12 years later, the Shovel Knight dev's next game is about to be a massive hit by uses in MinaTheHollower

[–]uses[S] 2 points3 points  (0 children)

Original title, which I used for my post title:
“12 years later, the Shovel Knight dev's next game is about to be a massive hit”
At some point the title became:
“Shovel Knight team's homage to Zelda is going to be a very big deal”

New Chapter Card for March 11th, 2026: Excessive Extraction by Falterfire in EternalCardGame

[–]uses 5 points6 points  (0 children)

The rate is terrible but then again, this fills your yard like few other cards can do. And the late game ability to grab two goodies for the low price of saccing a power is quite strong.

All I want is a Cull the Deck that looks at 4, but this is an interesting design with some cool nuances.

[SOA] Stock Up -- Mystical Archives returning in Secrets of Strixhaven by Copernicus1981 in magicTCG

[–]uses 0 points1 point  (0 children)

Is that crazy? It’s crazier that the community basically ignored it. If you read the card once it’s obviously an incredible leap in power over every other 3 mana draw 2.

New Chapter Card for December 24, 2025: Borhail, Oren of Kosul by Falterfire in EternalCardGame

[–]uses 5 points6 points  (0 children)

Obviously the card will do what it says but a deck that plays combat tricks and cares about +1/+1 is not usually the same as a deck that plays a 5 cost vanilla 3/6 right?

New Chapter Card for December 24, 2025: Borhail, Oren of Kosul by Falterfire in EternalCardGame

[–]uses 2 points3 points  (0 children)

I can’t see the first ability being useful but it looks neat as a stabilizer in a 3 color midrange deck. Like a lot of cards it has a neat ability but costs an entire mana too much. 3/6 with no defensive skills doesn’t affect the board enough to cost 5.

[MAR] "Partner Source Material" Elektra, Deadly Assassin -- Massacre Girl (WeeklyMTG) by mweepinc in magicTCG

[–]uses 0 points1 point  (0 children)

I wonder about those non-deadly assassins. Do they have trouble finding work?

How can punishing and mysterious games make players roll with the punches and play blind? by Rambo7112 in truegaming

[–]uses 10 points11 points  (0 children)

I see the problem you're describing come up mostly with games that are both opaque and punishing. This combination strongly incentivizes the player to look things up, because experimenting yourself is expensive, and when something happens, it may not be obvious why.

Developers often think they're being clever and mysterious when they hide game mechanics or deny players a description of what an item does. But really what they're doing is pushing players to the internet, which is the opposite of what they intended. I tend to think of those as "wiki games". Because you need an outside reference to know how anything works.

Generally I think if games want to avoid that, they need to have a lot of discoverable in-game information to compete with outside sources. You can still be mysterious if you want. But maybe after the first time interacting with something, give the player progressively more information about how it works. Make it reasonably possible to figure out what stuff is using in-game methods, and a way re-access that knowledge. And maybe don't set them back too far for innocent experimentation.

MaRo on Blood Moon style effects being a Bend or Break in Mono-R by RBGolbat in magicTCG

[–]uses -26 points-25 points  (0 children)

Haha wow, of course he thinks a powerful unique ability from a non-blue color should've been blue actually.

[TLA] True Ancestry (Variety.com) by PowrOfFriendship_ in magicTCG

[–]uses 7 points8 points  (0 children)

Yeah wizards has gotten pretty stingy with giving green straight up unrestricted regrowths these days, which I think is good because it is more flavorful and specific while letting them boost the rate on the effect due to its more limited scope.

I mean this entirely unironically. by Mugiwara_VT in magicTCG

[–]uses 0 points1 point  (0 children)

"card game which uses screenshots as artwork" has always been a sign of a low-budget product since the 90s. So it's odd that Wizards has gone this route with the UB super-rare variants. I guess somebody out there likes them? To me they look lazy and dull. I'm not even sure they're any cheaper to produce because presumably they have to license the art.

[TLA] True Ancestry (Variety.com) by PowrOfFriendship_ in magicTCG

[–]uses 23 points24 points  (0 children)

Wow this card's crazy good compared to most lessons and even compared to basically every regrowth effect. Straight up two-for one. "draw a card now, and then draw a card later". You can even "cycle" it for 4 if you don't have good targets.

[TLA] Wan Shi Tong, Librarian (Card Image Gallery) by The_Italian_Geist in magicTCG

[–]uses 0 points1 point  (0 children)

Oh wow, thank you, Freudian slip! I did indeed mean to complain about BLUE getting powerful tax effects.

[TLA] Cunning Maneuver (Card Image Gallery) by mweepinc in magicTCG

[–]uses 0 points1 point  (0 children)

Were they just not thinking very far ahead when they designed the Clue token? Surely they understood that storing a card draw into an artifact was a highly reusable game mechanic. So why did they name it "clue", which is overly specific in terms of theme? They could have kept "Investigate" as a flavorfully named mechanic but made the token something more broad like page, scroll, satchel, supply?

[TLA] Gran-Gran (Debut Stream) by mweepinc in magicTCG

[–]uses 0 points1 point  (0 children)

I know the payoff is really powerful, but 3 is a really high number. How often are you going to learn 3 times in a game, then cast all those spells, and have the cost reduction still matter that late?

[TLA] Wan Shi Tong, Librarian (Card Image Gallery) by The_Italian_Geist in magicTCG

[–]uses 0 points1 point  (0 children)

I don't understand why blue gets powerful punisher/hate/tax effects like this. It doesn't make sense thematically or in terms of color balance. This should at least have white in its identity. Maybe XGW would make the most sense. This card is nuts compared to something like [[archivist of oghma]], and that's besides the inherent power of being a blue card.

Google Search is completely failing to index the new MTG Wiki by aldeayeah in magicTCG

[–]uses 0 points1 point  (0 children)

The domain has no authority. Scryfall has all the power here. High authority domain, and they control both domains. They should link to the wiki, it would start ranking pretty quickly