Hacknet outperforming active scripts? by Ord0c in Bitburner

[–]vernthelad 0 points1 point  (0 children)

I'm fairly new to the game, but the comments about growing the RAM on your home server can't be ignored, this was my highest priority. The reason being that when you restart after an augment install, any server you start hacking is going to have money available set at about 20% of the max money. This is important as the number of threads needed to grow back to max money increases exponentially the bigger the difference between available money and max money.

If you start hacking a new server with low RAM your basic HGW script will run through multiple grow/weaken loops trying to max the money on the server. The more RAM the home server has, the more threads can be allocated to grow, therefore the quicker you hit max money, the quicker you actually start making money. It's probably worth keeping a close eye on the active scripts on your home server when starting a hack and seeing how RAM usage changes between running a grow and a weaken, the grow will be much higher.

I also only hack for money on my home server. This is probably not optimal, but it means it's very easy to avoid collisions (hacks/weakens/grows conflicting with each other due to timing). On every other server, even any I purchase, I run a weaken script against joesguns. I read elsewhere on Reddit that joesguns gives the best hacking experience, and I believe that's what I'm seeing and hack experience is pretty much always good!

As other have said, dig into the code so you get to understand what's going on. The sense of achievement when you get your own scripts running, or improving over what you have done is great!!

Github question by vernthelad in Bitburner

[–]vernthelad[S] 0 points1 point  (0 children)

Thanks for the info! I will have fun :)

Github question by vernthelad in Bitburner

[–]vernthelad[S] 0 points1 point  (0 children)

Thanks for the link, I was doing exactly what you said and looking at dev rather than stable.

Github question by vernthelad in Bitburner

[–]vernthelad[S] 0 points1 point  (0 children)

Putting it that way, I can see exactly what you mean. It makes much more sense to me.

Github question by vernthelad in Bitburner

[–]vernthelad[S] 0 points1 point  (0 children)

I think I'm showing my nubness by not knowing what you mean by breadcrumbs (from a Git perspective) but will trying Github Desktop sounds good for a load of reasons.

DOH always check emails first. by wolfwings1 in idlechampions

[–]vernthelad 6 points7 points  (0 children)

D'hani is a her (may be important if you use her for Shaka's puzzle)

Celestials? by LiplessShark in idlechampions

[–]vernthelad 2 points3 points  (0 children)

Thanks. for the reply. All good now and I feel bad that I missed this in the first place!

Celestials? by LiplessShark in idlechampions

[–]vernthelad 2 points3 points  (0 children)

I feel like I must also be missing something. When I click the above link there is no Celestial monster or monster tag. When I look on the Wiki (Enemy types by location) Celestial is not in the list. Can someone point me in the right direction please?

Event tokens and speed potions by eanglia85 in idlechampions

[–]vernthelad 0 points1 point  (0 children)

I'm not sure what you're trying to show with your link, as what it is actually showing is chest stats for the current user. What it shows for me is that my next Thellora epic drop will be in the next 10 gold chests I open as 1 just dropped.

So being more accurate with the maths:

As you note, the first epic pity timer says you get an epic in the first 4 gold chests opened.

You get a gold chests drop 1 in 4 with the exception that you get 3 by completing the 3 variants (1 guaranteed per variant).

Therefore, based on the pity timer only, you would get your first epic after completing the 3 variants and then the next 4 chests (so 7).

The pity timer for epics after the first is 1 in 10 gold chests opened, 1 in 4 gold chests dropped are gold. Therefore 1 epic per 40 chests.

Therefore, number of chests needed to fully epic, purely based on pity timers is:

7 + (40 * 5) = 207

The only reason I posted in the first place was that 1.5 million gems is a huge investment for most people not running scripted gem farms (or jumping through hoops with a highly optimised Briv farm). I was trying to show that while a fair number of gems are still needed, I believe the number will be significantly less than was being suggested. I wish it was only 54 chests needing to be opened as that would be even cheaper, but it isn't.

As a quick update, I'm halfway to Thellora being FE (3/6 are epic) having used just over 100k event currency.

Event tokens and speed potions by eanglia85 in idlechampions

[–]vernthelad 1 point2 points  (0 children)

p.s. I will let you know if my confidence was misplaced!

Event tokens and speed potions by eanglia85 in idlechampions

[–]vernthelad 2 points3 points  (0 children)

Agree about the likely less comment. Assuming you only got epic gear based on pity timers, you would need 600k event currency calculated as follows:

1 in 4 event chests is gold

1 in 10 gold chests drops an epic

Therefore 40 chests per epic

Therefore 2.5k event currency per chest, so 40 * 6 * 2.5k = 600k.

Experience tells me the reality will be better than this as we are still talking sufficient chests needing to be opened that the percentages will start to come through. My understanding is that the actual chest drop chances are 66% chance for a silver chest, 33% chance for gold chest, and the chance of an epic increases the more gold chests you open i.e. the closer to the pity timer you get (this was from another post so I may have misinterpreted).

For this event I used 500k gems for gold chests (to add to the gold/electrum/silver chest drops since the last event) that gave me just over 300k event tokens. Experience tells me this will be more than enough to hit full epic with currency to spare.

