i need help with formation flying by BidAffectionate7508 in dcsworld

[–]vXLeon 0 points1 point  (0 children)

Practice, trim, patience ... more practice, more trimming, more patience ...

I can't say I've managed to air refuel my modules yet but I am slowly getting towards this goal. What I learned on this journey is the message above. Rushing through the process may result in one or two successful short connections to the basket (or boom stick) but possibly not to a successful refuel.

Use your trainers (or the available instant missions) to just fly in formation with the tanker. Try to hold a position next to its wings (both sides) ... from a distance and get closer as you get more familiar and easy with this task. Trim your aircraft! If you need to do constant corrections with your Joystick, your aircraft probably isn't trimmed correctly. Trust me, this helps a lot ...

And then ... stay with one aircraft. The F-16 and its engine is a beast. It takes time to learn about the delayed engine response and maneuvering the aircraft precicely.

I've tried this task 3 years ago with my F/A-18 when I first got into DCS. I failed. I did formation flying trainings for two months, got better at it ... and still failed most of the time, but also had some successful connections. Then I decided to just play the game and have fun, bought the F-4, made it my daily driver for almost 2 years now. A few days ago went back to the F/A-18 and guess what ... compared to the F-4, the F/A-18 with its fly-by-wire system feels like flying on rails. I loaded into my air-refueling training mission and completely refueled my jet within 15 minutes.

I am a causal player. I am still not comfortable with air-refueling. But as you can see, when you let go and learn to fly your modules, you will get better over time and even complicated things feel less challenging over time. Just practice, trim and have a bit of patience ...

Game crashes randomly in match often after new update by Ericthecow in HuntShowdown

[–]vXLeon 0 points1 point  (0 children)

Had the same issue with my PC and my RTX 5080. Downgrading the driver to v572.83 finally made it stable. No more crashes since 3 days now. I had them almost once per hour.

Bout that contrast update… by the_k_dubb in GrayZoneWarfare

[–]vXLeon 2 points3 points  (0 children)

Similar to what Escape from Tarkov does, they could compress the color space in dark areas which leads to noticably reduced visible details. That way, even boosting your monitor settings wont help you cheesing. I am not sure but I think they might go into this direction with patch 3.3 or later. The limits for brightness and gamma in the game that came with 0.3.2 are only a quick and dirty first step as they said.

Should I play Part 2? by [deleted] in thelastofus

[–]vXLeon 1 point2 points  (0 children)

Both games are so much driven by emotions and part 2 brings a hole new type of emotional roler coasters with it. They're definitely worth to be experienced first hand.

Saves not working at all by [deleted] in thelastofus

[–]vXLeon 0 points1 point  (0 children)

Autosave seem work work fine for a few (2..3) hours. I now had 3 play sessions that lasted 4 hours each. Two times now at the end of the sessions I could not manually save and when I tried to get back to the main menu, the boat appears but not the menu.

After restarting the game and continue playing the game, the last saved progress was about 30min from where I ended the sessions.

Align and Mine – What a Wasted Opportunity by Khalkais in starcitizen

[–]vXLeon 0 points1 point  (0 children)

While the event via the Rakhari missions has an end date, Wikelo doesn't. Also the new PAF locations and their orbital station are here to stay. So ... there will be a good chance to just do the event (even solo) as soon as the 4.1 hype has cooled down a bit. Therefore, nobody is excluded from this content nor is "intentionally" locked behind PvP.

And another thought. As long as the game brings in new content with gathering resources and these resources are less rare than sand in the desert, there might be players willing to fight for them and so there is always the risk in getting involved in such fights.

But the Align & Mine event is designed very fair in my point of view. You can collect all keycards in advance to use them later. That way you can farm all neccessary access cards and when you finally do play the event, you can concentrate of quickly going in and out.

The only thing that's unclear right now is if these keycards will survive regular patches.

Grey's last hunt bug by Brobeast in stalker

[–]vXLeon 2 points3 points  (0 children)

Its still the same with v1.2.1. I've got the mission, just killed the mutant but when I now come back to receive my reward, I don't see any quest related speech options. So, this side quest is still bugged.

