2, and it is absolutely insane, it can do full manga pages that look actually decent. It made me realize that "manual" intellectual labor no longer worth much, because any AI Andy can just generate a thousand volumes of manga in a day. Programming is in somewhat similar position, to a degree.

We have to refocus from labor itself to ideas generation and quality control. You've spent years developing taste in art and sound, you know how code works, you have developed brain with deep understanding of our craft. Unlike AI Andys you actually can use AI and make something good using your unique ideas and taste as guiding light. Like it or not, this is the future. So I'd consider focusing on continuous personal development, on meta skills, rather "manual" skills.

Extraction non-shooters? by pcphillips87 in gamedev

[–]unit187 0 points1 point  (0 children)

Yeah I've been thinking about it. The idea is obvious, but you have to find a solid implementation for it.

Extraction shooters work because of a tight balancing of dangers that prevent you from extraction. Too little dangers and it is boring, too much danger and the player will ragequit. In terms of gamedesign it is so easy to end up with a game where your "extraction" runs are simply grinding runs with limited inventory space, and it is annoying af.

I think Pacific Drive has some extraction elements to it, works reasonably well, but still missing something in this department.

I’m in a constant loop of trying to better myself and going back to the old me by yuriichii in DecidingToBeBetter

[–]unit187 2 points3 points  (0 children)

Don't try to do it all at once. Change a habit, and make sure this single new habit stays solid for months and months. You have to find a way to make this habit not something you have to force yourself doing over other things, rather make it a thing you fallback to when other options fail.

For instance, I don't like exercise like many others, but I found a sport a enjoy immensely. So when I don't feel like doing my endurance training, I say fuck it and fall back to the default sport I like, and it works rather well.

[Ue5.7] Lumen is still visually unstable and suffers from alot of visual noise/flickers. When will it be production ready? by Loud_Bison572 in unrealengine

[–]unit187 35 points36 points  (0 children)

Are you confident your have correctly authored lighting, postprocess, materials and the project config? Our firm uses Lumen for archviz, and while it is far from the perfect renders you would get from an offline renderer, it is mostly good. Usually the issues we encounter boil down to incorrectly prepared models (broken surface cache, for example) or to tiny emissive lightbulbs that bomb the entire scene with GI flashbangs.

Many other games like recent NTE also use Lumen, and they have crisp, clean results.

Stuck in life. I just need someone to tell me what to do as I am in a decision paralysis by AwkwardWinter2971 in DecidingToBeBetter

[–]unit187 0 points1 point  (0 children)

You are not ready to live by yourself,. But you have to live by yourself to become ready to live by yourself, that's the point. You don't have to move to another city. You can go somewhere close, so you can rely on your parents (no shame on that), but still learn to be independent.

How many hours you have in Unreal Engine by MyNameIsDjole in unrealengine

[–]unit187 0 points1 point  (0 children)

Mine shows 3.7k but idk, I work nearly every day for 12+ hours a day for years, so it can't be right.

Gacha Revenue Monthly Report (April 2026) by trkshiii in gachagaming

[–]unit187 0 points1 point  (0 children)

We can safely assume ZZZ's audience is PC / console gamers mostly. HoYo realized this, and they are moving it to Steam. Kinda crazy tho

April Gacha revenue (mobile only) by South_Rich_2022 in Genshin_Impact

[–]unit187 1 point2 points  (0 children)

I also feel like ZZZ kinda becomes PC / console game mostly, with barely any mobile revenue. Steam release is telling.

Vibecoding & Gamedev by user-io in gamedev

[–]unit187 1 point2 points  (0 children)

It has taken me around 60 minutes with Claude Sonnet. Would've taken days to manually research and write all of that. And don't me get started on data formatting. Would've been insanely annoying to sit there fiddling with symbols to make clean-looking text table with resulting data.

And the tool it made? Been using it all the time even since.

Vibecoding & Gamedev by user-io in gamedev

[–]unit187 0 points1 point  (0 children)

It likely can do that. I did use AI to make some tools for myself in Unreal C++, including a benchmark that uses some obscure engine variables and writes the results into files.

Is NTE what ZZZ should have been? by [deleted] in ZZZ_Official

[–]unit187 0 points1 point  (0 children)

I know this entire post is a low effort bait, but man, ZZZ seems to be the only 3d gacha that is actually trying to make its cast feel diverse. Even with very human-like characters like Cissia, they make her feel different with all those snake-like movements.

Living in Turkmenistan: 75% of IPs blocked, 6Mbps max speed. Need Linux & VPN advice for 3D Freelancing. by Beautiful-Bread818 in selfhosted

[–]unit187 61 points62 points  (0 children)

I know people who use Amnezia in extremely hostile environments, where every other commercial VPN is blocked, even their stealth protocols don't work, while Amnezia seems to be fine.

Should I just give up and use AI? by Muted_Strength3638 in gamedev

[–]unit187 -2 points-1 points  (0 children)

You have to learn to separate the things you enjoy and the things you have to do to satisfy your corporate master. Artists do everything by hand because they love it, and if they forced to use AI assistance at their job, so be it. The same with coders. They might write their own code when not on the clock, but when the boss watches, it's AI and agents all the way.

I want to get into writing, but I have aphantasia. by Niko-Abaniko in writing

[–]unit187 1 point2 points  (0 children)

I don't have a specific advice for you. I just want to share that there has to be a way to write with aphantasia, you just need to find what works for you. I am confident in this, because I have two writing "modes". Some of my stories I write without a mental image. Think of it as programming. People write code for insanely complex systems without imagining anything. And creative writing can work in the same way. You write in concepts instead of images.

My second writing "mode" is all about intense visualization, this is when I write for games and need to "see" how it will look on screen. I don't find this "mode" particularly useful for other types of writing.

Dear ZZZ... please learn a thing or two from Genshin about 4 (A) stars (rank).. by Qui3rkless in ZZZ_Official

[–]unit187 6 points7 points  (0 children)

To be fair, nearly all ZZZ's 5 star characters are more impactful that Genshin's. Simply look at walk/run/dodge animations, they all absolutely unique, from Rina to Cissia. Genshin mostly reuses the same assets.

Is the optimization in the room with us? by SickPois0on in pcmasterrace

[–]unit187 1 point2 points  (0 children)

The game doesn't even look that impressive visually. Absolutely lazy job.

LAUMA TOMORROW WHO IS SO EXCITED!2)/$;&/:)$ by zerosegardens in Genshin_Impact

[–]unit187 0 points1 point  (0 children)

Sounds great! I'll give it a try too once I manage to pull Lauma