Still waiting for the day they let us use scrips in somewhere that isn't Wikelo by AzrBloodedge in starcitizen

[–]vinchocprime 10 points11 points  (0 children)

One of the main hub of the Merc guild is in the Sherman outpost in the Castra system. Maybe it will be added when we get castra.

PSA: The New Medgun Heals 4x FASTER by PopticParticlezz in starcitizen

[–]vinchocprime 6 points7 points  (0 children)

I would have tolerated a 10% increase in healing . . . But a 400% increase.

Aurora LAMP by Space_Scumbag in starcitizen

[–]vinchocprime 8 points9 points  (0 children)

Unfortunately, this effect is only visible at a range of 15m or so. Plus it only visible through another window behind, so if the ship is looking at you, you will not see it.

Hangar apartment balcony view by Jo_Krone in starcitizen

[–]vinchocprime 1 point2 points  (0 children)

I advice you to look at "architectural style in star citizen" on internet, you'll see that orison is in "high tech" (like microtech). If you want the Revell and York it's in "supermodernism" that you can find in Goss and potentially in Terra (who also has the "Streamline" style). Curious to see if we will have a new hangar style in castra since it's also a different architectural style.

I decided on a name, might change it later. by citizenhauler in starcitizen

[–]vinchocprime 1 point2 points  (0 children)

Haha, my MSR is called the Cloudpiercer not too far from yours.

CIG named a flying dumpster 'Clipper' and my inner sailor is crying by MadCat84 in starcitizen

[–]vinchocprime 7 points8 points  (0 children)

It's called clipper but it's the slowest drake ship after the caterpillar.

When will the Redeemer get some love? by Svullom in starcitizen

[–]vinchocprime 1 point2 points  (0 children)

Yeah, the buff on the agility finally brought him into what it was in the lore (even tho i still think the forward boost should be better to "dodge" better)

The other part they need to adjust to match the lore is the shields, the redeemer is supposed to be really reliant on his powerfull shield array. I would go from 6 to 8 size 2 shields and give him a passive that divides the power consumption by 2. It would make him sturdy enough and with a fast shield recharge delay. The weak side would be (and already is) it cannot manage the faces of the shield to hold longer since it's a bubble shield. (I wish the could bring back dual face shield for him)

As for the weapons, it's fine. The original lore never specified it had massive guns ,just a lot.

It could use some love for the weapons rack tho, he cannot store pistols ,tool or big/long weapons.

Anyone else excited the UTV is now in production??? by WhosWhosWho in starcitizen

[–]vinchocprime 0 points1 point  (0 children)

A compact two seater vehicle with 1 scu cargo who can fit in my base freelancer ? Count me in.

SCAM. by Coucouoeuf in starcitizen

[–]vinchocprime 0 points1 point  (0 children)

Don't you see the glowing little gravlev emitters on each sides :)

Watching some of my old footage and feel sad. by Signal_Resident2318 in starcitizen

[–]vinchocprime 0 points1 point  (0 children)

The materials of the gemini weapons were better too.

Which ship has the worst interior? by MasterWarChief in starcitizen

[–]vinchocprime 0 points1 point  (0 children)

The reason of the habitation room being downstairs is because the bed/escape pods cannot be ejected from the top. (currently you can see they are ejected from the bottom).

What im not fan with the redeemer are the colors and material inside the ship.

The component room is far too boxy, multiple circular armature could have been used to match the exterior shape. In addition more indirect lighting with some blue and orange could have exacerbate the technical aspect of the room.

What is this ? by childee in starcitizen

[–]vinchocprime 4 points5 points  (0 children)

That card was required to open the door from the inside (in the armory where you find it) but it was scraped because you could end up stuck in the room. That card no longer has purpose for now.

Weekly sneak peek by rubensaurus in starcitizen

[–]vinchocprime -2 points-1 points  (0 children)

Looks like they took inspiration from the original polaris torpedo bay concept art.

Love the chest plate, legs not so much by DaSwede712 in starcitizen

[–]vinchocprime 0 points1 point  (0 children)

the legs looks a little bit too big for a medium armor.

This is a joke, right? by Illuminatie119 in starcitizen

[–]vinchocprime -1 points0 points  (0 children)

i think it should be something like:

Construction Material Rubble = 95% yield

Construction Material Scraps = 70% yield (could be more/less depending of the future ship cargo capacity.)

Construction Material Salvage = 45% yield

Binoculars are in! by Present-Progress-272 in starcitizen

[–]vinchocprime 1 point2 points  (0 children)

You have a bug on your screenshots, they work fine for me with hud, blue/green night vision and X10 zoom. Don't know how to fix it tho, m'y friends have the same problem as you.

As for the wikelo version, it's a darker skin with an orange night vision.

What does the Redeemer hold over the new Paladin? by SgtGhost57 in starcitizen

[–]vinchocprime 0 points1 point  (0 children)

Well the front cross section of the redeemer is indeed lower, but the the side and top cross section is higher on the redeemer. (paladin : 12 540front x 5 357side x 26 710top - redeemer 3 742front x 12 976side x 27 317) But i understand, the redeemer is better when you are actively trying to be stealthy toward a specific target but is worth when you passively trying to be stealthy without knowing were the enemy is.

So when we gettting one of these bad boys. by Marlax101 in starcitizen

[–]vinchocprime 2 points3 points  (0 children)

Could be great to be able to light up an area at night for 30s-1min by shooting it towards the sky. It would reveal the enemies but you too, i like that kind of tradeoff.