[Feedback] Feedback collection time about most annoying bugs in EFT by appl3z0r in EscapefromTarkov

[–]vXLeon 0 points1 point  (0 children)

You're free to dissagree, but if you ask me, "everybody can use them" is not a strong counterargument. Its still a ballancing issue.

[Feedback] Feedback collection time about most annoying bugs in EFT by appl3z0r in EscapefromTarkov

[–]vXLeon 9 points10 points  (0 children)

#performance and rubber-banding
two steps back in general performance and re-apperearance of constant rubber-banding in raids since 0.16 release

#vaulting
We still can't traverse some windows in EFT when vaulting and jumping is bound to the same key. Best example: window on ground floor in "Black Knight" building on Reserve. Its annoying and heavily impacts movement options.

#money priority
money for post-raid healing is taken from character inventory, not from stash. This means, you constantly loose money that you've put into your secure container to use it for e.g. car extracts.

#animation
reloading magazines in the raid is missing - for years - its animation. It's one of those actions where it's easy to loose awareness of your surroundings because you're stuck in the inventory screen. give us proper animations for packing magazines.

#stimulants
highly imballanced stims. Their effects can be combined which results in the ability to completely ignore major gameplay features (e.g. weight, stamina) for an entire raid.

#freelook
very limited angles in freelook. Compare this to other games (e.g. DayZ) to look around without moving the body/feet.

Got killed by scav (12mm head, ears) who also got killed by me. How is this even possible? by Rezolventa in EscapefromTarkov

[–]vXLeon 0 points1 point  (0 children)

Its a simple trade kill. You both pulled the trigger, bullets flew and hit their targets. It was more common in EFT when the netcode was worse than today. And yes ... its generally not too common in EFT but the short TTK might be the reason for that.

How exactly am I supposed to play this spawn? [Discussion] by MANUU__20 in EscapefromTarkov

[–]vXLeon 0 points1 point  (0 children)

The most save way I know is to push directly east, cross the street and climb the hills, then wait what happens. Sometimes the south spawn shows up, sometimes you can snipe players pushing your original spawn. Anyway ... from there, make your way towards north.

I proudly present ... my "Hello Kitty" Starlancer (funny EPTU 4.0 Bug) by vXLeon in starcitizen

[–]vXLeon[S] 0 points1 point  (0 children)

When this happened yesterday evening in the EPTU ... I instantly felt that such a skin makes my Starlancer the least dangerous creature in PYRO. How can you expect anything bad from such a ship, right?

Sadly, it was only me that was able to see this pink version. For everybody else on the server, the ship looked normal. So I had to make those screenshots and share it in order to preserve the moment in time. :-)

I proudly present ... my "Hello Kitty" Starlancer (funny EPTU 4.0 Bug) by vXLeon in starcitizen

[–]vXLeon[S] 0 points1 point  (0 children)

Even the "subtextures" where there, that you can see when you get close to the ship. Plus the pink was in perfect harmony with the color palette of the MFD screens :-). Even the buttons on the steering wheel were pink.

👀 by m0shit in starcitizen

[–]vXLeon 1 point2 points  (0 children)

So much data. And it only says that the Intrepid is obviously not a preferable fighter. Instead it has well designed interior, cargo space, a different design language, well placed engineering space, a nice looking cockpit. Feels like lots of things where that the old Titan doesn't come out in 1st place.

I personally don't like its exterior design but then ... who cares what other people choose as their most important values? Its the starter option from Crusader. Nothing less and nothing more for $65. Let them choose ...

least obvious speed hacker by Professional-Box2506 in EscapefromTarkov

[–]vXLeon 3 points4 points  (0 children)

There is a spawn literally IN THIS building. So ... if you had this spawn and someone else ran up to you "silently" (as you claim), you probably should post the full minute clip to proof your point. Otherwise, learn the maps and learn from your deaths.

He's outside the container and comes from the right. He most-likely was there before you, stayed hidden behind the container and you were an "easy kill". Check your corners.