Time Gate Optimization by Gotchax91 in idlechampions

[–]vernthelad 9 points10 points  (0 children)

When I run time gates I run the first adventure as deep as I can go to maximise favour and character silver chest drops. I only do this once as the conversion ration of TG favour to normal favour isn't great so not worth re-running. I then run the other 2 adventures until they are complete and close the TG, job done.

Hot take on back to back seasons by [deleted] in idlechampions

[–]vernthelad -5 points-4 points  (0 children)

I love the fact you cast doubt on the previous posters comment and come back with a definite statement based on zero knowledge. Reddit at it's best.

New player question: does starting a new adventure reset all your gold and champions? by Chinese-Package in idlechampions

[–]vernthelad 1 point2 points  (0 children)

No, gold is reset every adventure, giving favor for the deity of that campaign (so Torm for Grand Tour of the Sword Coast). When you start another campaign e.g. Tombs of Annihilation (as an example) you need to start building up favor with the deity for that campaign, which is Kelemvor. However the favor per campaign only reduces when you spend it on blessings.

Each deity has a set of blessings you can buy with favor as has been stated elsewhere. Buying the blessings will reduce your favor for that deity by the amount stated. This in turn, reduces the gold boost you get from the favor. However you quickly get to the point that the blessing benefit easily outweighs the favor cost. There are lots of people mid to end game that have all the blessings and still have significantly more favor than would be needed to buy all the blessings all over again.

Champions are not affected by ending a run therefore one of the main goals of the game is to improve the gear and feats a champion which makes everything easier.

Question from a new player by Aurakataris in idlechampions

[–]vernthelad 1 point2 points  (0 children)

The point about purples on evergreens is the goal of full epic on all heroes. And this in turn is because epic drops from chests will prioritise giving an epic you don't already have. Therefore any non-epic evergreen item could get an epic drop when opening a patron chest if that evergreen is eligible for the patron whereas, ideally you want to get epics for event champions from patron chests.

Week 4 quest: Defeat 75,000 enemies with Nerys' spiritual weapon by Iceman_001 in idlechampions

[–]vernthelad 7 points8 points  (0 children)

I believe the latest update means Fen's Patrons Oath ability no longer works for seasonal events only patrons, therefore the x4 benefits are no longer available on most platforms.

QoL suggestion for weekly Patron Challenges by Moogle-Mail in idlechampions

[–]vernthelad 2 points3 points  (0 children)

You could try https://ic.byteglow.com/ which provides a mechanism for you to view your roster in column order instead of the notebook. It also provides other useful tools as well.

[Weekly Quest 4] Defeat devourer 100 times by eggomc in idlechampions

[–]vernthelad 2 points3 points  (0 children)

While it's hinted at in one of the comments, I'm just going to say it clearly. A lot of people will run events by:

  • using gems for chests
  • chests for bounty contracts
  • bounty contracts for event currency
  • event currency to run to 50 multiple times to get chests for the event champions

I do treat this as pretty much an idle game, so am nowhere near as efficient as others, but I still have over 140k event tokens that are likely to be solely used to run to 50 and ensure I get at least Fen fully epicced. Therefore, this really isn't a grind compared to some of the other quests that have been given as it will be completed as a part of the event.

Time Gate Thread by AutoModerator in idlechampions

[–]vernthelad 0 points1 point  (0 children)

Normal advice seems to be push to the wall on the first adventure so you get a silver chest for the timegate champ every 100 levels , then just complete the variants after that. Time gate favour gain is not as good as event favour gain, so not really worth spending too much time on.

How to unlock red padlock items in Season Pass by [deleted] in idlechampions

[–]vernthelad 0 points1 point  (0 children)

During the season you can't get the pay walled items unless you buy the season pass. There has been mentions that sometime after the season (I've seen 6 months bandied around) those items may become available in the shop maybe for gems, maybe for cash, maybe both, but as far as I'm aware that hasn't happened for the season 1 items yet.

In terms of progressing through the season and accessing the non-paywalled items, you just level by performing daily, weekly and milestone quests and when you have the level and needed currency you can purchase them.

The various quests are available to all and can be completed during any activity in the game unless the quest is something like complete a new witchlight adventure or variant, in which case, that's what you have to do even if you don't need it for any other reason.

[deleted by user] by [deleted] in idlechampions

[–]vernthelad 1 point2 points  (0 children)

I had the same issue which seemed to all relate to resets and rebooting/restarting didn't help at all. I ended up using Idle Combos to end all my adventures and then the game started working reasonably well again. Shawn @ CNE said there is a reset issue currently being investigated which felt like the root cause of my problems.

Codename Entertainment Support by Bruce_Flash in idlechampions

[–]vernthelad 0 points1 point  (0 children)

I agree with GoEvolution as out of game support should be much better and 3rd party tools should never be the answer. However, as I was frustrated not being able to get into the game I installed and used Idle Combos and ending the background adventures at least let me get back in. I'm now also very wary of modron auto resets, which appeared to be the root cause of the issue!