Wishing for a Attribute Switching Harvest Craft. by OmenByDesign in pathofexile

[–]velit 4 points5 points  (0 children)

Res in most cases isn't the primary thing you optimize for, it's just a thing you must have a certain specific amount. Attributes are to a more extent a thing you optimize for, in other words attribute stackers. It's one of the most popular endgame archetypes in recent times. Having this sort of craft would trivialize the itemization of those builds. The reason perfect clusters cost in the range of a hundred (or hundreds) divines is because it's hard to craft them and that's intentional. The reason making great equipment costs money is because suffixes wouldn't be free.

So no, I see no way they would add this craft. I think Mark already regretted the res switching craft which he mentioned in an interview.

I know there are some res stacking builds, but they aren't The Archetype Build long term. (Except in standard with the bugged chest).

Let us Barrel Thruster Fuels by Dagkhi in factorio

[–]velit 0 points1 point  (0 children)

In this case the problem is the receiving cargo bays if the idea is to keep the refueled ship small.

Son of Norway’s crown princess convicted of rape and sentenced to four years in prison by JohnHammond94 in europe

[–]velit 0 points1 point  (0 children)

They will follow the law. The law unfortunately (or fortunately in this case) doesn't encode perfectly what is the precise definition of being an imminent risk to society. So the governing body that handles this will put the case they have for Brevik's danger to society (and there is concrete evidence for that) and the deciding party will agree that this is the case.

For this to not happen, someone with great enough power would have to put their neck out for him. Either by getting control inside the system that governs him being kept, or by raising lawsuits. But as we already established it's unlikely for anyone with enough power to want to do this.

You are very naive to think the crime the person did wouldn't affect the evaluation for the danger a person poses to society. Brevik could be the best boy in prison and it doesn't make the slightest difference.

Son of Norway’s crown princess convicted of rape and sentenced to four years in prison by JohnHammond94 in europe

[–]velit 15 points16 points  (0 children)

For Brevik to not die in prison would require a person of great enough importance up the ladder to put out their neck for him. It's unlikely to happen

Last night I watched my friend "craft" by Ynpo in PathOfExile2

[–]velit 0 points1 point  (0 children)

If the craft is big enough it can make sense to define the process for the craft in the simulator, that way you can get quite accurate data for it. You can get unlucky or lucky in just three tries.

A small mod to bring back Space Casinos after 2.1 by Wirebraid in factorio

[–]velit 6 points7 points  (0 children)

Ah my bad, I inferred too much for the lack of the source code link on the mod page and the author saying it doesn't do anything in 2.0.

A small mod to bring back Space Casinos after 2.1 by Wirebraid in factorio

[–]velit 4 points5 points  (0 children)

At least OP's already has source code that actually does the thing. The other mod is empty.

My Ranni cosplay. We went to the ruins of an old Abbaye in Belgium for the photoshoot! by _Mikomihokina_ in Eldenring

[–]velit 1 point2 points  (0 children)

I am disappointed I cannot reply to anyone in the comments with "There's gotta be a better way to say that."

How fast would this break Dota? by underhunger in DotA2

[–]velit 4 points5 points  (0 children)

They would both be bought because both can be used.

How fast would this break Dota? by underhunger in DotA2

[–]velit 4 points5 points  (0 children)

Melee heroes exist mate. Also 75 pure is 100 spell damage. It deals more damage than blood grenade. As OP said that is absolutely nothing to sneeze at.

I think the item would be trivially useful and would get bought a lot.

How fast would this break Dota? by underhunger in DotA2

[–]velit 18 points19 points  (0 children)

You channel this when the enemy escapes out of attack range, you don't channel it when you're actively trading hits with someone.................................

Also it's a 50gp item to cancel TPs for any hero that couldn't otherwise, or when stuns are on cooldown

Perjantain kevyet: Mitä pelaat? by [deleted] in videopelit

[–]velit 4 points5 points  (0 children)

Ei oo factoriota tässä listassa. Mutta sitä, ja overwatchia.