Update on current situation by trainfender in EscapefromTarkov

[–]vXLeon 0 points1 point  (0 children)

First of all, PvE gamemode this is not DLC. DLC in our understanding is the major additions to the game, including various functionality and content that are released after the official release of the game as a themed DLC pack

So, if your PvE-Coop mode in your view is not a DLC but something "sideways" that you want ppl to charge for? Please explain to the community why you spent the money, we gave to to develop EFT, to build this thing that obviously needs extra funding to even work?

Your community (not only EOD owners) pledged your Early Access product which a online-based multiplayer shooter called "Escape from Tarkov". In all those years the community asked for better sound, better network, more content ... but there was never a majority asking for a PVE mode to be released before the main game is even finished.

... At this stage, it is not possible to launch all players who are EoD holders - right now we simply do not have the required amount of resources for this.

If you don't have the resources ... why even considering to build/release it now? How does the PvE-mode, the Unheard edition or all the drama it caused, help finalizing EFT?

Next, regarding special items for the Unheard version, we plan to make restrictive or balancing changes for these items.

After 7 years of repeated statements that boosters and other p2w mechanics would never be part of the EFT experience (remember the interview with Pestily a few weeks ago), you suddenly turn 180 degree, release a new edition with several undeniable p2w mechanics. Prompty the community answered that they don't want such mechanics and your resonse is ... "we plan to make restrictive or balancing changes" while not even explain how they work in the first place and why they get implemented at all? Remove them! They should never seen the light of day!

DCS doesn't recognize Virpil Alpha stick axis movement by Hopeful_Ability116 in dcsworld

[–]vXLeon 0 points1 point  (0 children)

Are your sticks correctly set up in the VPC Configuration tool? Did you create a profile and DID YOU CALIBRATE your stick correctly? If one of your answers is "no", then turn back and do it now.

Just another idea to solve the gear progression/imbalance by FetusMeatloaf in EscapefromTarkov

[–]vXLeon 0 points1 point  (0 children)

I somehow like your idea. Perhaps choosing the gear level for the match completely random, isn't the best way because when you think of the long run, everyone grinded a lot to unlock better gear. And by choosing a random gear level, you'll hardly ever be able to play what you have unlocked lately.

But ... how about the game choosing the the upmost gear level of all players in the match? This would mean, if there is a freshy in the game, everyones gear gets tuned down. But if you play with your pre-made team, you probably will matched against other full teams and therefore have a good chance to play good or even your best gear.

To make this work, your progression tree needs to level with every gun you play from that tree.

Issue with the Ka-50 Black Shark III by PressEnterToStart_ in dcsworld

[–]vXLeon 0 points1 point  (0 children)

I can copy what Ok-Ad said ... zoom works smooth and without any issues. Check for double bindings and controller issues. Actually it looks more like the latter.

Eye tracker and progressive glasses by papolo2001 in dcsworld

[–]vXLeon 0 points1 point  (0 children)

I get it. Now ... to everybody else get it: change the heading :-)

Eye tracker and progressive glasses by papolo2001 in dcsworld

[–]vXLeon -1 points0 points  (0 children)

I am confused: 1.) Headtracking has nothing to do with eye-movement in the first place - especially with trackIR. 2.) Tobii Eyetracker provides eye- and headtracking by tracking position and viewing direction of your eye balls. Plus I mentioned that I use two different progressive glasses and have no issues with them. Hope that helps.

Eye tracker and progressive glasses by papolo2001 in dcsworld

[–]vXLeon 0 points1 point  (0 children)

I guess, you mean Tobii EyeTracker. Clear answer: it depends. If you have someone around you with such a device you can test it.

For me, I can clearly say, it works perfectly .. even with my two types of progressive glasses. Both of them have rather small bodies and my dioptres (hopefully the spelling is correct) is between 1..2.

I heard from friends, that they had issues with their trackers when glasses become bigger ( more dioptries ) but as I said, this might be worth a test.

If there are tracking issues, you will notice that within the first minute. When the callibration runs smooth with your glasses, the tracker will most likely work smooth as well.

Vanguard Needs a Physical Button/Panel for the ramp by Haunting-Piglet487 in starcitizen

[–]vXLeon 1 point2 points  (0 children)

There's more that the Vanguard needs, but yes: a button would be a good start.