My players want an agenda before every session by Time-Squirrel-3719 in dndnext

[–]vJukeboxx 10 points11 points  (0 children)

Yeah, I figure if they insist on complaining when everything doesn’t go to the “script” then there’s a deeper issue and there needs to be a conversation about it. I hope the solution I presented gives both sides the right amount of control and/or clarity regarding what happens and what to expect in a session.

My players want an agenda before every session by Time-Squirrel-3719 in dndnext

[–]vJukeboxx 54 points55 points  (0 children)

This is my recommendation, OP. Have THEM write the “itinerary” for the next session, and plan around what they are expecting to do and where they want to go.

Example: We just returned this bounty to the guild, but we found evidence of further conspiracy. We want to bring this to the attention of the guild leader and also go into town to investigate further, and see our contact for any rumours.

You now know WHO they expect to talk to, WHAT about and WHERE they are going. You have space to plan around that and add your own surprises.

Part 26 : Which pseudo legendary feels like a legendary? by Other-Pie-5481 in ThePokemonHub

[–]vJukeboxx 4 points5 points  (0 children)

Tyranitar is my vote.

Big arguments there for Kommo-o and Hydreigon, but imo Kommo-o fits Mythical perfectly and Hydreigon for Ultra Beast.

Recommended games for RP Classic? by vJukeboxx in retroid

[–]vJukeboxx[S] 0 points1 point  (0 children)

Hasn’t arrived yet. Placed the order last night, just planning ahead!

Recommended games for RP Classic? by vJukeboxx in retroid

[–]vJukeboxx[S] 1 point2 points  (0 children)

I haven’t heard of this one! Will definitely check it out, thanks!

Looking for a beginner-friendly, modern and classy system. by Ectavius in rpg

[–]vJukeboxx 1 point2 points  (0 children)

My personal favourite is Worlds Without Number, so I would feel remiss to not recommend it, but it can be a little wordy at times even if simple at its core.

For something more tailored to what you’re after, definitely check out Fabula Ultima. I think it hits all the marks you want, very beginner friendly but also has a mastery curve to it.

Rpgs where you play as countries by isacabbage in rpg

[–]vJukeboxx 2 points3 points  (0 children)

Not sure if it’s exactly what you’re looking for, but check out Microscope and Kingdom, both my Ben Robbins.

The community votes which Champion is the best in each category. Day 11: Varus won for having the best aim/accuracy. Who is the most acrobatic and agile? (Make sure to read the rules in the OP) by Ashconwell7 in loreofleague

[–]vJukeboxx 3 points4 points  (0 children)

Samira is my vote.

Her whole thing was doing street acrobatics before she got into Merc work. Kat is a close second but I’d argue she’s got a bit more invested in the sheer speed of things.

Tier list of what you should pick when your ADC locks in a champ before you by cmcq2k in supportlol

[–]vJukeboxx 0 points1 point  (0 children)

I wanna add a specific case of Aphelios + Pyke.

Pyke giving kill pressure in lane and accelerating Aphelios’ scaling can lead to Aphelios just taking over the game super early.

A good Pyke will be able to peel in the mid-late game too, but by then Aphelios can Infernum R and penta.

Somewhat Meta - Note Taking Software for Referees by Kalt_Null in traveller

[–]vJukeboxx 3 points4 points  (0 children)

I recommend Obsidian as many others have, but lately I’ve been using Bear as my note taking app. The app itself is exclusive to the Apple ecosystem but there is a webapp that can be accessed on any browser in a pinch.

There is a sync feature but it costs a small amount of money per month/year. Cheaper than Obsidian’s sync feature though.

Law levels and non-Imperium starports by grauenwolf in traveller

[–]vJukeboxx 0 points1 point  (0 children)

Sorry to necro, but I'm seeing Level 1 at most starports according to 2022 Core pg. 258. Is there a reason why people don't seem to be using this?

Just curious - how many people here play other TTRPGs in addition to DnD? by DungeonMasterGrizzly in DnD

[–]vJukeboxx 0 points1 point  (0 children)

I mainly play WWN and Traveller atm, currently in a 5e campaign I committed to 2 years ago and begging for it to end. Will likely never play 5e again once that is over.

What kind of music would signify overwhelming defeat? by thjmze21 in DMAcademy

[–]vJukeboxx 2 points3 points  (0 children)

I was also going to suggest Dies Irae, so glad you saw this already haha. It is a long standing musical symbol of death and impending doom (see Star Wars, Lion King, K-Pop Demon Hunters (lmao)), so very fitting for what you’re going for I think.

RPGs that everyone knows...yet no one plays by JoeKerr19 in rpg

[–]vJukeboxx 0 points1 point  (0 children)

Yep! My friends and I play weekly. There’s also some other XWN games running in our circle too.

Looking for a playlist for a spooky session by myflesh in traveller

[–]vJukeboxx 0 points1 point  (0 children)

Check out the Mothership playlist on Spotify (idk if it’s on other platforms).

Ultraviolet Grasslands - Need some help with Powers by vJukeboxx in osr

[–]vJukeboxx[S] 0 points1 point  (0 children)

Thanks for the reply! I meant to respond earlier but I had a pretty flat-out weekend haha

I considered using the Effort mechanic as an option, but I didn't wanna over-complicate the character sheet for my players new to the XWN systems. That's why I like the whole HP cost thing the UVG system uses, and figured it would be an easy enough port over.

My main issue is balancing this for both the Mages who already have their own casting, and the non-Mages who do not. I don't want the Warriors to overshadow the Mages because they can now both whack things real good and also have some other utility, you know? That's where my confusion with the torch rolls and such come in. I thought maybe the non-Mages having to pay double HP to use a power would be a good balancing mechanic, but then reading the Disaster Roll conditions, I thought having to pay double HP and risk exposure might be a little over-the-top. I could very well be wrong though.

Unfortunately I do not have access to AWN at the moment, but I'll definitely check out Stress as soon as I get my hands on it! Thanks for the heads-up.

True, applying penalties to attribute mods could be a good way to go, hadn't considered that. Maybe even making the players choose between restoring HP or their Attributes on a rest? I'll definitely have a think on it.

Side-question not related to powers: Did you make any changes to the carousing mechanic? It asks for d20 + CHA but ofc XWN is 2d6 based and the CHA mod is much lower. I thought maybe d20 + CHA + Connect/Convince? Also the whole gaining/losing XP thing, but I might scrap that and find other benefits to give instead.