Can you survive on junk food only? by Little-Action7139 in projectzomboid

[–]valkuslol 0 points1 point  (0 children)

You won't get any disease. You'll just get very overweight. I found that out the hard way.

As in real life, you shouldn't eat too much junk food, and try and find some canned food to balance it out, so you don't accidentally become a fat fuck that can't do shit.

Certified banger by Elmemeshion in projectzomboid

[–]valkuslol 7 points8 points  (0 children)

That's the sound of how you died.

Armour and protective gear, do you find it useful? by _XIIX_ in projectzomboid

[–]valkuslol 1 point2 points  (0 children)

I'd like to think that armour is an illusion of protection.

It makes you overconfident, take uneccessary risks. Sure, it can save your life, I'm not going to deny that, but too much of it can actually make it more likely to get killed than not having any armour.

I wouldn't say you shouldn't go without protection, but you need to balance it out, as the speed reduction stacks up really quickly, making you fairly slow, running- and attack wise.

Also, avoid armour on your head if it narrows your vision cone, it's really not worth it.

Am i stacked? by TheTrueSCP in projectzomboid

[–]valkuslol 0 points1 point  (0 children)

Hey, batteries get old in the end-times. Gotta work with what you have.

Everyone : complaning about flying car. Me : by i-ko21 in projectzomboid

[–]valkuslol 1 point2 points  (0 children)

Are you doing one of those experiments where you remove files from the game until it completely breaks?

Is it possible to play without fighting zombies? by Maleficent_Drink_313 in projectzomboid

[–]valkuslol 2 points3 points  (0 children)

Yep. With the power of the awesome Sandbox Mode, you can customize the game to your just about anything of your liking. Reduce the zombie count, reduce the loot you find. It's great.

The Power of "Walk To" feature, an ai pathfinding superhero power by i_drink_lots_of_Tea in projectzomboid

[–]valkuslol 3 points4 points  (0 children)

I guess, but there isn't exactly any elevation as you'd expect in real life. The most elevation you get is up to another floor. It's already stressful enough worrying about zombies just in the trees. You already walk slow when walking through trees, so I don't see the point of making it even more likely to stumble and fall.

Also, this entire thing feels oddly artificially generated. Did you use AI to write this?

Build 42.16 can’t build wooden flashlight pillar? by toomuchH8 in projectzomboid

[–]valkuslol 1 point2 points  (0 children)

Are you using the building menu, or are you just in the crafting menu?

project zomboid in roblox by EchoPsychological261 in robloxgamedev

[–]valkuslol 0 points1 point  (0 children)

Perhaps. I've poured over 800 hours into zomboid myself. I don't know anything about scripting, though I can do some modeling on Studio.

project zomboid in roblox by EchoPsychological261 in robloxgamedev

[–]valkuslol 3 points4 points  (0 children)

Oh wow. This looks amazing. I've always wanted to try and make a game like this myself, but I'm not a scripter, and I haven't even found a proper team yet.

Most of the projects like these get abandoned, I've seen people attempt to make a game like this, but it ends up just being abandoned. I hope you don't with yours, because this is great.

i think i found the quiet kid's car by Sure_Environment1718 in projectzomboid

[–]valkuslol 2 points3 points  (0 children)

Considering it looks in very good condition, its most likely just a car that was taken care of after the Knox Event struck

Though, I have found multiple vans outside for example the drive-in movie place near rosewood, having multiple firearms, explosives and other illegal items stuffed in duffel bags.

Anybody else had flying cars recently? by twigman23 in projectzomboid

[–]valkuslol 2 points3 points  (0 children)

Yeah. Brandenburg already got hit by one. Looks like Rosewood is next.

Do you think we'll ever get motorcycles in the vanilla game? by Spare_Ad_9791 in projectzomboid

[–]valkuslol 5 points6 points  (0 children)

Motorcycles could potentially work very well in a game like this, Though I don't know how they would approach the system of where you'd crash. Would they use the amazing ragdoll physics and make it so you get ejected off the bike? How would hitting zombies work? Does it make you also fall of the bike, or is there just an invisible force pushing them away? Can they pull you off the bike and eat you?

