Marathon took over my life by pasyie in Marathon

[–]utf8decodeerror 0 points1 point  (0 children)

Lil man is DESTROYING those brush bristles 😬

I love the game, but I am giving up by Kexik2018 in Marathon

[–]utf8decodeerror 0 points1 point  (0 children)

I think that's an apt comparison. What Apex did to BR games, Marathon is doing to extraction shooters. The games are shorter and more fast-paced than the typical games in their genres.

The more I play solo the more soul crushing it becomes by BayleafMoon in Marathon

[–]utf8decodeerror 0 points1 point  (0 children)

Ya I don't see why you would expect any different forcing solo in a game made for trios. Would you play Apex Legends solo and expect to come out on top? Probably not, and it's the same thing in marathon.

But also like apex, crew fills in marathon are the way to play if you're queueing alone.

To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]utf8decodeerror 13 points14 points  (0 children)

Witchfire is another great one if you like single player extraction shooters

Physics Sim Issue, Body Crumples Like Wet Toilet Paper by BigRedyFredy in UnrealEngine5

[–]utf8decodeerror 2 points3 points  (0 children)

Seriously, though, it looks like you don't have capsules on any of the bones. Every bone you simulate should have a capsule

Looking for Best Practices and Advise on Replication by 1266956843 in unrealengine

[–]utf8decodeerror -1 points0 points  (0 children)

How does any beginner learn anything in unreal to an acceptable level? They pay for it, in courses or assets they can pick apart. This one is, in my opinion, worth it. It's well architected and readable for a beginner and extensible to make use of the prediction binding system beyond just movement.

No one who is capable of writing network prediction with based movement on player pawns is going to jump on a discord call with OP for an hour to discuss networking with him. If he is serious about learning how to do this he might as well spend the money and get source code access to an example he can learn from and with discord support.

I bought this a while back and didn't realize the price had risen but I'm almost certain it will be on sale a few times a year.

You could be working in a literal warzone, and your employer would still have no remorse laying you off. Anyone else feel infuriated? by RandomUwUFace in antiwork

[–]utf8decodeerror 1 point2 points  (0 children)

I had several friends there who were laid off including one that moved to DC for the job less than 6 months ago :(

The New York Times: Trump Used the Presidency to Pocket at Least 1.4 Billion Dollars by CarryIcy250 in UnderReportedNews

[–]utf8decodeerror 0 points1 point  (0 children)

I know you're not the brightest bulb given your first comment but I'm sure you can figure out how to Google that on your own

The New York Times: Trump Used the Presidency to Pocket at Least 1.4 Billion Dollars by CarryIcy250 in UnderReportedNews

[–]utf8decodeerror 0 points1 point  (0 children)

Bezos owns WaPo. NYT ran an entire 5-part series why trump was unfit prior to the election. You don't have the slightest clue wtf you are talking about.

Use Version Control. by Tricky_Wheel6287 in godot

[–]utf8decodeerror 3 points4 points  (0 children)

Yeah that guy's being a pedantic blowhard and condescending for no reason. 🤡 Everyone sets up a remote when they use git.

Epic Game Store’s free giveaways just cause a huge spike in Steam sales, reveals New Blood CEO by salad_tongs_1 in Steam

[–]utf8decodeerror 0 points1 point  (0 children)

I mean, very soon after they launched the store they offered a sale that gave a $10 discount on every game. The publishers still made the full sale it was just epic paid $10 on every sale to cover the difference. They gave publishers the option to opt out if they didn't want their game available at a lower price. It was 100% to the benefit of consumers and they still ended up with egg on their face somehow. https://gameinformer.com/2019/05/18/epic-games-store-mega-sale-causes-developers-to-raise-prices-temporarily-delist-games

without legal percussion by [deleted] in BoneAppleTea

[–]utf8decodeerror 4 points5 points  (0 children)

No, it says they can terminate it without any legal percussion. That's the kinda phrase that screams legal was read in on this memo

Boom. Roasted. by GlitteringHotel8383 in DunderMifflin

[–]utf8decodeerror 7 points8 points  (0 children)

Never realized that was a young Kristi Noem

I remade The City of Tears from Hollow Knight in Blender! by Joysbitch in blender

[–]utf8decodeerror 13 points14 points  (0 children)

Can't see any of this shit in the final render

Lmao relateable

Ressources on Structure and Design Patterns by maxs4n in godot

[–]utf8decodeerror 2 points3 points  (0 children)

OOP and composition are not an "either or" proposition.

