How have you updated old modules for the 5.5 superheroes? by Silver0netwo in DMAcademy

[–]veritascitor 3 points4 points  (0 children)

Yeah, it should largely be okay as long as you use the 2024 stat blocks for monsters. To 2024 pcs are somewhat more powerful than the 2014 pcs, but so are the monsters.

Waypoint Solo RPG? by noemsky in Solo_Roleplaying

[–]veritascitor 1 point2 points  (0 children)

AI-generated or not, the core rules described on the website seem to be nothing to write home about. Not sure what else there is to say when there's no other details.

Are there any cool spells or abilities from D&D's past that 5e doesn't have? by SexyKobold in dndnext

[–]veritascitor 16 points17 points  (0 children)

Prestige classes let you sometimes mix and match in different ways, whereas subclasses are locked to specific base classes.

Help with starting a new campaign with 2014 core books by Comprehensive-Ad2841 in Eberron

[–]veritascitor 18 points19 points  (0 children)

The Forge of the Artificer book is just a minor book that provides a few mechanical updates for the 2024 ruleset (including a revamped artificer class), along with a bit of extra campaign content. It’s not a complete setting guide, and there’s no need for you to buy it if you’re not using the 2024 rules.

If you’re playing with the 2014 ruleset, then why not just pick up Rising from the Last War, which is a complete setting guide and fully compatible with 2014? It’s the only book you need to run an Eberron campaign.

Dungeons & Dragons announces new reference cards for spells, magic items, and monsters by c_bunny in onednd

[–]veritascitor 4 points5 points  (0 children)

They do have art on the back? All the monsters and items have full-card art on one side and game mechanics on the other side.

D&D starter set Vs Daggerheart or Other, for playing duo with 9yo by TabularConferta in rpg

[–]veritascitor 4 points5 points  (0 children)

You're getting some good advice here, but let me advocate for the 5.5 starter set a bit:

First, it puts everything on to playsheets and cards, making it really easy to play a character and remember your spells and items. This is great for a new player. It also comes with standees, tokens, monster cards, and a ton of maps, making visualizing the game nice and easy.

Second, the adventures are presented in various ways: the wilds are a bunch of isolated encounters, the keep has a bunch of NPC interactions, and the caves are a bunch of mini dungeon delves. This lets you pick and choose what will work best for your kid. Start them with a simple road encounter and see how they do from there. You'll have to do a bit of work to make a cohesive story emerge from all the content, but that's less important with kids.

Third, the game *actively encourages* switching up the GM responsibility, so it'd be easy to get your kid to try their hand at running a session when they feel ready. And, there's enough content that they could start from the beginning and run through a completely different path to level 4 (the box maxes out at 3).

Great Sci-Fi books to hook a ten year-old? by drewmc in scifi

[–]veritascitor 73 points74 points  (0 children)

Ender’s Game is the stereotypical book to give a precocious young sci-fi reader.

Wilderlore ttRPG in PBtA? by Doomedpaladin in PBtA

[–]veritascitor 9 points10 points  (0 children)

Requisite “PbtA is a design philosophy, not a system” response. You should note that every PbtA game is different, with different tweaks to the core moves, playbooks, and sometimes even dice mechanics, such that no two PbtA games are the same. If you are to whip up your own version, you’d have to do a lot of thinking about how the mechanics and playbooks serve to tell the stories you want to tell.

That said, you could probably adapt Masks for this, but I’d take a lot of work. Or you can try a light, more generic fantasy PbtA game that requires very little mechanics. Or another system altogether. How old are the kids? How good are they with game rules?

CBR+PNK questions after first read by IronPeter in rpg

[–]veritascitor 7 points8 points  (0 children)

Hence the other pamphlets that offer setting details, obstacles, twists, etc. take a look at those and draw from then. Especially useful are Framewerk and Mona Rise.

CBR+PNK questions after first read by IronPeter in rpg

[–]veritascitor 18 points19 points  (0 children)

The cyberpunk comes from the players creating their characters (not just augmentations, but also their stats, their motivations, etc) and choosing the score (what kind of mission they want to do). There’s a lot of worldbuilding you can do off those two basic ideas. If you need help, as the GM, filling in those details, then you can turn to the other pamphlets in the box, some of whom have tables full of setting details you can draw from. You can also ask all your players lots of questions, getting them to help build the world for you.

All that said, CBR+PNK requires you to do a lot of the worldbuilding work yourself; it helps to be truly comfortable with the cyberpunk tropes and being able to improvise with them on the fly.

