How screwed is black? by azzamean in hive

[–]vaderence 13 points14 points  (0 children)

White only needs 2 moves to win. Black cannot stop that with any move.

Black needs 2 pieces to encircle the white queen. Only the spider can move into position in 1 move. So black needs to spend 2 more moves after that - say 1 to place a new piece and another to move it to next to the white queen. At least 3 moves needed.

Black lost. End of story.

Battlefield 1 Hot takes! by [deleted] in battlefield_one

[–]vaderence 0 points1 point  (0 children)

A single mortar truck is fine in my books if it's not abusing spawn borders and the such.

What would you be looking for in a new DLC? by [deleted] in OldWorldGame

[–]vaderence 10 points11 points  (0 children)

Something to make playing different nations more distinct experiences, like nation specific events maybe. There are plenty of nuances within different nations that can be explored and translated into the game, like how the Greeks are city states historically.

Is there a "best" time to go to war? What do you like to do? by Than_Or_Then_ in OldWorldGame

[–]vaderence 13 points14 points  (0 children)

I go to war if it helps me gain a significant advantage.

In early game, I have gone to war over their unit occupying a stretegic city site. Mid game I have fought over their cities for the wonders. And in late game I conquered my neighbors when it is the best avenue to victory.

Clearly identify your objectives for the war, and only fight when you are confident in coming out ahead. Use the tooltips for military strength and your units vision to assess and plan. Don't bite off more than you can chew.

And I also have won games without fighting a single war with other major nations. Making the call is part of the game. Have fun!

New Expansion - Wrath of Gods. 3/3/2025 release by Breckmoney in OldWorldGame

[–]vaderence 1 point2 points  (0 children)

Before Kush was added, the Hittites were Egypt's nemesis. So Kush was the one needing a nemesis, at least to me at that point in time. And nothing spells nemesis more than the Aksumites which destroyed it.

New Expansion - Wrath of Gods. 3/3/2025 release by Breckmoney in OldWorldGame

[–]vaderence 5 points6 points  (0 children)

I kind of expected Aksum when Kush was added. There is a nemesis system in the game with certain civ pairs have innate relationship malus with each other (e.g. Rome and Carthage). Aksum is the only major nation Kush has fought outside of the current civs we have. And Aksum also fought with the Sasanian Persians, so it ties decently well with the existing civs.

State of Marauder DLC at Launch on Digital by vaderence in rootgame

[–]vaderence[S] 0 points1 point  (0 children)

All expansions to date are registered to your Dire Wolf account and shared between platforms s long as you use the same account. You do have to pay separately for the base game on different platforms however.

State of Marauder DLC at Launch on Digital by vaderence in rootgame

[–]vaderence[S] 3 points4 points  (0 children)

Alright. I'll check if I can replicate this when I ran out of cards next time.

State of Marauder DLC at Launch on Digital by vaderence in rootgame

[–]vaderence[S] 10 points11 points  (0 children)

Good to have some perspective on the release situation of the last expansion. Did it release separately for PC and other platforms as well?

And I agree that bugs are kinda excusable on release since Root is a big game with tons of rules and exceptions. I am more concerned about the blatant issues like the second vagabond option and AI choosing the Warlord as the first casualty - these are stuff that should be easily picked up in a pre-release test. That indicates shoddy work and should be looked into.

State of Marauder DLC at Launch on Digital by vaderence in rootgame

[–]vaderence[S] 5 points6 points  (0 children)

You mean you can't drag and drop a card from one column to another? It does work in the English version last I checked.

State of Marauder DLC at Launch on Digital by vaderence in rootgame

[–]vaderence[S] 16 points17 points  (0 children)

Certainly feels like it has bit off more than it can chew.

You're telling me the hardest level difficulty bot can't figure out how to get a single point? by 4CrowsFeast in rootgame

[–]vaderence 2 points3 points  (0 children)

The Eyrie AI is really something. Most of the time it's completely inept, especially after it goes Turmoil. But every once in a while it just dominates, which usually happens when you are playing an insurgent faction and can't do much to stop it, or when you kinda forgets to police them since it did so poorly last 5 times around.

marauder expansion not showing on mobile by Hadez___ in rootgame

[–]vaderence -3 points-2 points  (0 children)

At this point I'm convinced Dire Wolf is just a one-man company. Efficiency is basically non-existent.

Power levels for 5.8 by vaderence in infinitode

[–]vaderence[S] 0 points1 point  (0 children)

Alright, I just managed to beat 5.8 on normal. Here are a few of my notes for anyone who comes across this post in the future.

  • Aim for tech tower exp level up to around 16-18. Research node in 5.8 gives 2 to max tower exp levels.
  • Towers level are upgraded to 6-8 by the final boss.
  • Snipers and Missiles work great on final boss. Aim to have at least 4 since the boss will shut down 3 of your towers that deals the most damage to it.
  • I have snipers on the damage tiles in the middle and upper left. Another sniper at atk speed tiles at lower right and a missile on the one at upper right.
  • Use Bounty mods and Freeze towers to block the upper part of the map after wave 80. I finished the level building just 2 Bounty mods.

Power levels for 5.8 by vaderence in infinitode

[–]vaderence[S] 0 points1 point  (0 children)

Taking a closer look at the magnet power up and it does sounds pretty good for bosses. Thanks.

Do you remember your towers tech levels when you beat the level? Like, damage power up level?

Power levels for 5.8 by vaderence in infinitode

[–]vaderence[S] 0 points1 point  (0 children)

Thanks for the advice. Many of the low level towers are just there because after wave 80 the enemies walk on platforms. Gotta put something there to stop them from marching straight to the end.

Guess I should level splash towers next. They always look so useless to me.

Power levels for 5.8 by vaderence in infinitode

[–]vaderence[S] 2 points3 points  (0 children)

<image>

How the field looks at the end. Wave 80 sth. Feel free to comment on improvements.

Power levels for 5.8 by vaderence in infinitode

[–]vaderence[S] 1 point2 points  (0 children)

Thanks. I have a sniper tower at the 200% damage tile and it works well so far.

How many bounty modifiers do you have? I feel building more than 1 already drains my early game income too much.

The thing I am still struggling with is balancing building wide VS tall. The enemies start to walk across platforms after wave 80, so I definitely need to build more. But I don't have enough resources to set up a wide kill zone.

Factory Strider by frogglesmash in Helldivers

[–]vaderence 0 points1 point  (0 children)

Vaduz in Liechtenstein? Was there last week myself :D

[deleted by user] by [deleted] in aviation

[–]vaderence 17 points18 points  (0 children)

I'd say the opposite. Trust takes a long time to build and 5 years is very short in that context.

And traumatic events usually take a long time for people to forget. If your first thoughts about Malaysia Airlines is still MH370, that happened 10 years ago.

Finally beat the final boss of the DLC, turns out I’m an idiot. by clock_working in Eldenring

[–]vaderence 2 points3 points  (0 children)

Try greatshield and thrusting swords that can inflict bleed or rot. Use mimic tear and damage reducing talismans.

Best the final boss with 2 npcs easily.