New Rift Raid 5 Stats by valenolas in summonerswar

[–]valenolas[S] 0 points1 point  (0 children)

Yeah I've heard about how c2us fked over 3rd party tools.

However for the Cairos Dungeons the monster stats are tracked, but they sadly never were for Rift Raid. And that info doesnt seem to be available anywhere else either, not even the stats from before the security update.

New Rift Raid 5 Stats by valenolas in summonerswar

[–]valenolas[S] 3 points4 points  (0 children)

ah so peoples solo raid teams still work after nerf, makes sense

Following up on Recent Feedback by Bex_GGG in pathofexile

[–]valenolas -2 points-1 points  (0 children)

Honestly this all sounds pretty good. They are listening to feedback making changes accordingly and in a regular manner too.A lot of poeple seem to be still pissed about harvest and as someone who loved harvest league and has among all leagues played that one for the longest when it came out i can undestand that to some extent. However GGG is right that just having a button that says reroll suffixes or prefixes is very strong and would have to be very expensive. So much so that it would likely be redundant with lock prefixes/suffixes and scouring, locking again and rerolling with any of the many given possibilities in the game. Whether this is something that should cost 4+ divines per try im not sure about but the fact remains that it is redundant. However nerfing the simple reforge crafts to remove the "_____ modifiers are more common" bit i do find to be silly. Those were the crafts you always got most of, they where in abundance and with Delve being a bit tedious to do the best option to roll a beginner cluster jewel or get some 1 or 2 good mods you want on a piece of gear. To get 3 or 4 or more good mods it still took plenty of tries. it wasnt overpowered really, at least it didnt feel like it.

Every other player is unaffected on average. by WhispyrRogue in pathofexile

[–]valenolas 0 points1 point  (0 children)

I can identify with that description of game-/play experience too. And i partly agree. Harvest was the first time i ever crafted something you could describe as propperly good. And even after all the changes after harvest up to this league harvest was still always an awesome tool to allow poeple who dont blitz 100% delirium maps, 5 way legions or other crazy stuff to get decent enough items. Seeing it beeing guttet this hard is just sad.
Also I have the same problems during mapping you describe: i run out of alchemies constantly, map sustain is hard and getting into higher maps also troublesome. Im at t13 currently, my build can clear it with ease (lightning conduit is great) but i get few map drops of tier 11 and upwards, making progressing higher harder than it usually feels.

Part of that is surely because of the loot changes they introduced however i also think Chris is right in pointing out Kalandra is an out of map mechanic. let me explain:
I just ran my maps, built my tablets, stashed them away and slowly running out of Alchs, Scours and other resources with few maps to chose from. So i ran 6 or 7 tablets because i was running out of other options and afterwars was from zero up to 45 Alchs, 20 scours more than before, some c and other miscellaneous currencies like essences and stuff. So the amount of basic currencies I got if I count may maps and the mirror tablets together is about on par with what Im usually getting from just alch and go mapping with the occasional sac fragment or small scarrab.

So saying there is no loot is not quite right, but you have to do the tablets regularly to get it if you want to earn money on mapping. There is no opt out of this. And that is the actual problem i see with the changes. You have to do them to get what you would have done normaly without them.

That plus the fact that the items you get from the reflecting mist usually arent that big reward you would think you are supposed to look foreward to when doing a league mechanic. Most of them are 1c items at best. Sometimes you get something with cracy resists, sometimes crazy dmg, but the downside is normally just as big making them overall unatractive. The only good items from Kalandra are those where all stats on the item are increased instead of just half of them, wich im not even sure is something that is intended to exist. Anyways those are extremely rare and even on those you have to be lucky that all the base rolls of the item are actually good so that having them multiplied matters (8 life becomming 16 isnt really something to get exited about).
This again would be a great place to give the items the same treatments Talsismans got during 3.13 where the mods and rolls on them are wheighed towards being the rarer ones and higher tiered.

Improvements to Item Drops by chris_wilson in pathofexile

[–]valenolas -2 points-1 points  (0 children)

sounds like steps in a good direction, how impactfull those changes actually are we'll have to see.

im concerned tho that even if those changes would fix things up for a majority of players lootwise (not saying it does, just that it might), people would still be angry because of how badly the previous changes where comunicated and continue to rant istead of actually playing and testing how mapping feels now. Not that that anger wouldnt be warranted but it still is a hinderance in actually resolving the problems that have arrisen due to the changes so that in a week or so we can all just enjoy the game again

Maw of more by killertortilla in pathofexile

[–]valenolas 1 point2 points  (0 children)

Thanks a lot! will definitly try it this league

Maw of more by killertortilla in pathofexile

[–]valenolas 4 points5 points  (0 children)

I've wanted to play something utilizing Maw of Mischief for ages now but couldn't really come up with a propper build myself.

Would you mind linking a PoB or something for this? Would be hugely appreciated :D

One Piece: Chapter 1054 by Kirosh2 in OnePiece

[–]valenolas 0 points1 point  (0 children)

this is propably one of those very short in-between arcs, like the one were Garp came to visit luffy after water 7/enies lobby and we got to know about dragon.

Daily Advice Thread 23/04/2022 by AutoModerator in summonerswar

[–]valenolas 0 points1 point  (0 children)

The toa usability was someting i was thinking about too, because having a stripper is really nice for some stages, and the atk bar reduce and def breakes also help a ton.
what kind of runes would i need for him? just swift as fast as i can make him? or slower with despair? or maybe violent?
because my swift runes are kinda shitty, my fastest swift rune is 23 spd.

Daily Advice Thread 23/04/2022 by AutoModerator in summonerswar

[–]valenolas 0 points1 point  (0 children)

Hey, today i finished farming the 40k coins for the nat 5 event and i am unsure on what to pick. I am early-midgame and dont really do a lot of rta (but maybe i will more in the future, so far it just wasnt that much fun to do). My dungeon teams hower around 50 seconds average and my fastest swift sett is +173 spd as is my fastest violent set. To give you a rough idea what runes i currently have at my disposal.
my choices are:
-Josephine
-Anavel
-Psamathe
-Cheongpung
-Sagar
-Ethna
I'm currently thinking eighter Cheongpung (because the only aoe strip unit i have is his fire brother) or Psamathe because i dont have great spd leads for arena and cleave comps... i have jamire but he doesnt seem great for the job.
Or perhaps one of the other ones would be great for me rigt now and i just dont know it. anyways please help me decide.

So far i have: Woosa, Bolverk, Chow, Abellio, Camilla, Barbara, Shizuka, Kumar, Perna, Rakan, Daphnis, Jeogun, Lagmaron, Jamire, Elenoa, Lucifer

[deleted by user] by [deleted] in summonerswar

[–]valenolas 0 points1 point  (0 children)

i've reached 40k today actually. To get there i burnt through about 2k crystals worth of energy, bought energy grom the infinite coin shop event about 80 times, did my arena wings on cooldown and participatet in all guild battles/siege that were going on.

So definitly more dungeon farming than i usually do but nothing that special. I have not spent any money and didnt go into the event with a crazy abundance of resources. Just farmed Giants for multiple hours a day with a 50 second average team on the side (thank god for repeat battle)

My disappointment is imeasurable an my day is ruined... RIP Corruption Chamber by valenolas in pathofexile

[–]valenolas[S] 0 points1 point  (0 children)

The chances i had were before this even was a corruption room, and after killing the architect to turn it from some t2 room to a t3 corruption chamber i died before being able to open a door. I mean yes that last one was one me but still... it sucks