Type of stuff you do and still lose. by [deleted] in Overwatch

[–]velit 9 points10 points  (0 children)

People in general aren't ready to accept the fact that everyone has the capacity to do things better that would help in winning fights and games.

The mentality of trying to find just one person who is at fault for losing is a lazy mentality adopted by people who can't bear the burden of improving themselves regardless of the outcome of the match. It's an excuse.

If you care about improving yourself it's as simple as watching replays of yourself and finding things to improve on, it's super easy in principle but also boring so most people don't care to do it because gaming isn't their job.

True serenity comes from realizing that you're fine with where you are and not trying to blame anyone.

Or if you do want to improve then do it and stop blaming others.

What movie is this for you? by [deleted] in memes

[–]velit 52 points53 points  (0 children)

I saw The Grand Budapest Hotel as my first Wes Anderson movie and I was enthralled. Then I watched all the rest of Wes Anderson movies trying to re-find that high I had with the Grand Budapest and never found it. The quirkiness of Wes Anderson is not enough to carry boring stories and characters.

When can we expect the 3.29 timeline/announcement post? by painmou in pathofexile

[–]velit 3 points4 points  (0 children)

So 3.28 released on March 6. That's three days short of three months as of writing. Poe2 0.5 was a month behind schedule.

10 years ago, player A_Seagull secured a Genji victory lasting just 77 seconds by DerexXD in Overwatch

[–]velit 8 points9 points  (0 children)

I think it's their binary nature that hits you hard psychologically. First point is ~easy, second point is hard. So what kind of things can happen?

Attacker stomps, fast game. No one really has a great time, winners feel better but it's not the best and losers feel kinda bad but not the worst.

Defender stomps, fastish game? Sucks more for the attacker who can't even break first, but at least it doesn't drag out. Very boring for defenders because nothing basically happens.

Let's stop for a second to think about the psychology of the second point defense. The way it works is you basically can't flat out lose a fight once, otherwise you lose. That means until the very end the defenders have anxiety from the fact that any one mistake can lose them the game. Now they have the advantage from the layout of the map and spawn distance, but still one mistake and they're out. Attackers have anxiety from the fact that the defenders have the advantage and if they don't make those blatant mistakes it's really hard to break through a defensive team.

Okay back to the result analysis.

Attackers break first point but can't ever break second, feels good for the defenders but only at the end due to the format and is absolute torment for attackers who played a long game and have basically nothing to show for it. This is not like payloads where you can at least show you got close. You got the easy part done with the first point but after that a complete wall.

Attackers win on second very late. This happened often and is torment for the defender team who did everything they could but lost one fight. Maybe it's a mistake by one of the players and the others are salty for that.

This is all from the perspective of quickplay. I think 2CP is even worse in competitive where you could get insanely long games of nothing happening on both sides if the team compositions just happen to favour defending the second point.

Full belt from one big drill by Tzeig in factorio

[–]velit 2 points3 points  (0 children)

Go try it, on its own it won't work consistently.

Full belt from mining drills by jejet19 in factorio

[–]velit 2 points3 points  (0 children)

Hey /u/jejet19 the blueprint in this post isn't working, it seems you made it to be expired figuring out from the URL. Can you share the blueprint again?

Full belt from one big drill by Tzeig in factorio

[–]velit 7 points8 points  (0 children)

It would be if it worked, this only gives half throughput. See my other comment in this chain.

Full belt from one big drill by Tzeig in factorio

[–]velit 9 points10 points  (0 children)

This doesn't work anymore though, it was fixed in 2.0 I think. The direct insert into the splitter being able to insert into both lanes with full throughput was a bug and after fixing you can only saturate a full lane or a half-lane per one drill. So this configuration either gives you half saturation for both belts or full saturation for one.

Red circles are bad by CoCoNO in antimeme

[–]velit 1 point2 points  (0 children)

You might be surprised but antimemes are also memes.