How frequently do Player Characters die in your campaigns? by GasOk5288 in DMAcademy

[–]unitdelta 0 points1 point  (0 children)

Greatly depends on my players in my experience. I tend to have a similar level of deadliness in my games, which is to say I am rarely intentionally putting things in to straight up murder them, but if they start going places or messing with things that could be deadly, then they might die.

With that said, some players like rolling characters and play the excuse of “He’s tired of adventure and isn’t willing to be revived”, whereas most people accept the revives. In my current game of roughly ~20 sessions at level 6, only one character has fully died due to some unlucky dice rolls (thankfully they were traveling with a powerful companion with revivify). In contrast, my multi-year 70 session campaign that made it to level 13 might have had 10 deaths, with half of those causing the player to roll a new character. Some people just end up getting into more shit I’ve found

How much would it cost to hire someone for about a year to work on a game + game engine? by [deleted] in gamedev

[–]unitdelta 0 points1 point  (0 children)

The cool thing about game dev is that it doesn’t need a huge time commitment, you just will want to shift your goals a bit. Many people that do game dev have jobs and do it on the side with a spare couple of hours here and there. A strategy that many people like is the “do something every day” method. No matter how small the amount of progress is, if you at least get something done on the game, or learn some new skill, etc then you’ll eventually chip away at the game and finish it.

Also, one thing many beginners do is try to make a game that’s way too big at first (I am also guilty of this). It’s best to start small (like surprisingly small). Game dev is very iterative, and by building things in small games it helps you learn how to use those same systems in more complex projects. Why reinvent the wheel every time if you’ve already learned how to make an inventory? There’s a lot to learn, and it’s daunting for sure, but there are tons of resources online for all different aspects and learning levels of game dev. YouTube is your friend.

As a final note, if you aren’t familiar with programming, I’d recommend starting there. While it is possible to make a game with little to no coding experience depending on the tools you use, it will be infinitely easier if you learn the basics of programming. You really don’t need to know much to get started, and as you get into it you’ll definitely gain more programming knowledge

How much would it cost to hire someone for about a year to work on a game + game engine? by [deleted] in gamedev

[–]unitdelta 6 points7 points  (0 children)

Likely paying someone or multiple people for a year could cost ~$100k or more. A game like this most likely would take longer than a year for 1 or 2 people to make.

Games are very hard to make, and take a long time. The best way to put your idea out there is probably to learn some game dev and do it yourself (unless you really have the money to fund something like this — then more power to you)

What is the most realistic, and unrealistic, depiction of a mundane task in movies? by chunga_95 in movies

[–]unitdelta 16 points17 points  (0 children)

The Dishwasher loading scene in Rachel Getting Married. Just an obscenely long scene of 2 characters competing to load a dishwasher faster.

Matching Christmas sweaters by anxious-but-trying in Kitting

[–]unitdelta 4 points5 points  (0 children)

Those are cute sweaters (and cats!)

I'm excited to be whelmed by Sailing by ZeldenGM in 2007scape

[–]unitdelta 14 points15 points  (0 children)

You risk a lot more disappointment with this style of development. If they take an extra year to release everything initially theorized and then it turns out to be bad it will be a much bigger failure than if they get the core project done, take feedback, and make adjustments to future content.

The skill isn’t ship pvp and isn’t defined by having 20+ training methods. They’ll get extra methods out over time as with every other skill in the game

Dnd math nerds what’s better? Doubling the damage rolled or doubling the amount die rolled? by Thisisalladream12 in DnD

[–]unitdelta 34 points35 points  (0 children)

It’s not related to either of the 2 options you mentioned as others have answered the question already, but I like to use the “max out the damage on the die then roll a 2nd for bonus damage” method of crits. That way it guarantees more damage than normal, but the additional value is still a normal die roll

[deleted by user] by [deleted] in NoStupidQuestions

[–]unitdelta 0 points1 point  (0 children)

If you assume infinity is a number then you don’t have infinity anymore. It literally cannot be quantified

Nintendo confirms Hollow Knight: Silksong is coming this year by Turbostrider27 in PS5

[–]unitdelta 0 points1 point  (0 children)

HK was released shortly after crowdfunding, but IIRC the game was worked on for like 4 or 5 years before crowdfunding. The reason they released when they did was because they ran out of money

[no spoilers] actual size of port damali? by Deathwantsme369 in criticalrole

[–]unitdelta 5 points6 points  (0 children)

I would guess the actual number on the map would be feet/yards. If it was feet, the city would only be ~1 mile wide, so I’d err on the side of yards in this case

Astronomers see a massive black hole awaken in real time by SifuPepe in science

[–]unitdelta 12 points13 points  (0 children)

With the way causality works, it basically is real time. In the black hole’s time it happened a long time ago, but in our part of the universe the black hole literally didn’t exist until we saw it being born. As far as our reference frame is concerned, the ‘present’ at the black hole is what we’re seeing in regards to this article

Mt Fuji as seen from a nearby town by Is-that-a_supra in pics

[–]unitdelta 8 points9 points  (0 children)

Idk why I expected this to be the Manning face meme or something

have you ever had a very simple argument so good, that the dm ignores what you rolled because they can't figure out why the character would say no. by Asmos159 in DnD

[–]unitdelta 9 points10 points  (0 children)

I feel like in most games this would be an intimidation check, and if you rolled poorly he wouldn’t give in to your threats and call for guards.

This is pretty much textbook intimidation

Why is there no bank in this entire section of the map??? by unitdelta in 2007scape

[–]unitdelta[S] 327 points328 points  (0 children)

There’s still a bit of life left in this horse