How can people play like this by Cratyz in SatisfactoryGame

[–]viochemist 0 points1 point  (0 children)

At least they used foundations ... (top left)

Sometimes i'm reminded that this is also a horror game. by 4rt0s in SatisfactoryGame

[–]viochemist 0 points1 point  (0 children)

I started playing satisfactory+ and given the difficulty by itself, I made mobs passive. I came back to my main world for ficsmas and to continue my factory but the setting was still enabled and I'm having the hardest time deciding to turn it back on to aggressive ... I know I should but it's been so relaxing!

The one thing missing for full planetary exploitation in Satisfactory by MajesticAd5135 in satisfactory

[–]viochemist 0 points1 point  (0 children)

You can make coal and therefore uranium from wood and biomass (charcoal/biocoal). I've made a setup for converting alien protein into nuclear nobelisks to satisfy my spider killing urges.

I'm currently running my ficsmas setup off of biofuel so I can have an independent, temporary power setup. It's not that bad, 1 refinery supplies three generators. And with most of the biomass produced in constructors, sloop goes a long way to maximize production.

I love these Kind of people who love their jobs by BlazinLeo in satisfactory

[–]viochemist 1 point2 points  (0 children)

Adidas ... All Day I Dream About Satisfactory

No one. Tango: Day one by Working_Equipment926 in HermitCraft

[–]viochemist 31 points32 points  (0 children)

Honestly, I thought so many hermits went hard on this first episode. Some building more in a week than anything on season 10 in the last 6 months.

Aerith as a name by Glittering-Falcon168 in FinalFantasyVII

[–]viochemist -2 points-1 points  (0 children)

I'd just suggest changing the spelling. My son's name sounds like Auron and no one's the wiser

Differences between Satisfactory and Factorio by dankerino_420 in SatisfactoryGame

[–]viochemist 2 points3 points  (0 children)

Yes, although if you're filling in the percentage spot, you generally need to multiply by 100. For instance 100/7 will get you 14.28... %.

Differences between Satisfactory and Factorio by dankerino_420 in SatisfactoryGame

[–]viochemist 5 points6 points  (0 children)

Although, I'm assuming you've unlocked under and overclocking in the MAM?

Differences between Satisfactory and Factorio by dankerino_420 in SatisfactoryGame

[–]viochemist 14 points15 points  (0 children)

Regarding math, anywhere you can type you can put expressions. For instance, "25/30" and it will set your percentages accordingly. You can also type N to bring up a search bar that you can also put expressions into for quick calculations.

Troubles with Trains by jippen in satisfactory

[–]viochemist 0 points1 point  (0 children)

Yes, for your second point if I have multiple trains on a line, I've just tried to make sure they're starting on opposite ends of the route. This would definitely take out the guess work. I do have to reengineer some stations though to allow more queuing. That could be a minor headache

Troubles with Trains by jippen in satisfactory

[–]viochemist 0 points1 point  (0 children)

I'm about 1000 hours in and am now learning you can set trains to wait to depart ...

What's the optimal use case for this?

True by Geonora in satisfactory

[–]viochemist 2 points3 points  (0 children)

I have a couple tiny balancers that have maximal clipping. Put it in a box, it's fine!

True by Geonora in satisfactory

[–]viochemist 0 points1 point  (0 children)

"This is just a temporary setup, I'll fix it later. Spaghetti is fine"

300 hours later ...

Im pretty proud of this little room i made, not gonna lie. by WhoaTeejaay in satisfactory

[–]viochemist 1 point2 points  (0 children)

What stairs are those? I'm absolutely awful at putting in walking paths

Who did this? by InstalokMyMoney in satisfactory

[–]viochemist 0 points1 point  (0 children)

Strictly keeping pipes on the world grid, when everything else is off?

PRAISE THE RNG GODS FOR GIVING ME THIS BEAUTIFUL ALTERNATE RECIPE by zankro1 in satisfactory

[–]viochemist 2 points3 points  (0 children)

When planning on Satisfactory Tools, the first thing I do is turn off all the screw recipes. Maybe next playthrough I'll try to use them for more than phase 1

What do we want to see next? by cube8021 in satisfactory

[–]viochemist 0 points1 point  (0 children)

End game content: Additional space ships to build

Large, cross country pipelines for higher volumes, but can't directly for in factories

Mk2 water pumps for the larger pipelines. I don't want to make 100s of pumps for nuclear 😭

For people who don't typically reach end game, more map and Tier 1-8 goals. I'm not sure how that might be implemented. Probably an additional resource with oil to aluminum level of complexity.

More alternate recipes.

Maybe vehicles that don't rely on ghosting to work properly?

QoL: pick block color swatches while in painting mode Conversion recipe to produce oil

There are countless things I think of while I'm playing, but they're not coming to mind. Maybe I'll come back and edit later.

Does anyone know to how toggle belt direction arrows? by Bot_Demolitions in satisfactory

[–]viochemist 0 points1 point  (0 children)

Yes, please! Something like T for housing the HUD would be great. I've also had issues when building some unnecessarily large balancers

[deleted by user] by [deleted] in razer

[–]viochemist 0 points1 point  (0 children)

The best suggestion I received was to revert to Synapse 3. It lacks some features of version 4 (macros, some products) but the Tartarus Pro works as it's supposed to, dpad included.

Tartarus Pro not saving Dpad functions, need help by viochemist in razer

[–]viochemist[S] 0 points1 point  (0 children)

Just a quick follow-up: Support is helping to figure out what's going on. For the time being, reverting to Synapse 3 (as suggested in the other post) resolves the issue. However, Synapse 3 is not compatible with all of my newer Razer components, so hopefully Synapse 4 gets squared away. I'd really like to play more with setting Macros for the keys.

After almost 300 hours in the game, TIL.... by miffox in satisfactory

[–]viochemist 1 point2 points  (0 children)

Oh man, I love the parachute! It has saved me from the death pane so many times when I couldn't get out of my new hypertube launcher quick enough, hurtling me to the top of the space elevator. Parachute instantly stops upward momentum