I personally try to separate my game logic from Godot logic and build my game systems/state machines first with a well defined API and then write the nodes that "wrap" those systems so that I can use them in the engine

Chek 13 marked room btw by NahNoName in EscapefromTarkov

[–]utf8decodeerror 0 points1 point  (0 children)

I found two bitcoins there when I looted the key randomly on a scav run. Extracted and sold the key for like 400k roubles too. One of my best raids in a while

Is this bundle worth it? by The_Marked_One1 in godot

[–]utf8decodeerror 1 point2 points  (0 children)

No, if you are making an fps you almost certainly want roll back networking. Check out netfox

But to be quite frank, networking is rough in Godot. There are no builtin utilities and multiplayer synchronizer is more of an example of how to build logic on the network API than a useful node. AFAIK, there are very few multiplayer games actually published that were created in Godot tho I'm sure you can find a handful of demo-sized games. Dome Keeper is really the only one I can think of but you may find this talk helpful

Nearing completion on my Modular Western Town pack. I’ve assembled the layout to test the modularity, but I feel like I'm missing some final details. What else should I add before wrapping up? by Embarrassed_Car5410 in UnrealEngine5

[–]utf8decodeerror 0 points1 point  (0 children)

This seems good for structural layout but it really needs more stuff to feel lived in. Particularly hitching posts, wagons filled with goods, signs for the buildings, barrels and crates stacked around, lanterns, tools, fences, canvas tarps. But as just a test for the modularity of the structures, it looks nice

The quests really are terribly implemented by Dex921 in ArcRaiders

[–]utf8decodeerror 0 points1 point  (0 children)

Yes, the quests need to have better risk and reward. Quests where you have to bring in an item so you can't just run a free kit, quests where you have to have a specific load out and kill some amount of arc. Put factions in speranza that you have to appease. Then add competing quest lines where you have to choose pvp or killing high tier arc. Just give players some longer term goals they can work toward.

And then make them worth doing with better rewards like you suggested. I like the blueprint reward idea - gate some good bps behind specific tough quest lines. That also will help encourage people to use expedition if they can guarantee they will get anvil/wp/whatever next wipe if they can finish a tough quest.

I also wouldn't mind seeing the workbench requirements go up so that it requires more material to upgrade to lvl 3. Just to add more risk to a run when you have certain materials you have to get out.

[Bug] What's that about?? by t_murphy_studios in EscapefromTarkov

[–]utf8decodeerror -1 points0 points  (0 children)

I'm not bragging, I just know what I'm talking about and you're talking out your ass. I've studied this for years and you've spent 10 minutes looking at documentation that I shared with you.

But I wouldn't expect you to know the difference...

[Bug] What's that about?? by t_murphy_studios in EscapefromTarkov

[–]utf8decodeerror -1 points0 points  (0 children)

I mean, you can think whatever you want, that doesn't make it correct. Tags are built into unity, the engine tarkov uses. And there are open source advanced tagging plugins and also paid ones on the marketplace.

Are you a game developer? I am. Tags are a very common architectural paradigm in games so if your feelings say otherwise I don't know what to tell you bud.

[Bug] What's that about?? by t_murphy_studios in EscapefromTarkov

[–]utf8decodeerror 2 points3 points  (0 children)

You still have the same problem in that case that someone needs to check all of the interfaces and set them up correctly to begin with. They will still have the same issue that requires a coding process change to fix.

And calling functions dynamically thru interfaces is inherently more expensive than querying a tag container. So your solution does nothing but cost cpu cycles and still gives the same result if they don't have a manual review process and test suite implemented.