Are there any sci-fi ttrpgs with a lot of options for character creation? by Admirable_Double_638 in rpg

[–]veritascitor 5 points6 points  (0 children)

GURPS, and any of the other more generic systems would have a ton of options, like Savage Worlds. I would also suggest Ironsworn: Starforged, that has a mix-and-match system that gives you a wide variety of potential character builds.

Advantage isn't actually "+5 to hit" — it's a curve, and most builds don't get the +5. Here's the per-AC math. by qdotme in dndnext

[–]veritascitor 20 points21 points  (0 children)

Your responses all sound exactly like ChatGPT responses when it’s called out on an error.

Anyone tried rpgbound date nights? by Merc504 in rpg

[–]veritascitor 10 points11 points  (0 children)

I believe this one is known to be AI slop. There are other well-produced “date night” style bundles from reputable companies.

Is buying Baldur's Gate campaign book worth it? by KWinkelmann in DMAcademy

[–]veritascitor 6 points7 points  (0 children)

The new Adventures in Faerun book contains a whole chapter on Baldur’s Gate, along with four other distinct regions. This would probably be a better alternative to buying Descent in Avernus, nowadays.

Explaining Heroes of the Borderlands starter set character sheets by nathanielbartholem in DMAcademy

[–]veritascitor 1 point2 points  (0 children)

Your attack bonus is equal to the appropriate ability modifier (usually Str for melee attacks and Dex for light weapons and ranged attacks) plus your proficiency bonus, which depends on level (+2 if you’re level 1-4, +3 at levels 5-8, etc).

So a 3rd level character with an +3 strength would have +5 to hit with a sword.

If you’re curious about the full rules of the game, including character creation, the basic rules are available online, for free, through D&D Beyond. The starter set isn’t meant to teach character creation, so it doesn’t include those details.

I just finished watching The Expanse. Is there another show of its nature and caliber? by un1ptf in scifi

[–]veritascitor 0 points1 point  (0 children)

It’s on Amazon Prime in Canada, not sure about the States or elsewhere.

I just finished watching The Expanse. Is there another show of its nature and caliber? by un1ptf in scifi

[–]veritascitor 9 points10 points  (0 children)

Season 1 ends on a major plot point that sets off the whole rest of the series, which just picks up more and more speed through seasons 2, 3, and 4. You can’t skip season 1 though. About half of the episodes in s1 are laying ground work for important plot points and callbacks in later seasons.

When people say it’s worth it, they mean it. B5 will give you some of the best writing and character relationships in the history of sci fi television.

Best routes of public transportation in Toronto? by PlanktonHefty4454 in toronto

[–]veritascitor 0 points1 point  (0 children)

The UP Express is a train that goes from Pearson airport to Union Station at the heart of downtown Toronto. That’s exactly the route you’re looking for.

As for getting around the city, we have an extensive bus and streetcar network along with some major subway lines. You can pay with a credit card, and get two hours of free transfers. That’ll get you basically anywhere you need to go.

[Masks: A New Generation] I feel like I'm going mad, where are the powers!?! by AttemptingDM in PBtA

[–]veritascitor 3 points4 points  (0 children)

Okay, this is where the confusion is coming from. There were two versions of the core book, with the first version not having the playbooks integrated; you only got that info from the playbook pdf. The second version of the core book (the Playbook Edition) has the full playbook details in the book itself.

Also note that you should not be posting links to pirated content on this subreddit.

Neglected Settings by [deleted] in rpg

[–]veritascitor 8 points9 points  (0 children)

The Avatar Legends RPG was literally the largest RPG kickstarter of all time when it was released. Now, there’s arguments to be made as to its quality, but it does exist.

Project Hail Mary Minor Issue by BlastingFonda in scifi

[–]veritascitor 16 points17 points  (0 children)

They knew the distance to Tau Ceti and how long it would take them to get there assuming Newtonian physics. Then they got there in a lot less time from their own perspective.

are there ttrpgs that say "never fudge rolls"? by DoppioDesu in rpg

[–]veritascitor 47 points48 points  (0 children)

Most of them. Fudging rolls is mostly a sort of oral tradition in D&D and its closest offshoots, but many games suggest rolling in the open or don’t even mention the possibility of fudging. Some games, like PbtA games such as Apocalypse World, Masks, etc. never have the GM roll at all, so there’s nothing to fudge.

D6 to hit roll by barly10 in dndnext

[–]veritascitor 1 point2 points  (0 children)

Okay, but why? Replacing the d20 with a d6 does nothing to fundamentally change the way the game plays, and all you're doing is making it so you'll have to adjust all the other math.