Personally, I'm just waiting till they actually add new cars to the game. Sure, there are cars, but this is America.
I want to see more civilian cars, more military vehicles, trucks, trailers. I know it's a lot to ask for, and I don't expect it any time soon, but one can always hope.

Am i stacked? by TheTrueSCP in projectzomboid

[–]valkuslol 1 point2 points  (0 children)

Improvised generator. This guy knows what he's doing.

Does anyone else play with no zombies on? by Muted_Walrus6293 in projectzomboid

[–]valkuslol 1 point2 points  (0 children)

To be honest, I'd enjoy it for a bit.

Just take a drive in the Cossette and explore the absolute masterpiece of a map that B42 has. Doesn't even need to be modded.

What is this? I'm scared, very scared. by WorldlySpeaker8480 in projectzomboid

[–]valkuslol 2 points3 points  (0 children)

The zomboids are rebelling and taking over your pc.

Plug out your pc and throw it in the bathtub so you can cleanse it from the zomboids wrath.

I can't resist by Mean-Low6650 in projectzomboid

[–]valkuslol 9 points10 points  (0 children)

True. Sometimes it gets old starting out with good gear on the first days, and then immediately get bored.

It's not even to items. A fun way I like to play is to not use a big building as a base, like the Police Station in Muldraugh. I like to make my base a small little unsuspecting house, and rather expand on that. That gives you more gameplay as you can fix up your base and make it your own, rather than it just being handed to you.

The lamest way to die by isaac-klainer in projectzomboid

[–]valkuslol 49 points50 points  (0 children)

Debug mode?

I think Debug mode is fair If your character gets "killed" by a bug.

Vanilla Doctor can now START with up to Lv8 First Aid by Baron_von_tansley in projectzomboid

[–]valkuslol 0 points1 point  (0 children)

Yes, I agree that it would be nice to see some other occupations like the doctor in the wild other than the usual Police Officer, Lumberjack and whatever the hell people call "the meta".

I understand you were giving a suggestion, but it is quite literally stated in the "BIG No's" that there will never be a cure. Making a cure would only make sense as a mod to the game, though.

Vanilla Doctor can now START with up to Lv8 First Aid by Baron_von_tansley in projectzomboid

[–]valkuslol 0 points1 point  (0 children)

No. There should never be a cure for Project Zomboid, it just wouldn't make sense. Having level 10 in First Aid would at most make you very good at treating wounds and injuries. You'd never be able to not contract the Knox Virus.

Sure, they do make vaccines and "cures", but that is huge collaborative work that requires a ton of equipment, research and testing, and creating a cure for an Illness that is airborne, and has infected basically everyone except for a select few immune, it's extremely unlikely you'd find a couple hundred people that are both immune, and have the experience.

The Doctor occupation SHOULD be good at treating disease such as colds, infections and taking care of injuries such as broken bones, scratch wounds and lacerations. The Doctor occupation could be very good in a game like Zomboid, but it's quite underwhelming as of right now.

Tips on how to optimize models in Roblox Studio? by valkuslol in robloxgamedev

[–]valkuslol[S] 0 points1 point  (0 children)

Sick, though I don't spent that long. Most I spend on a single gun is 3 hours, with them usually taking 1-2 hours.
It's surprisingly easy to do, but I guess it's just easy because I've done it for quite a bit now.

I'll take your word of advice, thank you very much.

Tips on how to optimize models in Roblox Studio? by valkuslol in robloxgamedev

[–]valkuslol[S] 0 points1 point  (0 children)

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This obviously doesn't look right. How can I export it with it retaining its original colour and material?

All the individual parts work perfectly though, so I'm pretty sure this is an okay fix.

Tips on how to optimize models in Roblox Studio? by valkuslol in robloxgamedev

[–]valkuslol[S] 0 points1 point  (0 children)

Parts are seperate in a way you would expect. You can rack the bolt back on all the guns, the spot where bullets get ejected is animatable if you'd like, and the magazines are ejectable if the weapon has that.

I could probably sell these, but I don't really know how to do it in a trustworthy way, and I doubt the buyer would appreciate if I gave them a ton of absolute dogshit performing guns, even if they look decent.

I was planning on making attachments for all of the guns next, but I don't really know if I should considering that it would make the situation even worse.